Thu.Jun 23, 2022

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Godot community poll 2022

Mircosoft Game Dev

It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! The poll is completely anonymous, and you can see the results after filling it. It will remain open for a week. Completing the poll should take less than 5 minutes. Complete the 2022 community poll following this link.

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Comparing BCn texture decoders

The Astronauts

PC GPUs use “BCn” texture compression formats (see “Understanding BCn Texture Compression Formats” by Nathan Reed or “Texture Block Compression in Direct3D 11” by Microsoft). While most of the interest is in developing BCn compressors (see “Texture Compression in 2020” post), I decided to look into various available BCn decompressors.

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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

The onboarding period is the delicate phase where the player’s relationship to the monetization mechanics of the game is often decided – for better or worse. In the beginning, the players can be introduced to different monetization aspects of the game in a way that leaves them hungry for more instead of feeling tricked and driven to pay to win.