Using Inverse Kinematics for hand placement.
DameDev.tv
NOVEMBER 8, 2022
One of the hardest things to get correct in a game is the placement of a character's hands. In this article, I will use Inverse Kinematics (IK) to give that extra polish to my game when ledge grabbing. This concept can be used to add that extra polish to any animation that requires the correct placement of hands or feet. 0:00 / 1× Normal Ledge Grabbing 0:00 / 1× Ledge Grabbing using inverse kinematics.
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