Thu.Sep 05, 2024

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Godot founders had desperately hoped Unity wouldn't 'blow up'

Game Developer

Godot was a big winner when devs revolted against Unity's Runtime Feeā€”but its founders were worried about a surprise influx of users.

Dev 357
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Making Revenge of the Savage Planet an unexpected (and expected) sequel

GamesIndustry.biz

As we watch a member of the Raccoon Logic team hop, run, shoot and splat their way through Revenge of the Savage Planet at Gamescom, the studio head and co-founder Reid Schneider tells us the goal "wasn't to make the expected sequel." That's a tall order, given that Raccoon Logic was formed by folks who had previously been at Journey to the Savage Planet developer Typhoon Studios before it was closed as part of Google's Stadia shutdown.

Studios 125
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Trending Sources

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Spiders employees secure boosted wages, better remote work policies

Game Developer

Developers at French studio Spiders will receive better pay after threatening to strike.

Studios 343
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SAG-AFTRA secures first AI protection deal for actors with Lightspeed LA

GamesIndustry.biz

Performers union SAG-AFTRA has made headway in securing better rights for video game actors as it enters a new partnership with Lightspeed LA. The Tencent-owned developer signed the union's Interiim Interactive Media Agreement, which offers, among other things, protection for actors concerned about the use of AI with their voice. SAG-AFTRA members are currently on strike , with one of the chief concerns being that game studios will have actors record lines then use AI to modify or create new mat

AI 126
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Balancing creativity and deadlines in game development

Game Developer

The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.

Balance 266
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[From the industry] Hub and Spoke Games launches to provide biz dev services

Game Development News

A new specialist games industry business development agency has been launched by industry veteran Chris Buckley. Hub and Spoke Games will offer expert experience, knowledge, services, and sales within the external development (exdev/outsourcing/WFH), cinematics, QA, localisation, audio, game scouting, publishing, PR/marketing, B2B events and advertising industries.

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'Just ask:' Hooded Horse chief product officer tells devs to treat publishers like an open book

Game Developer

'I think, especially in a new relationship, there's a bit of coyness.

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Timbre Games is going indie after being shuttered by Sumo Group

Game Developer

'We werenā€™t quite ready to throw in the towel just yet.

Indy 297
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Does the rise of 'expandalone' games mean the end for big DLC?

GamesIndustry.biz

Dying Light: The Beast is a new game from Techland that, originally, was destined to be DLC for Dying Light 2. It's a familiar story. Last year's Assassin's Creed Mirage from Ubisoft was originally conceived as an expansion for Assassin's Creed Valhalla, before becoming its own, shorter standalone game. The most recent Call of Duty, Modern Warfare 3, according to reports, was initially planned as an expansion for Modern Warfare 2 before, again, it was reimagined as a separate game.

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Sony execs claims the company isn't creating enough original franchises

Game Developer

'We donā€™t have that much IP that we fostered from the beginning.

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Learn Godot 4.3 Complete Course Humble Bundle

Game From Scratch

GameFromScratch.com Learn Godot 4.3 Complete Course Humble Bundle The Learn Godot 4.3 Complete Course by Zenva Humble Bundle is a collection of online courses for the most current version of the Godot game engine, the just released Godot 4.3. These courses cover all aspects of Godot 4+ game development, including a new course on migrating to Godot from […] The post Learn Godot 4.3 Complete Course Humble Bundle appeared first on GameFromScratch.com.

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Timbre Games reopens as independent studio

GamesIndustry.biz

Timbre Games has reopened its doors as an independent studio, three months after its closure by Sumo Group. In a post on Linkedin , CEO Joe Nickolls said that Sumo Digital allowed the team to keep the Timbre brand, and supported the studio's transition to its independence. The studio also partnered with Studio Capital Management for its business development, Nickolls said.

Studios 69
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DeliSpace release date and price

Indie DB

Deliver packages. in space! Test your agility by navigating through different galaxies.

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More than 75 UK game developers set for GamesIndustry.biz HR Summit

GamesIndustry.biz

The GamesIndustry.biz HR Summit is less than two weeks away, and there are almost 80 games studios of all sizes set to attend the event in London. This includes the likes of Bandai Namco, Creative Assembly, Devolver, Dlala, Electric Square, Frontier, Futurlab, Hangar13, King, Ninja Theory, Playground Games, PlayStation, Rare, Rocksteady, Sports Interactive, Sumo, Take-Two, Ubisoft, Warner Bros and many more.

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UKIE #RaiseTheGame latest to support the MCV/DEVELOP Women in Games Awards

Game Development News

Today we announce the another supporter for the 26th of September, UKIE #RaiseTheGame are on board to support the Games Campaigner Award. You can see the finalists for this award here. The awards are being held at the America Square Conference Centre and attendees are made up of sponsors, finalists and their guests.

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In your answer regarding Concord I was struck by the comment about designing by committee. Who does develop the vision for the game. Is it the executive producer? Lead designer? or someone else? I assume that there would be multiple people with feedback, but where does the buck stop?

Ask a Game Dev

It is usually the executive producer who is the ultimate decision-maker on the team. She delegates decision-making to the creative, technical, and art directors within their fields, but she will arbitrate when one discipline gets into conflict with another. Everyone always has feedback all the way down the line. What matters is keeping the big picture in mind and hiring/promoting team members who can be trusted to make decisions at their experience and understanding level.

Dev 52
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Shader doesn't work on brower, or run it in the editor

Cocos

The problem was the texture setting in atlas. I was using a non-power-of-two atlas texture, with Filter Mode set to Bilinear and Wrap Mode set to Clamp. After changing the settings in ATLAS for other issues, I realized that it was working correctly. For now, I changed the settings to Neartest(None) and Wrap, and itā€™s working fine. I also changed the settings of my atlas texture to make it a POT.

Shaders 40
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UKIE #RaiseTheGame latest to support the MCV/DEVELOP Women in Games Awards

Game Development News

Today we announce the another supporter for the 26th of September, UKIE #RaiseTheGame are on board to support the Games Campaigner Award. You can see the finalists for this award here. The awards are being held at the America Square Conference Centre and attendees are made up of sponsors, finalists and their guests.

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Shader doesn't work on brower, or run it in the editor

Cocos

Maybe this may help Shader display problem Cocos Creator Hello! When working with shaders in the ā€œSceneā€ and the ā€œCameraā€ window, I get one image, and when placed in a browser or player, itā€™s completely different. [1] [2] [3] [4] [5] [6] Please tell me what am I doing wrong?

Shaders 40
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Editor.Panel.querySelector

Cocos

Can you tell me how to use Editor.Panel.querySelector? (cocos creator 3.

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