Sat.May 14, 2022

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Custom Post Processing in Unity URP

Febucci

At the moment (URP 12.1.5, May 2022) there is no easy way to have custom Post Processing effects in Unity’s URP working with Volumes. The URP Roadmap says that it’s “in progress”, but even if this has been the case for a while now, we do have some features that can help us manually achieve the same result anyways (similar to the previous Post Processing Stack V2).

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Comparing.obj parse libraries

The Astronauts

Wavefront.obj file format is a funny one. Similar to GIF, it’s a format from the 1990s, that absolutely should not be widely used anymore, yet it refuses to go away. Part of the appeal of OBJ is relative simplicity, I guess. In the previous blog post I asked myself a question, “is this new Blender OBJ parsing code even good?" Which means, time to compare it with some other existing libraries for parsing Wavefront OBJ files.

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