Fri.Feb 25, 2022

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Curious lack of sprintf scaling

The Astronauts

Some days ago I noticed that on a Mac, doing snprintf calls from multiple threads shows curious lack of scaling (see tweet). Replacing snprintf with {fmt} library can speed up the OBJ exporter in Blender 3.2 by 3-4 times. This could have been the end of the story, filed under a “eh, sprintf is bad!” drawer, but I started to wonder why it shows this lack of scaling.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release , and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a maintenance update to the current stable branch.

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