Fri.Jan 13, 2023

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Wizards of the Coast responds to Dungeons & Dragons' OGL controversy

Game Developer

A week later, Wizards of the Coast speaks on the changes it originally planned to make for Dungeons & Dragons ' Open Game License.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 beta 11 , we found a lot of regressions – as we expected! Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.

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Dive into 30 Years of Kirby in this GDC 2023 session on 'Kirby and the Forgotten Land'

Game Developer

Close out the 30th anniversary of Dream Land's most-famous resident with this GDC 2023 design session from developers Shinya Kumazaki and Tatsuya Kamiyama about Kirby's multi-dimensional milestone year. Pink attire not required!

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The transition to live services continues | Opinion

GamesIndustry.biz

For decades, conventional wisdom about game development has stated that the launch of a new hardware generation would bring with it a step change in costs. New platforms brought with them higher fidelity assets, the need for new solutions to technical problems, and consumer expectations of larger, more detailed, and more interactive game worlds – all of which meant that starting to work on a new console generation was expensive, and didn’t get much less expensive as time went on.

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Pathfinder publisher Paizo to introduce new system-neutral open RPG license

Game Developer

The company says the new license will be "open, perpetual, and irrevocable.

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Game Changers | Dhayana Sena

GamesIndustry.biz

GamesIndustry.biz Game Changers is a series of profiles on the groups and individuals going the extra mile to make the games industry a better place. These interviews encompass folks from around the world helping to improve conditions and attitudes towards diversity, equity, inclusion, accessibility, mental health and more. You can read more Game Changers interviews here.

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Analysts lower sales targets for Callisto Protocol

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox. After the title's performance, analysts have lowered sales targets for Krafton's Callisto Protocol. As reported by the Yonhap News Agency site K-Odyssey , the adjustments come a month after the title's launch. Read more.

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Report: Nvidia and Google contact FTC with concerns over Microsoft's Activision deal

Game Developer

Both companies are concerned the deal could give Microsoft an unfair advantage in key markets.

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Google and Nvidia reportedly share concerns over Microsoft/ABK with FTC

GamesIndustry.biz

Google and Nvidia are the latest companies to weigh in on Microsoft's proposed acquisition of Activision Blizzard, reportedly expressing their own concerns over the deal to the Federal Trade Commission. The US regulator is preparing its case ahead of an August 2nd hearing after it issued a legal complaint against the merger last month, and Bloomberg reported the Google and Nvidia are among the companies who have provided information to the FTC as part of this process.

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NetEase's Shanghai team to disband post-Blizzard breakup

Game Developer

With Blizzard and NetEase calling it quits, the NetEase studio in charge of operating Blizzard games in China will cease to exist.

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The Chinese government is set to take shares in Tencent

GamesIndustry.biz

The Chinese government is poised to take shares in conglomerate Tencent. As reported by the Financial Times , the "golden shares" are business operations that allow regulators to be involved in tech firms. They are usually one percent of a company and come with the ability to vote on crucial business decisions. Read more.

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Goose Goose Duck reaches 800,000 concurrent players

Game Developer

That's a lot of honks.

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Pitting developers against one another | This Week in Business

GamesIndustry.biz

Earlier this week, we published a story about Striking Distance Studios leaving a number of developers out of the credits for its debut title, The Callisto Protocol. It's a silly practice, but not entirely uncommon in this industry. It costs a studio essentially nothing to give credit, but many continue to refuse that basic courtesy to those who leave partway through development.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 beta 11 , we found a lot of regressions – as we expected! Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fixes and improvements. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Aurore Coutelier had always dreamed of building worlds that positively impacted people’s lives, and architecture initially seemed like the way to do it. However, after five years as an architect, Aurore couldn’t help but feel like something was missing. Then she discovered virtual production and felt like she'd found her calling! Read about Aurore's journey from architecture to real-time 3D and see one of the magical worlds she built as part of the Real-time and Virtual Production Course at CG S

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Justin Roiland facing domestic violence charges

GamesIndustry.biz

Squanch Games co-founder and CEO Justin Roiland is facing a pair of felony charges in regards to a January 2020 incident with a partner he was dating, NBC News has reported. Roiland has been charged with felony domestic battery with corporal injury and false imprisonment by menace, violence, fraud, and/or deceit. He pleaded not guilty to both charges in 2020, and the Rick and Morty co-creator's attorney told NBC he expects the case will be dismissed.

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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO - GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket with delayed-inp.

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New Valorant update causing Error Code: VAN 140 [Quick Fix]

Game Errors

After the most recent Patch 6.0, several players in Valorant have been getting the Van 140 error. Even after restarting their client, Riot Games users are unable to log in. In this article, we will provide you with solutions on how to fix Van 140 error in Valorant. What is Van 140 error in Valorant? Valorant’s Van 140 problem could be brought on by Windows 7’s outdated operating system compatibility.

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Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at. GitHub. GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket. A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO - GitHub - genxium/DelayNoMore: A Multiplayer Platformer game demo on websocket with delayed-inp.

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How to Fix ‘Sorry Unable to Start Minecraft’ Error Message

Game Errors

Several players are dealing with Minecraft errors daily, preventing them from fully enjoying the title. Sorry, unable to start Minecraft , this is a common error that is displayed when Java Launcher’s users are pressing play. If you ever run into this problem, this article will provide you with some technical solutions to solve the issue permanently.

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Android Studio Setup - Cocos2d-x

Cocos

Thanks for quick reply! Unfortunately I got the same results like with my config. There is soemthing wrong with my environment, hard to tell what. Anyway, I managed to successfully build it on a different machine running macOS.

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Any comments/insight into the Ubisoft announcement cancelling more games?

Ask a Game Dev

Business gonna business. A lot of tech companies are laying off workers after investing big early in the pandemic and expecting things to remain that way. If the revenues coming in can’t support the costs going out, they’re going to have to either raise revenues or cut costs. Cutting costs means cancelling projects and laying off workers. Ubisoft in particular is in more financial trouble, specifically because they have a big headcount but can’t seem to hit the kind of numbers that publishers li

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How to catch js errors? CC 3.6.2

Cocos

Hi, I want to catch js errors in ios/adroid builds. I try to catch errors in CocosApplication.cpp. But both exception callbacks aren’t called. And ScriptEngine::callExceptionCallback isn’t call too. Is there a way to track crash in js?

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Garden In

Indie DB

A release date for this cosy sandbox gardening indie is released

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The yasio-3.33.x is released!

Cocos

yasio-3.39.7. Add forward event support fire packet event, new option: YOPT_S_FORWARD_EVENT , after enable forward event: Use event->packet_view() receive packet event. No upack. No deferred event. No GC alloc. Refactor ssl backends, add follow new option and channel kind. YOPT_S_SSL_CERT : to specific ssl server cert and private_key files. YCK_SSL_SERVER : open a channel as ssl server, notes: require specific valid cert and private_key file with option YOPT_S_SSL_CERT.

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Gods from the Abyss

Indie DB

A new year means a new demo for this eldritch side-scrolling beat ‘em up

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New id with each shound?

Cocos

Hello, bellow I’ve attach the output of what happens everytime I shoot a bullet. as you see a new sound id is created each time. Is this normal? This doesn’t feel right. All I am doing is setting the path to the sound in a constant file called gaomeConstants.h as. static const std::string PLAYER_LASERSHOT_FX = “/pathToMySounds/PLAYER_LASERSHOT_FX.mp3”; and then call AudioEngine::play2d(PLAYER_LASERSHOT_FX, false, 0.4f); when a shoot happens.

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Sprites showing in camera preview but not in build preview?

Cocos

So, I’m about to pull what precious little hair I have left, right out of my head… mainly because I know this problem has to have a simple solution… but I can’t seem to find it! I am developing some shaders (trying, anyway) and I’ve got a simple burn dissolve shader on a poker chip in the editor. It looks fine. When I adjust the dissolve amount, it burns away as it should.

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Java.lang.nullpointerexception

Cocos

Hey, did you find a solution to this problem?

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