Battle For Dune: War of Assassins
Indie DB
SEPTEMBER 23, 2023
In this Battle for Dune: War of Assassins Update we discuss the new Infantry Outline System, finally adding Bloom to the game and our Game Night!
Indie DB
SEPTEMBER 23, 2023
In this Battle for Dune: War of Assassins Update we discuss the new Infantry Outline System, finally adding Bloom to the game and our Game Night!
Game From Scratch
SEPTEMBER 23, 2023
GameFromScratch.com Unreal vs Unity – Which Costs More? Now that Unity have seemingly settled on a new pricing structure it is time to look at the pricing differences between Unreal Engine and Unity. We will run through 5 different scenarios describing game development studios of different sizes. First a quick overview of pricing structures. For game development projects … Unreal vs Unity – Which Costs More?
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Cocos
SEPTEMBER 23, 2023
@pandamicro & @zzf520 You’re champions! Thank you so much, both strategies works. I first tried the generic solution, but since in a real game it isn’t so straight forward as in my Demo where you would just have a one colored background and no other overlapping elements, I think the “src Blend Factor”: “ONE” is the way to go for the graphics which will use opacity and blend on top of other RT.
Game Errors
SEPTEMBER 23, 2023
Gamers are furious with the EA team due to the FC 24 account restricted from online features problem. We are here to explain what is going on and provide you with some technical solutions you can apply to ensure everything runs smoothly on your end. Are you struggling with stability issues when playing this football simulation? Learn how to fix FC 24 crashes on your PC.
Cocos
SEPTEMBER 23, 2023
[link] On October 15th the game studio Sky Mavis will begin their first-ever game jam, the Axie Game Jam! You can register now and checkout their free assets they allow to use. There’s plenty of opportunities to win some cash but mainly you’ll have the opportunity to discuss future partnerships beyond the competition with a well known game studio! This will be my first game jam as well & I’m excited to see what everyone will come with!
Game Errors
SEPTEMBER 23, 2023
The long-awaited FC 24 has been finally launched, featuring captivating gameplay while retaining all the beloved FIFA elements, even after the rebranding. Although the game is set to be fully playable by September 29th, there’s an early access option for those eager to experience FC 24’s engaging gameplay. However, like many newly released games, several issues have been preventing players from enjoying the game.
Cocos
SEPTEMBER 23, 2023
I can’t create project from my asset in the Cocos Creator store. The error in the picture below. Could someone help me to resolve this issue?
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Game Industry News
SEPTEMBER 23, 2023
Hey all, I’m back for this week’s Synth Saturday with the third set of chapters in a Fic that centers on someone who is reincarnated as Brock from the Pokemon anime and games, who is left in charge of 9 younger siblings in addition to running the Pewter City Gym. It’s Chapters 11-20 of “Hard Enough-Pokemon SI” by Viva01. Plot: Given the fact that Brock threw out his own challenge at the end of the last set of chapters and the fact that it’s played out through the majority of the next
Game Errors
SEPTEMBER 23, 2023
Are your Eternights won’t launch on your PC? Don’t worry; we can help you troubleshoot and fix this issue so you can start playing the game without any problems. Eternights combines Persona with real-time combat, resulting in an exciting blend. The game boasts charming characters, warm romance, quirky writing, stunning visuals, and an engaging gameplay loop.
Cocos
SEPTEMBER 23, 2023
Hello, I recently started using Cocos Creator. My Cocos Creator version is 3.8.0 I have the main scene with an empty node. Also, have a Test.ts script that is attached to my empty node. @ccclass (“Test”) export class Test extends Component { … onLoad() { console.log(“onLoad”) } onDestroy() { console.log(“onDestroy”) } … } I choose editor mode and press the play button to run the game.
Cocos
SEPTEMBER 23, 2023
Thanks! Yeah, I’ve tried -liconv and tried adding the library. I want to get this out asap, and that’ll give me some breathing room to revisit again. Right now, I build the game for Windows, Mac, and now iOS. I sell the Windows and Mac versions on Steam, but hope to add the Mac version to the Apple store this year. I’m also hoping to have the iOS version ready within a month.
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