Cocos Shader Tutorial 1.0 - about UV
Cocos
FEBRUARY 16, 2023
Preview Here : Preview Link Introduction to UVs The reason for naming it as UV is that X, Y, and Z have already be used by 3D coordinates. In order to distinguish it from 3D, so it is named as UV. Among them, U refers to the horizontal axis, V refers to the vertical axis, and the range of UV is 0 to 1. ) The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner.
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