Tue.Jan 03, 2023

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YouTube restores video on canceled Zelda game after Nintendo takedown

Game Developer

After its sudden takedown in December 2022, Did You Know Gaming's video for the canceled Zelda tactics game is back up on YouTube.

Games 292
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2022’s best tips from Unity developers on Twitter

Unity Blog

A selection of top tips from all five developer takeovers on Twitter in 2022, featuring everything from visual effects (VFX) to general Editor advice.

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Trending Sources

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QA staff at ZeniMax Studios unanimously votes to unionize

Game Developer

That's one way to ring in the new year.

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Building on metaverse successes. How Gamefam’s Roblox strategy delivered a triumphant year

GamesIndustry.biz

When it comes to capturing video games’ current zeitgeist, few do it better than Gamefam. That’s not to say the 2019-founded outfit is conventional or typical. Far from it, in fact. For one, the team largely focuses on making and publishing games and experiences delivered within metaverse gaming platforms. In step with that focus, Gamefam has established a deep understanding of the GenZ demographic’s needs and tastes, informing its work on live-operated original games, virtual

Build 112
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Square Enix reaffirms NFT commitment in 2023 New Year's letter

Game Developer

Unlike Team17 or GSC Game World, Square Enix plans to stay the course on embracing NFTs.

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Analysts offer predictions for 2023 in games

GamesIndustry.biz

Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year. The panel has seen some turnover this year with two of our regulars – the NPD Group's Mat Piscatella and VoxPop's Stephanie Llamas – unable to take part. We're grateful to them for their help over the years.

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Marvel Snap amasses $30m in global consumer spending

GamesIndustry.biz

Marvel Snap has amassed $30 million in player spending since its October 2022 release. As reported by MobileGamer.biz , per Appmagic data, the US made up the lion’s share of revenue with $17.5 million. The other four top-earning markets included South Korea, with $2 million. Read more.

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Game Freak's mobile game Pocket Card Jockey to be re-released on Apple Arcade

Game Developer

*neigh!* on Apple Arcade.

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Report: New YouTube policy leads to increased demonetisation of games content

GamesIndustry.biz

An update in YouTube's moderation policies has reportedly led to increasing demonetisation of gaming content on the platform. According to VentureBeat , YouTubers like Penquinz0 have noticed an uptick in demonetised videos after a policy update cracking down on game violence. Content creator RTGame has also shared his experience on Twitter , highlighting that the policy changes applied retroactively as well, demonetising several of his videos.

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Year In Review: Trending Posts of 2022

Nvidia

Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC. Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. These include boosting HPC and AI workload power, research breakthroughs, and new capabilities in 3D graphics, gaming, simulation, robotics, and more.

AI 100
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Zenimax QA workers form union

GamesIndustry.biz

Microsoft is now the second AAA gaming publisher to see unionization in its workforce, as Zenimax Workers United and the Communications Workers of America today announced that a supermajority of roughly 300 QA developers across Zenimax's US operations came out in favor of unionization. The developers gave their support either by signing a union authorization card or voting through an online portal.

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Q&A: Kim Parker Adcock, founder and managing director at OPMjobs on recruitment

Game Development News

Ahead of this month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face.

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Dropzone and IK developer Archer Maclean dies aged 60

GamesIndustry.biz

Archer Maclean has died. The developer passed away last month at the age of 60, with the news spreading via social media over the end of year break. Maclean was best known for the various titles he developed during the 1980s, including his debut game Dropzone and sports outing International Karate (including its expanded edition, International Karate+).

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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself. Especially if we consider something as complicated and new as virtual reality. Not that this stopped Sergio Hidalgo. Being a one-man studio, Sergio managed to produce, release, and publish two successful VR titles.

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Chile approves Microsoft Activision Blizzard merger

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox. Microsoft has secured another approval for its proposed $68.7 billion acquisition of Activision Blizzard. Last week, Chile's Fiscalía Nacional Económica – the National Economic Prosecutor's Office – cleared the merger following a phase one investigation of its potential impact.

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CRM Testing: Why It Is Critical for Business Success

Rocket Brush Studio

For many businesses and organizations, customer relationship management (CRM) systems are essential for managing customer data, organizing customer interactions, and driving sales. As such, the reliability of these systems is critical to business success. To ensure that a CRM system is working properly, it must be tested regularly for any problems or potential issues.

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Square Enix aims to grow internal development in 2023, despite selling Western studios

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Square Enix president Yosuke Matsuda has shared the firm's ambitions to bolster its "internal development capabilities" in 2023 and shed light on why this goal is not at odds with having sold Crystal Dynamics, Eidos-Montréal, and Square Enix Montréal. In his new year's letter , Matsuda explained that selling the three studios to Embracer in May 2022 aligned with Square Enix's objective to "further concentrate

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Unreal Engine January 2023 Marketplace Asset Giveaway

Game From Scratch

GameFromScratch.com. Unreal Engine January 2023 Marketplace Asset Giveaway. Epic Games have continued their monthly Unreal Asset giveaway, with January 2023 containing 5 “free for the month assets” as well as 1 addition to the permanently free collection. The assets are yours to keep forever so long as you “purchase” them (for $0) before the first Tuesday in February. … Unreal Engine January 2023 Marketplace Asset Giveaway Read More.

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Zzap!64 magazine and Crash magazine cofounder Roger Kean has died

GamesIndustry.biz

Roger Kean, co-founder of UK game magazines Zzap!64 and Crash, has died. As reported by Fusion R Gamer , his cause of death was attributed to motor neuron disease. In 1983, Kean established Newsfield Publications alongside Franco Frey and Oliver Frey. Read more.

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Brawl Stars ditched the loot boxes — a revolution or a mistake?

Deconstructor of Fun

Shorts are analyses and opinion pieces originally published as a part of our weekly newsletter. If you’re not one of the 10,000 subscribers of our newsletter, tap here! Brawl Stars Ditched Loot Boxes - a Revolution or a Mistake? In the latest blog post on Deconstructor of Fun, Javier Barnés has dissected the recent removal of loot boxes in Supercell’s Brawl Stars.

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China regulators to license 44 foreign games for domestic release

GamesIndustry.biz

China's National Press and Publication Administration have granted publishing licenses for 44 international titles to release in the country. As reported by Reuters , among the approved list of games were Nintendo's Pokemon Unite and Riot Games' Valorant. Among the video game regulator's approvals, several include South Korean titles, which have been restricted for import to China since 2017.

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Final Boss: YRS TRULY’s MJ Widomska

Game Development News

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to MJ Widomska, founder and director of YRS TRULY.

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Yuji Naka formally charged with insider trading accusations

GamesIndustry.biz

Sonic creator Yuji Naka has been officially charged with insider trading offences. According to VGC , Japanese publication NHK reported (in a now deleted article) that the Tokyo District Public Prosecutors Office indicted Naka and former Square Enix employee Taisuke Sasaki at the end of December. The pair is being accused of using confidential information (namely that Square Enix was working on mobile title Final Fantasy VII: The First Soldier with Ateam Entertainment) to invest in Ateam.

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Quarantine 2

Indie DB

A hotfix for this infinite survival indie is out

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Own Game Source Code For Better Game Control & Development

Artoon

Game development has taken center stage in recent years, with many investors […]. The post Own Game Source Code For Better Game Control & Development appeared first on Artoon Solutions.

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intersectRect not working with a sprite if is a child?

Cocos

Hello, I was wondering why this is not working. I have a spriteA moving across spriteB and spirteC. spriteB is a child of a node. And the intersection is only detected with sprite C, so it seem that intersectRect() doesn’t work with a sprite if is a child. #include "HelloWorldScene.h" #include "AudioEngine.h" USING_NS_CC; Scene* HelloWorld::createScene() { auto scene = HelloWorld::create(); return scene; } bool HelloWorld::init() { if ( !

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An Introduction to Metahumans in Unreal Engine 5

Juego Studio

The post An Introduction to Metahumans in Unreal Engine 5 appeared first on Juego Studio.

Engine 52
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How to Unpause Specific Nodes

Cocos

@A_S Thank you for your solution. Just to be sure, is this how I’m supposed to do it? let allPausableComps = find('PausableLayer').getComponentsInChildren(Component); for (let i = 0; i < allPausableComps.length; i++) { allPausableComps[i].enabled = false; }. Does this make any performance issues?

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

Anthony Koithra loved his job at a big consulting firm but couldn't shake his fascination with filmmaking. As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. However, he soon realized there was only so much that YouTube tutorials could teach him.

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Android build creation issue

Cocos

Hi, im currently using version 2.4.9 for creating android build in MacOS, on creation of android build i get an error saying - “Error: EPERM: operation not permitted”.

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IO Interactive's Hitman 3 rebrand merges the trilogy into a World of Assassination

Game Developer

The adventures of the world's deadliest assassin now exist on a single, truly unified platform.

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Enable phone camera and capture image using cocos creator

Cocos

You can refer to this project in the store. Cocos Store. Cocos Store. description.

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I press the exit button to close a menu. The menu closes as expected but, the action in the game world connected to the same button occurs (jump, crouch, attack, et cetera). This has occurred in a few big-budget games I’ve played recently. Do you think this is an intentional choice or programming oversight?

Ask a Game Dev

It’s absolutely a programming oversight. The vast majority of the time, the player wants to do one single action at a time - navigate the UI, perform some kind of action, move somewhere, etc. When we allow for multiple actions to occur simultaneously, the player can end up in situations they did not expect nor desire due to the simultaneous actions.

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How to set position use anchor point Vec2(0.5, 0.5) like cocos creator?

Cocos

No. In C++, both coordinates and anchor points must be explicitly set.

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