Dev snapshot: Godot 3.5 beta 5
Mircosoft Game Dev
MAY 3, 2022
We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! Like with 4.0 alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.
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