Fri.Dec 09, 2022

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Player Empowerment as the Ultimate Success Criterion

Game Developer

A couple of weeks ago, I listed my success criteria as they relate to "player powered" games: aka "Immersive Simulations." This week, I talk about the first, and maybe most important of those criteria: Player Empowerment.

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Unity 2022.2: Inside the new Tech Stream update

GamesIndustry.biz

Game tech has come a long way since Unity’s inception 18 years ago. It’s being used by a wider array of creators for a more diverse spread of projects than ever before, in tandem with the gaming medium’s tremendous increase in breadth as well as scale. As such, the Unity engine has had to continually evolve, both setting and supporting trends in the game dev space.

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European Commission argues FTC's Microsoft lawsuit is unjustified

Game Developer

The European Commission is looking into Microsoft's merger with Activision Blizzard, but doesn't think the FTC's lawsuit has any real substance.

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Hades 2, Death Stranding 2 and Armored Core 6 revealed at The Game Awards 2022

GamesIndustry.biz

The annual Game Awards ceremony took place night last night, and as always, the parade of celebrities dishing out the accolades was broken up by many game reveals, release date announcements and world premieres. One of the biggest reveals of the night was confirmation of Hades 2 , a follow-up to Supergiant Games' critically-acclaimed 2018 roguelike.

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Splash Damage acquires Bulkhead to develop new Transformers shooter

Game Developer

Splash Damage said Transformers: Reactivate is one of "several projects" in development.

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How Splitting Point caught 80% more bugs with real-time data

Game Analytics

Catching 80% of their bugs. One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. This was particularly important to the studio as the Roblox platform is extremely fast-paced. They would be updating their game every week, and finish the changes two hours before the deadline.

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Fruit Ninja dev talks porting to VR

Game Analytics

Obsessed with making games that people will remember for a lifetime, Halfbrick decided to convert their hit title, Fruit Ninja , into a VR game. It was a natural evolution – people apparently really enjoy slicing fruit and swinging swords. After that success, they created Fruit Ninja VR 2 – adding more features and exploration to the game. “Making a game for VR is very, very different,” said Liam Potter, one of the lead gameplay programmers on Fruit Ninja VR 2.

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Riot Games suing NetEase over alleged Valorant clone Hyper Front

Game Developer

Riot Games claims Hyper Front delivers the "same game experience" as Valorant.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Godot 4.0 has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

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The Outbound Ghost dev alleges fractured relationship with publisher

Game Developer

Conradical Games and Digerati are going to war over the publishing rights for The Outbound Ghost.

Dev 189
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Battle passes are everywhere – but few of them are good | Opinion

GamesIndustry.biz

Monetisation isn’t really a topic that gets most gamers’ blood pumping – at least not in a good way – but it’s the lifeblood of the games industry itself, and in the past few years, it’s been at something of an impasse. There are a number of opposing forces pushing and pulling the discussion over how to monetise video games: there’s the reality of increasing development costs, matched against the equally important reality of decreasing consumer discretio

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Elden Ring and God of War Ragnarok dominate The Game Awards 2022

Game Developer

Believe it or not, some awards were also handed out during the annual trailer downpour.

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Days Gone developer distances itself from former director

GamesIndustry.biz

Days Gone developer Bend Studios has published a statement distancing itself from its former creative director John Garvin, saying that it "does not share his sentiment.". On Wednesday, Garvin had commented on Days Gone's disappointing launch in a now-deleted tweet ( archived here ), saying it was due to three reasons: tech issues, "reviewers who couldn’t be bothered to actually play the game," and "woke reviewers who couldn’t handle a gruff white biker looking at his date’s as

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Obsidian's Grounded has grown to 15 million players

Game Developer

Honey, I shrunk the 15 million kids.

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Ubisoft asks players to stop being toxic | This Week in Business

GamesIndustry.biz

The Anti-Defamation League this week released its annual survey on hate and harassment in online gaming , and unsurprisingly, it remains a problem. STAT | 86% - The percentage of US online game players aged 18-45 who had experienced harassment in the past six months, a number that has increased for four straight years now. Read the story for a bunch more deeply concerning stats about how online gaming can be a sewer full of excrement for kids and adults alike to splash around in.

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Microsoft Flight Simulator 2020 has reached 10 million players

Game Developer

Microsoft's older game franchise continues to fly high.

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The Outbound Ghost dev says Digerati released game without permission

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Conradical Games is currently considering taking legal action against publisher Digerati over the quality of The Outbound Ghost's release. According to a video statement from the developer , relations with the game publisher have allegedly dissolved and it is refusing to hand back control of the title.

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FTC sues to block Microsoft's acquisition of Activision Blizzard

Game Daily

The Federal Trade Commission voted 3-1 in favor of the filing.

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God of War Ragnarök storms The Game Awards 2022

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox. PlayStation and From Software were the big winners at last night's The Game Awards. The latter's acclaimed action RPG Elden Ring won four prizes, including the coveted Game of the Year award, while PlayStation titles took the top honours in seven categories. Read more.

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Is/was space ever an issue with games in discs? I heard cartridge games like the older pokemon had to find hack-y solutions to make room

Ask a Game Dev

ALT Initially, transitioning to discs actually left us with too much space. Games weren’t anywhere near big enough to fill up a whole CD, but the nature of a spinning disc actually means that the outer part of the disc spins faster (and can be read faster by the laser) than the inner, so we would actually pad the disc to full with dummy data in order to get faster game data reading speed.

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PS5 and Modern Warfare 2 help drive November spending to $6.3 billion | US Monthly Charts

GamesIndustry.biz

Consumer spending on video games was well over $6 billion in November, marking a 3% increase over the same period in 2021. That's according to the latest figures from The NPD Group, which reported that this uptick was primarily driven by hardware sales. With PlayStation 5 more readily available than it was in November 2021, overall spending on consoles and other devices was up 45% year-on-year.

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Michael Blaker’s Retro Game Friday With Rocket: Robot on Wheels

Game Industry News

Hey all, I’m back with a relatively unknown game, that was notable nonetheless, for this week’s Retro Game Friday. It’s Rocket: Robot on Wheels ! Plot: The plot is pretty standard. The plucky creation of a somewhat mad genius tries to save said genius’s work when he leaves, and some of the other creations go bonkers from jealousy.

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Splash Damage acquires Battalion 1944 dev Bulkhead

GamesIndustry.biz

UK developer Splash Damage has acquired Bulkhead for an undisclosed sum. Derby-based Bulkhead is best known as the team behind World War 2 shooter Battalion 1944 and first-person puzzle game The Turing Test. The acquisition was mentioned in a press release for Transformers: Reactivate, which was announced during last night's The Game Awards. The two studios are collaborating on the online action multiplayer game, which is heading to PC and console starting with a closed beta in 2023.

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The Transactional Nature of “Game Journalism”

Game Wisdom

The Transactional Nature of “Game Journalism” Josh Bycer josh@game-wisdom.com. Discussing prestige games and chasing clout when it comes to these titles on my recent podcasts made me think about one of the most frustrating aspects of video games — not about the people who make the games, but the … The post The Transactional Nature of “Game Journalism” appeared first on Game Wisdom.

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5 Critical Business Software Development Goals for 2023

Perforce

Five software development goals to maximize existing resources and improve code compliance, safety, and security.

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FTC sues to block Microsoft’s acquisition of Activision Blizzard

Game Daily

Last week, reports surfaced that the Federal Trade Commission was split on whether or not to allow Microsoft’s titanic $69 billion acquisition of Activision Blizzard. Now, in a 3-1 vote in favor, the FTC has filed a lawsuit in an attempt to block the deal from going through. In the filing, the FTC cites the acquisition’s potential to harm competition.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Godot 4.0 has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we’ve decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

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Step-by-Step Guide to Creating the Top NFT Project

Juego Studio

The post Step-by-Step Guide to Creating the Top NFT Project appeared first on Juego Studio.

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