Sat.Jan 07, 2023

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Opening Up About Open World Design

Game Wisdom

Opening Up About Open World Design Josh Bycer josh@game-wisdom.com. width="560" height="314" allowfullscreen="allowfullscreen". For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and … The post Opening Up About Open World Design appeared first on Game Wisdom.

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Simple ParticleSystem shader unlit

Cocos

Hello there, I just want to use a simple shader to my 2D ParticleSystem. (unlit effect for my particles). The default shader blends particles images and the color is too white. I tried to create a custom Material but the material works only once. When I reload the scene i got the same effect.

Shaders 52
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Catoise

Indie DB

This cutesy animal puzzle-platformer is making a release very soon

Puzzle 101
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Version 3.6.2 Spine Custom Material error

Cocos

When I update the engine as you said, the following phrase appears. Is this okay? In fact, after this update, some file files are crashing… I really need CC 3.6.3 version desperately. (1) Can not declare sp.Skeleton._updateBuiltinMaterial, it is already defined in the prototype of sp.Skeleton. (2) Can not declare sp.Skeleton.updateMaterial, it is already defined in the prototype of sp.Skeleton. (3) (/Applications/CocosCreator/Creator/3.6.2/CocosCreator.app/Contents/Resources/resources/3d/engine/

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Fully Broken: Way Home

Indie DB

This post-apocalyptic roguelike shooter announces an upcoming Steam debut

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Reduce the draw call of the particle system Cocos Creator v3

Cocos

Hello and Happy New Year! In my game I use a lot of particle system and when it is displayed all at once, the draw call suddenly increases causing the game to jerk. Is there any solution to optimize draw call for particle system? Thank you very much!

Games 40