Fri.Feb 03, 2023

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Psyonix's Jeremy Dunham and Epic's Nick Chester depart Epic Games

Game Developer

Prior to their leaving, both Chester and Dunham were key marketing and publishing staff for Epic Games.

Games 359
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EU issues Microsoft with antitrust warning over Activision Blizzard acquisition

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft has been issued with a formal antitrust warning from the European Union concerning its proposed acquisition of Activision Blizzard. Sources told Politico a statement of objections was sent to the Xbox firm on Tuesday, in which the European Commission's antitrust enforcers detailed their concerns over the $68.7 billion deal.

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CrossfireX will shut down in May, over a year after its launch

Game Developer

Smilegate's shooter joins the ranks of live service titles to announce their shut downs this week.

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Phoenix Labs regains independence after management buyout

GamesIndustry.biz

Canadian developer Phoenix Labs will go back to being independent following an investor-backed management buyout. According to GamesBeat , Phoenix Labs' founders will take the company private now that it's spun out of its parent company, Garena. Garena is itself owned by Singapore-based Sea, which commented: "We have been steadfast supporters of Phoenix Labs since its earliest days and will continue to be strong advocates for their team and their work going forward.

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Activision Blizzard paying $35M to settle SEC probe into misconduct

Game Developer

The publisher has settled charges with the SEC over its handling of misconduct complaints and violation of whistleblower protection rules.

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Knockout City to shut down in June

GamesIndustry.biz

Velan Studios' Knockout City will be shutting down on June 6. In a post on the game's website , game director Jeremy Russo announced that the servers will be shutting around the world at 12pm UTC on that day, "and the game will no longer be playable." Season 9, which is due to launch on February 28, will be the title's final. After that, real-money transactions will be taken out.

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Michael Blaker’s Retro Game Friday: Shadow the Hedgehog

Game Industry News

Hey all, I’m back with a Sonic series game that isn’t really talked about much for this week’s Retro Game Friday. It’s Shadow the Hedgehog. Gameplay: This plays like a somewhat typical Sonic game but also includes elements from third person shooters, of all things. This is probably why the title isn’t talked about much because there’s such a divergence between it and other past Sonic games.

Racing 102
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Knockout City is shutting down after struggling to retain players

Game Developer

A private server version will be made available on PC so the dodgebrawler can live on.

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What's going on with EA on mobile? | This Week In Business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox While we find ourselves experiencing a wave of announcements that online games are closing down, perhaps the most surprising was EA's decision to scrap Apex Mobile , the smartphone spin-off of its battle royale Apex Legends. Despite being named Game of the Year by both Apple and Google – and was a mobile launched that other studios could learn a lot from – the portable shooter will go offline on May 1 –

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Square Enix blames declining game sales on "weak" catalog titles

Game Developer

Newer releases also struggled to raise the bar.

Games 253
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The potential of PSVR 2 | Podcast

GamesIndustry.biz

The GamesIndustry.biz team gathers around their mics to discuss the biggest stories of the past week. On this episode, following the reports and refutation that Sony was cutting forecasts for PlayStation VR 2, we discuss the many challenges the virtual reality faces as it approaches launch later this month. With a hefty price tag and a launch line-up primarily comprised of titles already available on other VR headsets, Sony's strategy for PSVR 2 raises questions but given the success of the orig

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Just Cause 3 Not Launching: How to Fix It & Run Smoothly

Game Errors

Just Cause 3 was released on Steam and people are saying that by now the game is a complete mess with a lot of errors and bugs. The game also got some pretty bad reviews, with players complaining about the game not being properly optimized and being full of glitches. The most common Just Cause 3 issue that players are complaining about at this moment is the game not launching.

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Square Enix sees an 6.6% drop for the past nine months as it pulls in $2bn

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy maker Square Enix released its financial earnings from April 1 to December 31, 2022.

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Metal Gear Solid V The Phantom Pain Not Starting: How to Fix

Game Errors

Metal Gear Solid V: The Phantom Pain is a stealth gameplay published by Konami and it got a lot of positive reviews, but the game has some issues that are affecting players. The most common issues in the game are Metal Gear Solid 5 not starting or not launching from your game launcher. Different players are also experiencing issues with the game not starting on PC due to a number of causes described in this guide.

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Konami's nine-months net sales see a 5.5% boost as it amasses $1.7bn

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Yu-Gi-Oh publisher Konami released its financial earnings for the nine months ending December 31, 2022.

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Resident Evil 7 Crashing: How to Fix & Avoid Crash on Startup

Game Errors

Players are saying that Resident Evil 7 is a worthy reboot of the franchise, but there are also some technical issues to address. Some players are complaining about errors regarding crashing. More clearly, Resident Evil 7 crashes on startup, but also randomly crashes in the mid-game. We know that you are here to find a solution to the issue that you are encountering, that’s why we did our best in finding the quickest fixes for you to play the game smoothly without any crashes.

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Kadokawa: Elden Ring drove games sector revenue to an increase of 123% in Q3

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox FromSoftware's parent company Kadokawa reported an increase of 123% for its games segment during Q3. The drive was attributed to the RPG Elden Ring. For the three months ended December 31, 2022, the company's overall revenue rose 27% year-on-year to ¥67 billion ($520.5 million).

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Watch Dogs 2 Keeps Crashing: How to Fix It Quickly

Game Errors

Watch Dogs 2 has been released for PC and by now it’s a huge success, both players and critics are saying that the game is amazing and that is a huge improvement over the original one. The game is not perfect, there are some users that encounter issues and because of them, they are unable to play the new sequel. The issues are crashes, players are unable to spend more than 10-15 minutes in the game because they encounter game-breaking crashes back to the desktop.

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Float Compression 5: Science!

The Astronauts

Introduction and index of this series is here. Previous post was about mis-using meshoptimizer compression for compressing totally non-mesh data, for pretty good results. This time, let’s look at several libraries specifically targeted at compressing floating point data sets. Most of them are coming from the scientific community – after all, they do have lots of simulation data, which is very often floating point numbers, and some of that data is massive and needs some compression.

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Activision Blizzard agrees to $35m settlement with SEC following investigation

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Activision Blizzard must pay $35 million in a settlement with the US Securities and Exchange Commission, following the government body's investigation into how it handles workplace misconduct. A new SEC filing reveals that the publisher has ten days to pay the penalty, and must also cease and desist from "committing or causing" any violations of the Exchange Act.

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Undisputed Won’t Launch: How to Fix it Quickly

Game Errors

Undisputed, the highly anticipated fighting game, was recently released on PC, PS4, PS5, Xbox One, and Xbox Series X/S platforms. However, many players have reported, that the game is not launching on their systems. The developers will need some time to fix the issue but despite the setback, fans of the franchise remain hopeful that the problem will be resolved soon and they can finally get their hands on the fast-paced and action-packed gameplay that Undisputed promises to deliver.

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Moving the pivot point of 3D model 3.7.0

Cocos

I’ll try and get something over at some point. I ended up easily getting around it by creating a new plane to use as an anchor point. Not ideal but works for what I need to do.

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CoD WW2 Low FPS: How to Fix Stuttering & Lag on PC

Game Errors

Call of Duty WW2 is a first-person shooter video game developed in 2017 by Sledgehammer Games and published by Activision. CoD WW2 is the continuation of the 2009 Modern Warfare 2 game that offers a more exciting experience and an improved battle royale and campaign mode. Many gamers get frustrated with lagging and stuttering issues that have been occurring frequently on COD WW2.

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Can someone provide a working shader code for cocos2dx 4?

Cocos

The shaders that are part of Cocos2d-x v4 should be plentiful to learn from, but if you want to know how to convert between an implementation you may see online to what cocos2d-x requires, then the following may help you. Check out this shader implementation on Shadertoy: [link] In one of the comments that page, you’ll see a simplified implementation, like this: void mainImage( out vec4 O, vec2 U ) { float t = iTime/.1 + iMouse.x; vec2 R = iResolution.xy, S = vec2(160,100), p = ( U+U - R ) / R *

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Slaves of Magic

Indie DB

New details have been added to the world map for this magical indie

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Can someone provide a working shader code for cocos2dx 4?

Cocos

Hello, before refering me to the tests or explaining in the theory what a shader is and how code it, can someone actually share a simple working code to apply to a sprite? I have been researching for a week now through old threads and tutorials all over the internet and the code has completly change in cocos2dx 4.0, or the code that is supposed to work for that version is not working out for me.

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Holy Purge

Indie DB

Optimisation and updates are here for this co-op demon hunting indie

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PhysicsBoxCollider size remaining static

Cocos

Hi. I’m using the physics engine in a Creator (v2.x) game currently, and the PhysicsBoxCollider component doesn’t seem to want to change its size when in the code. It seems to be stuck on a default square shape instead of changing when I use the code newNode.getComponent(cc.PhysicsBoxCollider).size = new cc.v2(20, 200); (and a bunch of variations of that statement, such as using the cc.size method,_size as the property name, the keyword new , etc.).

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Passing a method with a parameter to a Scheduler

Cocos

Hey R101, you mean something like this? #include "HelloWorldScene.h" USING_NS_CC; Scene* HelloWorld::createScene() { auto scene = HelloWorld::create(); return scene; } bool HelloWorld::init() { if ( !Scene::init() ) return false; std::vector<int> myNumbs {1,2,3,4,5}; for (auto numb: myNumbs) { auto scheduler = Director::getInstance()->getScheduler(); scheduler->schedule( [=] (float dt) { printInteger(counter); counter ++; if (counter > 5) counter = 1; }, this, 2, false, "func

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PhysicsBoxCollider size remaining static

Cocos

try this. var collider = newNode.getComponent(cc.PhysicsBoxCollider); collider.size = new cc.size(20, 200); collider.

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Passing a method with a parameter to a Scheduler

Cocos

rudiHammad: Hey R101, you mean something like this? Yes, something like that.

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PhysicsBoxCollider size remaining static

Cocos

Yep that definitely works! Thank you for the help.

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