ApocaShift - 14 Month October Update
Indie DB
OCTOBER 27, 2024
Hello again everyone! Time for another huge update showing off the new gameplay loop for ApocaShift and future timeline.
Indie DB
OCTOBER 27, 2024
Hello again everyone! Time for another huge update showing off the new gameplay loop for ApocaShift and future timeline.
Cocos
OCTOBER 27, 2024
I am embedding cocos build Lanscape into native ios build Portrial but when I switch from native IOS to cocos creator, the horizontal screen only takes up 1/2 This is the code I wrote in AppDelegate cocos creator to change the Portrial → Lanscape screen (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window { return UIInterfaceOrientationMaskLandscapeRight; } (UIInterfaceOrientation)preferredInterfaceOrientationForPresentat
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Indie DB
OCTOBER 27, 2024
Survival deep sea horror online co-op game for 1-4.
Cocos
OCTOBER 27, 2024
iDevGames: Try looking into preloading: I don’t understand how this will help me? By the time I do playOneShot(), the AudioClip has long been loaded via resources.load().
Cocos
OCTOBER 27, 2024
Asset update error: assets/internal/native/08/0835f102-5471-47a3-9a76-01c07ac9cdb2/OpenSans-Regular.ttf, Not Found The source already exists on the server, why can’t the downloaded source be found? @Tom_k pls help me!!
Cocos
OCTOBER 27, 2024
I think your problem is the sprites can not be loaded completely in Cocos Game. There i no memory limit in Cocos. If sprites can not be loaded, could you please provide the error log for me?Or they can not trigger the load call back function?
Cocos
OCTOBER 27, 2024
I’m loading multiple spritesheets, and this year, I’m trying to load a lot more layers to support jersey numbers. However, I’m not seeing all the sprites loaded, and I I shifted the order to check if it was a problem in the images, but that’s not it. It seems that I’m hitting some sort of limit? Is there a limit with the number of sprites or perhaps I’m hitting a memory limit?
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