Sat.Jan 14, 2023

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Duelyst Open Sourced

Game From Scratch

GameFromScratch.com. Duelyst Open Sourced. Deulyst, an online CCG or collectable card game first published in 2016, has just been open sourced. This release isn’t just the source code, but everything, the server component, the art assets, everything. The release is under the liberal Creative Commons license enabling you to do almost anything you want … Duelyst Open Sourced Read More.

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Michael Blaker’s Synth Saturday: Chapters 11-20 of “Black Sky” by Umei no Mai

Game Industry News

Hey all, I’m back with more chapters in the life of Dorea from a Katekyo Hitman Reborn and Potter crossover Fic for this week’s Synth Saturday. It’s Chapters 11-20 of “Black Sky” by Umei no Mai. Plot: This set of chapters details the first year at Hogwarts for Dorea. It is incredibly different from canon, and yet it fits her character to a T.

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AI generated images – craze and craziness

2d Game Art Guru

AI generated images – craze and craziness. It’s amazing what AI image generators can achieve these days. Effortlessly your mobile phone app creates artistic portraits using your selfies. Seemingly in an instant, they can conjure beautiful fantasy worlds, and depict unicorns. Magically, epic space battles appear out of nowhere… BUT all this happens without magic and far less glamorously.

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Battle Gem Ponies Made Waves at Magfest 2023! ?

Yotes Games

You might've caught this over on our Twitter already, but. Our showcase at Magfest was a huge success ! It proved to us that BGP has the appeal necessary to capture viral opportunity. Once you see it, you can't help but take a closer look (and like what you see!). We've now had literally hundreds of strangers come up and play the latest Battle Gem Ponies demo, follow us on social media, and give us the precious feedback we need to take things to the next level.

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Creating Motion Blur effect in Unity

Game Development for Beginners

Effects make a game visually appealing and you cannot have a racing game without motion blur. In this tutorial, we will see how to create a motion blur effect in Unity using post processing package. This tutorial will work only for the built in Render Pipeline. If you are using URP then motion blur will. Read more.

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How to manage Kinematic object and how to manage collisions

Cocos

Hi to you all, sorry for this really basic topic: I need to understand how to deal with a Kinematic RigidBody colliding with an object with a Static RigidBody. I’m currently reading the documentation: [link]. The problem though is that I haven’t figured out what values I have to use to keep track of how far I have to move the object “back” so as not to leave it overlapping it.

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New id with each shound?

Cocos

rudiHammad: as you see a new sound id is created each time. Is this normal? This doesn’t feel right. Yes, it’s correct. The ID has nothing to do with which sound is being played. That ID that is returned is your reference to that audio instance, and the ID is used for other operations (such as stopping that specific audio instance).

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Pirates of Pangea

Indie DB

This sandbox pirate survival indie makes its debut

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New id with each shound?

Cocos

rudiHammad: So it is normal that if you shoot 5000 times, you’ll have 5000 ids printed out. Yes. rudiHammad: Doesn’t that affect the performance? Most likely yes, but those messages should not be appearing in the release version of the application, and if they still are, then there should be a way to turn them off. Just search for ALOGVV and ALOGV in the engine code to figure out what defines you need to set at build time.

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New id with each shound?

Cocos

i see. So it is normal that if you shoot 5000 times, you’ll have 5000 ids printed out. Doesn’t that affect the performance?

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New id with each shound?

Cocos

Perfect, thanks @R101

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