Fri.Jan 06, 2023

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Microsoft and Activision no longer think the FTC is unconstitutional

Game Developer

Microsoft previously claimed the FTC, which is attempting to block its purchase of Activision Blizzard, violated the U.S. Constitution.

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Everyone hates games and we don’t care (but we should) | Opinion

GamesIndustry.biz

Games are the most successful creative industry in the UK, bigger than TV, film and music. How often have you heard this statement to justify us as a sector? We all know and feel how the UK mainstream media, especially print, likes to portray us. Whether it’s The Sun declaring "Mum’s Guilt – I found my son in a trance at 2am hooked on his games console. and I felt it was my fault for buying it" or The Mirror's "Mum bans son, 12, from adult game – but husband’s decis

Media 118
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Focus Entertainment adds ex-Bethesda dev Sean Brennan as CEO

Game Developer

According to Focus, bringing Brennan on as CEO will help the company grow and achieve its own dreams of being a more high-profile publisher.

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CD Projekt Red settles Cyberpunk 2077 lawsuit for £1.55 million

Game Development News

The studio behind Cyberpunk 2077 has settled a class action lawsuit that was originally filed back in January 2021.

Studios 136
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Obituary: Actor Earl Boen has passed away at 81 years old

Game Developer

Boen was best known as a character actor for TV and film, but also did voice work for World of Warcraft and Metal Gear Solid 2.

Film 227
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NetEase acquires Canadian game studio SkyBox Labs

GamesIndustry.biz

NetEase has announced the acquisition of Canadian game developer SkyBox Labs. Founded in 2011, the studio has co-developed titles such as Halo Infinite, Minecraft, and Fallout 76. SkyBox will continue to operate independently under the supervision of its founders Shyang Kong, Derek MacNeil, and Steven Silvester. Read more.

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More Trending

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The deadline for MCV Women in Games 2023 has been extended

Game Development News

We’re extending the deadline for nominations for MCV Women in Games 2023.

Games 143
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Dwarf Fortress sold close to 500,000 copies in December

Game Developer

The 1.0 version of the title debuted on December 6, 2022.

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Advanced Digital Illustration Course student review & creative process

CG Spectrum

After working as a freelance artist in Chile for almost ten years, Luis Inzunza felt he had reached the peak of what he could do locally, so he set his sights on a more global career. To achieve this goal, he knew he'd have to sharpen his digital illustration skills. Luis enrolled in the Advanced Digital Illustration Course at CG Spectrum and, before long, landed a job as a freelance digital illustrator at the global indie game dev studio Monumental!

Art 93
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NetEase acquires Vancouver studio SkyBox Labs

Game Developer

Every game publisher needs a support studio on hand.

Studios 247
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The future of publishing | Playable Futures Podcast

GamesIndustry.biz

The latest of our Playable Futures series tackles the industry's foundational duo - publisher and developer - and looks at what the future holds for publishing in a sector in which the rate of change is rapid and accelerating. It's also one in which the balance between community, audience, developer and publisher has shifted irrevocably. For Episode Five, presenter Will Freeman speaks to Jean-Paul Hardy, general manager of Gearbox Amsterdam, and Thomas Hegarty, founder and director of Roll7.

Balance 90
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Deathverse: Let It Die to be redeveloped after service ends in July

Game Developer

Not so much letting it die as letting it go on bed rest.

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New Year's Resolution 2023: Sell to people who want to buy | This Week in Business

GamesIndustry.biz

The beginning of the year is a good time to reflect on our day-to-day lives and where we could – perhaps should – make some changes. It's a clean break from the old habits, a fresh sheet of paper on which to write our future, a new beginning. In short, it's time for New Year's Resolutions. The last time I wrote something like this was 2019, when my proposed resolution for the industry was " Let people know what they're buying.".

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Vampire Survivors dev credits clones for surprise mobile release

Game Developer

When there's a hit game, there's sure to be plenty of clones to follow.

Mobile 189
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Can you rate the autopilot?

Cocos

My work: [link]. The key feature of the designed autopilot is the ability for real-time operation in any traffic situation. The autopilot is based on AI. AI has only two tasks: movement at maximum speed and movement in the center of the lane. Both tasks have equal priority. Movement of the main (green) car must be carried out without collision with other objects.

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3 Years of Marketing Harvest Island

Yobob Games

3 Years of Marketing Harvest Island. Game Development Journey of Marketing. 3 years is a long time to make a game. I never really planned how long it would take to finish Harvest Island. I just knew I needed my next game to be bigger than my previous if I wanted to be a game designer full time. I say this because I worked on other games before Harvest Island.

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Player Input Component in Unity’s New Input System

Game Development for Beginners

New Input system of Unity has a lot of components that simplify the way we create scripts. The player input component is one such thing. If you looking to create a custom FPS controller without using the player input component, then you can check out our other tutorial on Creating an FPS controller using New. Read more.

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Dev Error 11557 in MW2 & Warzone 2: How to Fix it Quickly

Game Errors

It appears that “ dev error 11557 ” is an error message that certain Call of Duty: Modern Warfare 2 & Warzone 2 players have recently encountered. This issue affected Xbox, PS4, PS5, and PC users. The good news is that the dev error 11557 can be fixed, and this article will offer some quick and helpful advice to do so. What does Dev error 11557 mean?

Dev 52
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6 New Gaming Trends in the US

Game Wisdom

6 New Gaming Trends in the US Josh Bycer josh@game-wisdom.com. The world of gaming is a fast-evolving industry in the US. Twenty years ago, most people would game in physical arcades or casinos. Now they can experience all the fun with cloud gaming, virtual reality, and a live dealer online … The post 6 New Gaming Trends in the US appeared first on Game Wisdom.

Games 52
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Wireframe magazine has printed its final issue

Game Development News

The team behind Wireframe magazine has announced on Twitter that it will no longer release print editions.

Editing 52
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CC 3.6.2 Spine Android Crash Problem

Cocos

CC 3.6.2 Spine problem. Some of our spine files generate the following errors under certain circumstances. Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x15c in tid 8107 (Thread-6), pid 8073. Looking at the situation, Spine is inactive, but it seems that a specific procedure is working and an error occurs. Any solution to this problem?

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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

In order to answer you question, I think it helps break down the way things work. Usually, any combat encounter in a game that has level differentials assumes certain underlying stats for the agents involved. All combat actors have some set amount of health, deals some amount of damage over time, has some specific abilities, perhaps has some defensive stats or mitigation abilities, etc.

Agent 40
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CC 3.6.2 Android Physics problem (estimated by object accumulation)

Cocos

There is one scene where we currently use physics, but only in this scene do frame drops occur. It’s fine in the web version, but the problem occurs only in Android. I don’t control anything in other parts. The first time you enter a scene, the speed is very fast, and it’s okay until you do it 3 or 4 times, but after 6 or 7 times, the frame drops to 20 frames.

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Web Application Development: Everything You Need to Know!

Artoon

Have you ever been to a website and been amazed by the […]. The post Web Application Development: Everything You Need to Know! appeared first on Artoon Solutions.

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CC 3.6.2 Spine problem

Cocos

CC 3.6.2 Spine problem. Some of our spine files generate the following errors under certain circumstances. Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x15c in tid 8107 (Thread-6), pid 8073. Looking at the situation, Spine is inactive, but it seems that a specific procedure is working and an error occurs. Any solution to this problem?

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Revive and Prosper

Indie DB

New building options are abound for players in this restoration indie

Indy 71
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The yasio-3.33.x is released!

Cocos

yasio-3.39.6. Reimplement reactor backends: select, poll. Now the default reactor backend is poll. Add compiler flag YASIO_DISABLE_POLL for switching to socket.select as same with previous releases. Add signal_blocker when create service thread. yasio-3.39.5. Fix no callback when resolve domain failed by getaddrinfo. yasio-3.39.4. Fix process order.

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Land of Towers

Indie DB

An open playtest is here for this VR common-life sim

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CC 3.6.2 Android Physics problem (estimated by object accumulation)

Cocos

Hi, bro! Would you please add more details about you problem. I am working on a billiards game recently ,but I’ve never encountered the issue you are meeting. I’ve read the related engine code, all of the rigidbodies will be destroyed when scene transaction. Is it possible that other parts are causing the problem?

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Michael Blaker’s Retro Game Friday: Redneck Rampage

Game Industry News

Hey all, I’m back for this week’s Retro Game Friday with Redneck Rampage. Plot: The plot is pretty ridiculous, as it revolves around a pair of redneck brothers trying to retrieve their prized pig, Bessie, while fighting against an alien invasion. Gameplay: This game plays a lot like an original style Doom, complete with the not really 3D gameplay which given that this is pretty blatantly a Doom-clone isn’t surprising.

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How to set a spriteframe using extracted png from downloaded zip

Cocos

@Koei thanks buddy.

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How to set a spriteframe using extracted png from downloaded zip

Cocos

It is recommended to use base64 to convert the display.

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How to set a spriteframe using extracted png from downloaded zip

Cocos

wow, great! That’s the way things supposed to be!

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How to build and publishing games to Facebook Instant Games

Cocos

I use Cocos Creator 3.6.

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