Wed.Jul 06, 2022

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Solving the Mystery of Variables: How to Make Dynamic Strings and Placeholders Both Developer and Localizer Friendly

Game Global

Dynamic strings and placeholders are commonly used in video games as a way of randomizing scenarios or even full quests. This allows for a more personalized experience that feels unique to each player: no one else has explored that land, crossed that bridge, or opened that door. However, when it comes to localizing these strings, translators feel a little less special, as they have to tackle entire sentences made up of brackets and numbers instead of words.

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Fog Volumes arrive in Godot 4.0

Mircosoft Game Dev

Note: FogVolumes are available in 4.0 alpha 1 and later. This post provides a technical overview for a feature that is already available in the current 4.0 alphas. On top of the existing non-volumetric fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes.

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