Thu.Sep 01, 2022

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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer. But that’s not right – sandbox is not the older form.

Sandbox 64
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What is Cel Animation and How to Use It?

Game Designing

If you’re of a certain age, there’s a good chance you grew up with a lot of classic cartoons, but you may have noticed that animated films these days just don’t look the same as they used to. You could chalk this up to nostalgia, but it also comes down to the classic techniques in animation that simply aren’t used anymore in commercial films. The most famous of these classic techniques is known as cel animation.

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How to Build Your Next IAP Offer Part 2

Game Refinery

In-app purchase (IAP) offers are one of the most popular and longest established monetization features in the mobile market. As so many mobile apps are free to download, these IAP offers are basically the lifeblood of mobile games, and there are plenty of different ways you can design an enticing IAP offer for your game. We covered a lot of these IAP offer implementations in our last blog post on how to build your next mobile IAP offer.

Build 52
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Paul Thomas Anderson: subtle genius or bold innovator

Filmustage

Paul Thomas Anderson is probably the most significant director of Hollywood from 2000-2010. In this relatively short period Anderson made only eight films and recently released his ninth, “Licorice Pizza” (2021), which was warmly received by critics. Half of his cinematography is already imprinted in history as a significant cultural legacy. Anderson manages to make each picture infinitely different from the previous one, without changing approach, themes or even faces.

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