Tue.Jan 10, 2023

article thumbnail

Nearly 20 ex-devs reportedly omitted from The Callisto Protocol credits

Game Developer

Almost two dozen developers at Striking Distance Studios say they weren't included in the credits of the studio's debut game, The Callisto Protocol.

Dev 348
article thumbnail

Giga Fun Studios raises $2.4m in seed funding round

GamesIndustry.biz

Giga Fun Studios has announced that it's raised $2.4 million in a seed funding round. Based out of India, the company was co-founded by Krishnendu Mukherjee, Rahul Daga, and Rahul Shekhar. Mukherjee previously worked at Zynga as a lead product manager, and Daga had a stint at Zynga as director of products. Before co-founding the new studio, Shekhar was an engineering lead at m56 Studios.

Studios 131
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Nearly all of UK's 2022 games sales were digital downloads

Game Developer

UK players spent 2022 buying games from their phone or consoles instead of dealing with traffic and physical lines.

Console 323
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once.

Beta 104
Join the IGDA Community
article thumbnail

Learn to grow in the industry with this guide on career sessions at GDC 2023

Game Developer

Realize your Career Development goals with this GDC 2023 guide featuring standout sessions, panels, and events dedicated to helping your career and company growth efforts—along with tips on making the most of your GDC, whether job seeking or recruiting.

Feature 246
article thumbnail

Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. The team is led by studio head and creative director Mike Brown, who was previously the creative director on the Forza Horizon franchise. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.

AAA 101

More Trending

article thumbnail

Tips and tricks for building a QA portfolio

GamesIndustry.biz

Portfolios aren’t something you would normally associate with QA roles. Typically, they’re used to showcase the technical work and experience that someone might want to demonstrate when putting themselves forward for new career opportunities. However, with QA being a technical and skilled role, it stands to reason that a curated selection of your quality assurance skills might serve to help you on your journey to land a QA role within the games industry.

article thumbnail

The Big Index 2023: Articles for Game Music Composers

Game Developer

Game composer Winifred Phillips offers in-depth resource list of articles for game composers. Topics include dynamic music, VR, composition & production, business issues, and more.

Games 275
article thumbnail

Activision Blizzard refuses to acknowledge Proletariat union

GamesIndustry.biz

Activision Blizzard is refusing to voluntarily acknowledge an employee union at its Proletariat Games studio, as revealed in a note posted to the Proletariat Games blog yesterday and signed by "The Proletariat Leadership Team.". The company said it began the process to have a formal vote conducted with the National Labor Relations Board, stating that many of its employees would prefer to weigh in on the subject through an anonymous process.

Studios 98
article thumbnail

F1 Manager 22 's underwhelming sales force Frontier to reset FY2023 goals

Game Developer

After a record revenue year for 2022's fiscal year, Frontier Developments now finds itself having to readjust its expectations for the fiscal year of 2023.

Join the IGDA Community
article thumbnail

What's next for in-app purchases, in-game ads and mobile monetization

GamesIndustry.biz

To make a successful mobile game, monetisation can't be an afterthought; it has to be an integral part of the development cycle from the beginning. It's dangerous to go alone, though, so GamesIndustry.biz sat down with Meta Audience Network's Michael Bertaut to talk about in-game advertising, player acquisition, and the future of monetisation. Check out some key takeaways from our conversation with Bertaut below, and be sure to listen to the full episode for even more.

Mobile 104
article thumbnail

Forza Horizon veterans form new triple-A studio Maverick Games

Game Developer

Maverick's leadership team also includes devs from studios like EA and Sumo Digital.

Studios 269
article thumbnail

Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up

Keith Burgun

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed. A short essay I wrote about “speaking the language” and how building off of existing designs means a higher floor and a higher ceiling.

article thumbnail

Proletariat leadership won't voluntarily recognize PWA union

Game Developer

Studio bosses are now seeking a full union election through the NLRB.

Studios 295
Join the IGDA Community
article thumbnail

Number of UK games companies up 31% since 2016

GamesIndustry.biz

Trade body UKIE has released an updated version of its UK Games Map , showing that the number of active games companies has grown over 31% in the country since September 2016. There are 2,555 active firms in the UK, 2,202 of which are games companies (including 83 publishers), 213 are service companies, and 140 are "academic institutions that offer games-related courses and training.".

Games 98
article thumbnail

Deep Dive: Altruism in online multiplayer video games with Kind Words and Sky: Children of the Light

Game Developer

Building a positive community is about more than moderation tools. What happens when we design for empathy?

Build 194
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once.

Beta 80
article thumbnail

Frontier lowers financial expectations after F1 Manager underperformance

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox. Frontier Developments is lowering its revenue projections for the current financial year, and the next, following poor performance of F1 Manager 2022 and mixed results from its third-party publishing label. In a trading update issued to investors yesterday, the Elite Dangerous firm said it expects to report revenues of around £57 million for the six months ended November 30, 2022, the first half of its FY23.

article thumbnail

Godot 4.0 Documentation Sprint

Mircosoft Game Dev

With the release candidate for Godot Engine 4.0 being just around the corner , we want to make sure that the community is fully prepared and can dive right into it as soon as the new version is available. To that end, this is a call to action — to help in completing the documentation for Godot 4. Everyone is welcome! New contributors, we're happy to help you get started.

Writing 59
article thumbnail

[SOLVED] game_ship.exe Crash Error in Modern Warfare 2

Game Errors

Call of Duty: Modern Warfare 2 is currently one of the most popular games on the market. Despite its success, the game has been plagued by a large number of bugs and glitches. Players have reported a wide range of issues, from small graphical hiccups to game-breaking bugs. Despite these problems, the game remains a fan favorite due to its intense gameplay and thrilling multiplayer experience. game_ship.exe crash error is a problem that some Modern Warfare 2 players have reported experiencing.

Bug 59
article thumbnail

Michael Blaker’s Video Game Tuesday: Most Anticipated 2023 Video Games

Game Industry News

Hey all, I’m back for the first Video Game Tuesday of the year with a look ahead. It’s my Most Anticipated 2023 Video Games. Hogwarts Legacy: I’m a fan of most Potterverse content, and I enjoyed the books while growing up. Even though the author has made many questionable decisions and pronouncements since the last book was released, I still like the setting.

Games 59
article thumbnail

A Beginner’s Guide to Creating Game Art That Doesn’t Suck 

iXie gaming

Programming is only one aspect of creating video games. Even though the code that runs in the background is crucial, the typical customer never even sees it. But do you know what they actually see? The game art! The first thing that players notice about every game whether it’s a text-based one, is its visuals, or game art. If you have any interest in delving into game art design services , you’ll find this piece handy as I’ll be showing you different things you need to put in p

Art 52
article thumbnail

Texture issues in ios and snapdragon devices

Cocos

Cocos Creator Version : 3.6.2. WebGL Build. We are using built-in toon shader. Textures are added in Pass 1 of the toon shader. Working fine on mediatek/some ios devices. The issues is reported in all snapdragon devices. Normal Appearance : (ignore the UI).

Texture 52
article thumbnail

Designer Notes 72: Harvey Smith

Designer Notes

In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022. Games discussed: Pong , Adventure , Defender , Dungeons and Dragons , Elden Ring , Ultima Underworld , System Shock , Fireteam , Deus Ex series, Dishonored series, Redfall.

article thumbnail

A common criticism for live service games at the start is that they give too few rewards. When you hear this criticism, how do you go about fixing the issue?

Ask a Game Dev

Usually, those kind of complaints come from not having enough to do in the elder game - the max level, end game content - and the designers deciding to time-gate rewards in order to maintain engagement and keep players from burning out while grinding all rewards and then quitting. This also tends to be self-selecting since those complaining are usually the hard core players who consume content at a rate much faster than the median user.

Content 52
article thumbnail

5 Game Analytics Tools Marketers Can’t Live Without  

iXie gaming

In the gaming industry, marketing of games is as important as developing games. Not getting your marketing strategies right is a sure way to limit the success of your games as a marketer. Everyone wants to save time, right? Not to mention seize opportunities to save expenses associated with user acquisition, enhance user engagement, and eventually encourage more purchases.

Games 52
article thumbnail

Understanding Unity Rigidbody physics

Game Development for Beginners

We all would have studies Rigidbody in our physics textbooks. But very few would even remember it. The definition of Unity Rigidbody is slightly different to what we learnt in our physics text book. Watch as Video What is a Rigidbody? A Rigidbody is a solid body that does not deform even when force is. Read more.

52
article thumbnail

The Top 4 Localization Mistakes That Are Ruining Your Game 

iXie gaming

The advent of video gaming saw the United States dominate the market with an enormous number of video gamers. However, over time, nations like China, Germany, Japan, and South Korea started producing a large number of video gamers as well. These nations eventually broke through the gaming scene and ranked among the top five countries that spend on video games the most, with a combined revenue of over 30 billion USD.

article thumbnail

Fix: Warzone 2 Crashes in DMZ Making Losing All Items

Game Errors

Recently several players, including Reddit users, are furious because Warzone 2 crashes in DMZ which makes them lose all their progress, losing weapons, and gear. Sadly, gamers were constantly experiencing crashing issues , therefore on December 16, the creators released a patch to fix them. However, complaints of persistent crashes following the update have appeared.

PC 52
article thumbnail

Texture issues in ios and snapdragon devices

Cocos

Can you provide me with more information? Such as providing a simple example and a version of the Creator editor.

Texture 52
article thumbnail

Ale Abbey: In Hops We Trust

Indie DB

Naturalistic environments are next up for this brewing and intrigue indie

Indy 78
article thumbnail

Anyone using photon realtime for v 3.17.2 or 4

Cocos

anyone using photon realtime for v 3.17.2 or 4 successfully? I’m in a serious trouble, I’m in need of help. I can’t get working with 3.17.2 and the latest version of Photon sdk. Old version of Photon sdk with v3.

40
article thumbnail

Twilight Wars

Indie DB

This cyberpunk dungeon crawler reveals hacking mechanics

article thumbnail

Error in calling JS code from java 2.4.0

Cocos

Thank you for your reply @muxiandong , I have define “window.CashierPopUpInit=this” onLoad(). After that i have put this function on end. //inside cashierPopup.js window.CashierPopupCall = function(data){ window.CashierPopUpInit.returnSucessToServer(data); }. And in AppActivity. inst.runOnGLThread(new Runnable() { @Override public void run() { Cocos2dxJavascriptJavaBridge.evalString("CashierPopupCall("" + Arrays.

Code 40