Wed.Feb 05, 2025

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says.

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Iron Galaxy lays off 66 developers in 'last resort' lifesaving effort

Game Developer

The longtime support developer hoped to withstand this winter's wave of industry layoffs, but 'ran out of room' to survive.

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Lua Game Engines in 2025

Game From Scratch

GameFromScratch.com Lua Game Engines in 2025 Today we have compiled a list of the best Lua game engines and game frameworks (and a few miscellaneous game development options) for game development in 2025. This is the third in a series of posts exploring the game engine options available for the most popular programming languages. We have The post Lua Game Engines in 2025 appeared first on GameFromScratch.com.

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Report: ProbablyMonsters conducting more layoffs after pledging to build 'stable home for developers'

Game Developer

Social media posts from impacted employees indicate more jobs have been placed on the chopping block.

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Hi, Veilguard dev here. Your analysis of the “”“restructuring”“” is pretty spot on. One small clarification: not doing DLC wasn’t a game team decision, it was an executive or business decision. A lot of us were begging to do DLC and longer term support.

Ask a Game Dev

My sympathies for your situation. I'm not surprised at all. I've always been a proponent of post-launch game support. DLC and continued support is a great training ground for juniors and mid-levels to level up their skills on lower-stakes content and features and post-launch content has a notably less brutal delivery schedule. I thought it was a big gamble when Veilguard marketing announced that there wouldn't be any post-launch content.

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EA says Dragon Age 'underperformance' justifies decision to prioritize 'highest-potential opportunities'

Game Developer

'Q3 was not the financial performance we wanted or expected'

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52
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Kingdom Come: Deliverance II sells 1 million copies in just one day

Game Developer

Warhorse's historical-RPG is performing particularly well on Steam, and is already considered a 'triumph.

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52
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31st Union head Michael Condrey reportedly fired after weak Project Ethos reveal

Game Developer

Before starting 31st Union, Condrey worked at EA and co-founded Call of Duty: WWII creator Sledgehammer Games.

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52
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UK government rebuffs pleas to prevent live-service games from being disabled

Game Developer

Despite players' concerns, the country's government will let developers dictate how long their games stay around and remain playable.

Games 199
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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52
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Talking Indie Dev with Top Gnome (Part 1)

Game Wisdom

Talking Indie Dev with Top Gnome (Part 1) Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Our latest developer cast is now up with Onxy Prism Studio talking about making their first game and lessons learned along the way. For this cast, I sat down with Lizabet and Zev from Onyx Prism to … The post Talking Indie Dev with Top Gnome (Part 1) appeared first on Game Wisdom.

Indy 52
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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52
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Introducing Julien Solomita as friendly rodent NPC Gustav Gondasa

Astral Clock Tower Studios

The time has finally come, Travelers! Were incredibly excited to announce that talented creator Julien Solomita is making his voice-acting debut in Kristala as Gustav Gondasa: a spunky and adventurous Hemani who will be the first friendly rodent face you meet along your journey across Ailur. Gustav is a prominent NPC with an important questline that will gradually unravel as you explore the six clan lands and complete your Raksaka Proving.

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I built my project using Cocos Creator 3.8.5 and opened it in Xcode 12.0.1. Although it shows Build succeeded, the app crashes when I run it. I tried using Cocos Creators example projects, but the same issue occurs. Is this a configuration problem or a version compatibility issue? I also tested with Cocos Creator 3.8.4 and got the same result. Target iOS Version: 12.0 Simulator : iPhone 11 Pro Max mac OS:10.15.

Build 52
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How Astrid Entertainment is blurring the lines between linear entertainment and gaming

GamesIndustry.biz

Three years ago, former Amazon and Fox executive Sharon Tal Yguado announced the creation of her games studio, Astrid Entertainment.

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[iOS] Cocos Creator 3.8.5 App Crashing After Build on Xcode

Cocos

I created this sample project and built it without making any changes. After the build is completed, an error appears when running the app. I tried clicking Continue, but it still jumps back to the original error. So, I suspended the thread and reopened the app in the emulator, but then this situation occurred. Im not sure if my Mac Studio is too old or if theres an issue with the environment configuration.

Build 52
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2K fires 31st Union president Michael Condrey

GamesIndustry.biz

2K has reportedly fired 31st Union president, Michael Condrey.

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Deathbloom: Chapter 1

Indie DB

A large update has just been uploaded that revisits Deathbloom: Chapter 1 and cleans up a lot of things!

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EA CEO says a "more meaningful update" of Apex Legends is in development

GamesIndustry.biz

Despite "performing in line with expectations," net bookings for Apex Legends were down year-over-year during Electronic Arts' Q3 FY25.

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The Role of Script Coverage in Film Development

Filmustage

Get ready to explore the silver screen's most crucial behind-the-scenes player! In a world where less than one percent of scripts get the coveted "Recommend" rating, script coverage stands as the first line of defense in Hollywood's quest for the next blockbuster moment. Whether you do or don't know about script coverage, this comprehensive evaluation system brings three key elements to life: the logline, synopsis, and detailed analysis notes.

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EA Q3 results "not the financial performance we wanted or expected"

GamesIndustry.biz

Electronic Arts has published its financial results for the third quarter of FY25, experiencing declines in revenue and net bookings.

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I can't upload card images in personal authentication

Cocos

I cant upload card images for personal authentication. I tried several times to upload an ID card image to verification, but couldnt due to this error. Any suggestions on how to fix this?

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Iron Galaxy lays off 66 to protect "long-term survival"

GamesIndustry.biz

Iron Galaxy has laid off 66 developers.

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I can't upload card images in personal authentication

Cocos

I cant upload card images for personal authentication. I tried several times to upload an ID card image to verification, but couldnt due to this error. Any suggestions on how to fix this?

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EA's Battlefield Labs test program is "the most ambitious community collaboration in franchise history"

GamesIndustry.biz

Electronic Arts has launched Battlefield Labs, a new community test program it believes is "the most ambitious community collaboration in franchise history".

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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

When I do not state a hash version, the bundle do not auto find the right version cc.assetManager.loadBundle([link] (err, bundle) => { }); I must include the version like this only itll work cc.assetManager.loadBundle([link] { version: 15ede }, (err, bundle) => { }); is this a bug?

Bug 40
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ProbablyMonsters initiates fresh round of job cuts

GamesIndustry.biz

ProbablyMonsters has reportedly initiated another round of layoffs.

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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

When I do not state a hash version, the bundle do not auto find the right version cc.assetManager.loadBundle([link] (err, bundle) => { }); I must include the version like this only itll work cc.assetManager.loadBundle([link] { version: 15ede }, (err, bundle) => { }); is this a bug?

Bug 40
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2.4.13 loadBundle wouldn't auto search for version without passing in version

Cocos

When I do not state a hash version, the bundle do not auto find the right version cc.assetManager.loadBundle([link] (err, bundle) => { }); I must include the version like this only itll work cc.assetManager.loadBundle([link] { version: 15ede }, (err, bundle) => { }); is this a bug?

Bug 40