Sat.Feb 18, 2023

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Unable to Connect to World Minecraft PE: How to Fix

Game Errors

The beauty of any edition of Minecraft is the ability to play with other players. Message unable to connect to the world in Minecraft PE means that your device cannot establish a connection with the world you are trying to connect to. Some of the causes for this are: Network-related issues Restricted skins Misconfigured Xbox or Microsoft account The best way to troubleshoot unable to connect to world Minecraft PE issue is to follow the steps below.

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Godsworn

Indie DB

New units are introduced into this fantastical indie RTS

Indy 119
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Trending Sources

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Black OPS 3 FPS Drops: How to Fix the Performance Issues

Game Errors

Black Ops 3 FPS drops happen when there is a lack of resources available for the game. Usually, these resources are GPU and CPU, but sometimes lack of RAM can bring problems with low FPS. Some players also complain about frequent Black Ops 3 crashes on PC , so remember that you are not alone. Let’s discover what steps you should take to optimize the game for better FPS.

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Q&A: Dieter Marchsreiter from Marchsreiter Communications on PR challenges in the year ahead

Game Development News

Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals?

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How to Fix Dark Souls 3 FPS Issues: FPS Drop & Low FPS

Game Errors

Many players experience Dark Souls 3 FPS issues due to poor game optimization. The good news is that there are still some steps to follow to make your FPS higher and the gaming experience more enjoyable. When we talk about low FPS in games, we point fingers at the resources of our PC. However, with Dark Souls 3 optimization, it is unsurprising that even gamers with high-end setups struggle to play the game at a decent framerate.

FPS 52
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Comit Legends

Indie DB

This indie remaking five side-scrolling platformers is out now

Indy 88

More Trending

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Two parallel loops in cocos2d-x 3.17

Cocos

Thanks to @R101 … Now my game can run two parallel loops - one UpdateScene(delta) and other PathFindingAlgorithm() in two separate threads via std::thread. PathFindingAlgorithm() takes around 2 to 3 seconds to complete one cycle but my game runs with no lag. However, my device is heated too quickly. I want to post the solution as well which would be as follows: bool Level::init() { this → schedule(schedule_selector(Level::updateScene)); std::thread path_find_thread = std::thread(&Level::Path

Games 40
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Two parallel loops in cocos2d-x 3.17

Cocos

I want to run two parallel loops in cocos2d-x 3.17 not waiting for each other to complete. One loop is the main scheduled loop updateScene() and other is pathFindingAlgo(). How can I run these two parallel loops continuously in two threads? The structure of code would be as follows. I want to acheive this because path finding algorithm takes about 1 to 2 sec to complete which is too expensive.

Code 40
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Two parallel loops in cocos2d-x 3.17

Cocos

Have you tried using std::thread ? If you need to access the main thread from inside another thread, then you can use Director::getInstance()->getScheduler()->performFunctionInCocosThread().

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Two parallel loops in cocos2d-x 3.17

Cocos

Dear friend @R101 , I forgot to mention that: void Level::PathFindingAlgo(Vec2 startPos, Vec2 endPos) { while(true) { // path finding Algorithm } } path finding algorithm is inside a infinite loop to run continuously independent of updateScene(delta). I tried - cocos2d::Director::getInstance()->getScheduler()->performFunctionInCocosThread(CC_CALLBACK_0(Level::PathFindingAlgo, this)); The game is stuck in the infinite loop which it should not.

Games 40
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Two parallel loops in cocos2d-x 3.17

Cocos

BimalAdhikari: path finding algorithm is inside a infinite loop to run continuously independent of updateScene(delta). I tried - cocos2d::Director::getInstance()->getScheduler()->performFunctionInCocosThread(CC_CALLBACK_0(Level::PathFindingAlgo, this)); The game is stuck in the infinite loop which it should not. I tried with openmp but with no success.

Engine 40
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Can't load Remote Asset Bundle

Cocos

I use cocos creator 3.4.2. I have 2 project, main project and mini game project In main project, i use function “assetManager.loadBundle”, but i can’t load bundle, i get the error “TypeError: _applyDecoratedDescriptor is not a function” In mini game project, i export Remote Asset Bundle in Android and IOS can someone help me fix this issue?

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I want to run two parallel loops in cocos2d-x 3.17 not waiting for each other to complete. One loop is the main scheduled loop updateScene() and other is pathFindingAlgo(). How can I run these two parallel loops continuously in two threads?

Cocos

bool Level::init() { this → schedule(schedule_selector(Level::updateScene)); } void Level::updateScene(float delta) { // All game Objects and processes } void Level::PathFindingAlgo(Vec2 startPos, Vec2 endPos) { // path finding Algorithm }

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Two parallel loops in cocos2d-x 3.17

Cocos

@R101 Thank You for your useful advice. I think I should learn more about std::thread and have look at cpp_tests. Hopefully, I will return back with solution.

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Cocos2d-x visual studio build

Cocos

how can i get output or apk in cocos2d-x using visual studio

Studios 40
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NEW USERS READ THIS! New User Guidance

Cocos

Hi!!!

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