Sun.Jan 01, 2023

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User Layer isn’t shown in Android 3.6.2

Cocos

Try creating a minimal version of your scene without copy pasting your nodes. I was trying to figure out what was causing the problem. So I started recreating the scene step by step from scratch and testing it everytime I added a new thing. I still don’t know what was causing that issue.

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Fresh Start - Cleaning Simulator

Indie DB

This post-apocalyptic indie makes its full release

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User Layer isn’t shown in Android 3.6.2

Cocos

The priority value of the existing camera was -1, but I solved it by adjusting it to 1. I’m not sure, but in the web version, the output was fine even if it was -1, but not in Android. I don’t know if it’s a problem with the web version or Android, but I fixed it.

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Unity WebGL tips / advice in 2023

Radiator Blog

I recently released a Unity WebGL game and the process was a bit painful. Here's what I learned. In summary: I was using built-in pipeline and didn't try URP. (HDRP is definitely out of the question btw) Unity WebGL support isn't bad, and WebGL performance is even OK, as long as you treat it like a ~2015 mobile device in terms of capability and performance.

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User Layer isn’t shown in Android 3.6.2

Cocos

I just created a new scene and pasted all the components into it, but it’s not working. We are using two cameras in the scene, did you create a new one? My new camera settings are here.

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User Layer isn’t shown in Android 3.6.2

Cocos

I had a similar issue. The solution was to recreate the scene in a new scene. I don’t know what was the cause of the problem and how putting everything into a new scene fixed it. I’m pretty sure I did not change anything in the new scene. The newly created scene was a replica of the broken scene. Hope it helps.

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