Fri.Jul 29, 2022

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Master of Magic Dev Diary #12, July 2022

Muha Games

Busy beta times continued. So, we’re at the end of July now, and I am sure you’re all wondering how things are progressing, right? Well, things are going well. We are producing regular patches/updates (8 big ones so far) to catch bugs as well as modify features due to feedback… Continue reading.

Dev 52
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How to Integrate the AWS C++ SDK with Unreal Engine

AWS Games

Game developers increasingly require cloud technologies to support their games and provide the best experience to their players. Leveraging cloud services provided by AWS can help with important game components such as managing and deploying game servers, running analytics on various game metrics, and utilizing AI/ML to detect player health and retention.

Engine 52
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The three most important qualities in an RPG

Keith Burgun

I tend to think that “genres” in videogames are believed in, or thought to be real in a way that is massively over-stated. Games can manifest in a billion different ways that are still yet untried, and the genres that we know – things like FPS, Roguelite, RPG, etc – are really best thought of as marketing terms: not something that really describes what the game is in a useful way, but rather a loose categorization system that helps publishers signal to people, “if y

Fantasy 52