Fri.Sep 06, 2024

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SAG-AFTRA calls 'huge win' as 80 games agree to the union's AI terms

Game Developer

The performer's union is celebrating a windfall of developers who have signed on to the organization's new terms, which include protections against unethical genAI use.

AI 242
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Developers behind 80 games sign deals with SAG-AFTRA

GamesIndustry.biz

Performers union SAG-AFTRA has secured agreements with the developers behind 80 upcoming games as it continues to strike over better conditions for actors, including protection against the use of AI. The union announced that several developers have now signed either tiered-budget or interim video game agreemeents, including some who have not been targeted by the strike action.

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Power progression in games: Crafting rewarding player experiences

Game Developer

Within this article I will be exploring power progression, how it is a fundamental element of game design, and why it taps into the human desire for growth and mastery.

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Concord raises questions over Sony's live-service competence | Opinion

GamesIndustry.biz

Sony's decision to withdraw Concord from the market and refund those who purchased it, made only two weeks after the launch of the game, feels both entirely unsurprising and yet somehow also a little shocking. After the strongly negative reaction to the game when it headlined Sony's State of Play at the start of summer, the company seemed to have entirely lost faith in Firewalk's hero shooter.

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Roblox rolls out higher-rev share plan for devs making premium games

Game Developer

Roblox developers making pay-to-access "experiences" can now earn a higher revenue share than before.

Dev 237
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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. We meet Monique, a perky little heroine and cat burglar, who teams up for a spectacular heist involving a precious diamond. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark.

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Raccoon Logic: "Let people own the game they bought"

GamesIndustry.biz

Revenge of the Savage Planet developer Raccoon Logic wants to see fewer games monetising their players after launch via microtransactions, seeking a return to the traditional pay-once premium model as standard. During our interview at Gamescom , co-founder Alex Hutchinson spoke about how games often have multiple chances at reaching an audience, referring to the team's previous title – Journey to the Savage Planet, developed as Typhoon Studios – which debuted on Google's Stadia strea

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Dutch Game Garden shutting down next year

GamesIndustry.biz

Dutch Game Garden will close its doors as of January 2025. The team behind the long-running incubator and cluster organisation for Netherlands-based developers attributed the decision to "changes in opportunities and focus for public funding." "[This] makes it no longer possible to realise a balanced budget that allows the continuation of activities in a responsible manner," the team wrote.

Balance 115
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Turbo Sliders Unlimited Release

Indie DB

After over two years in Early Access and 92.5% positive Steam reviews, Turbo Sliders Unlimited is set for full release on September 12. Turbo Sliders Unlimited is a driving game inspired by classic top-down racing games, but in 3D with modern online.

Racing 93
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What does the Digital Markets Act mean for mobile game developers?

GamesIndustry.biz

The EU's Digital Markets Act (DMA) was passed in November 2022 and at the time was heralded as a proverbial "game patch" set to rebalance the digital playing field. But fast forward to today, with the effects of the DMA now taking shape in reality, what does this all really mean for the games and interactive entertainment industry? In a nutshell, the DMA is a new regulatory ‘level-up' to existing competition law rules in the EU: Designation as a gatekeeper requires a company to have a sign

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LIGHT: Path of the Archmage

Indie DB

The Steam Store Page for “LIGHT: Path of the Archmage”, an Open-World RPG, Has Launched! Wishlist on Steam – Demo Coming in Q1 2025!

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Saudi Arabia's Public Investment Fund to transfer its gaming stock to Savvy Games Group

GamesIndustry.biz

Saudi Arabia's Public Investment Fund is set to transfer its games-related stock to its subsidiary Savvy Games Group from 2025. That's according to a Savvy representative talking to Nikkei , with the move part of a wider plan to leverage IP across the Middle East, the Japanese publication reported. Going forward, the country's PIF is set to expand its involvement in games beyond investments to "active collaboration," even though it's unclear exactly what that means at this stage.

Games 108
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Code Wizards join the list of supporters for the MCV/DEVELOP Women in Games Awards

Game Development News

We’re thrilled to share that Code Wizards are joining the line-up of supporters for the MCV/DEVELOP Women in Games Awards 2024. This event celebrates the incredible contributions of women in the gaming industry, and Code Wizards is proud to stand alongside other leading organizations in championing diversity and excellence in gaming.

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Spiders leadership announces audit of working conditions at the studio

GamesIndustry.biz

Spiders has shared an update following its staff's strike, sharing the results of its mandatory annual negotiations resulting in salary increases and remote working agreements, and announced an audit of the working conditions at the studio. Minimum salary at the French studio will rise 11%, "aligning with the requests of the union delegation," the Nacon-owned studio said.

Studios 67
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Possible to import file to / export file from inside HTML5 game?

Cocos

Bump - This question is pivotal to my game’s success, if anyone who is reading needs clarification on my question (shouldn’t be necessary imo) and might possibly be able to give an answer, please reach out to me!

Games 40
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iOS native build failed: [Assets] Please check if Xcode is installed

Cocos

Hi, I have new notebook with new cocos installation and my old project is failing to build for native iOS. My project was originally for cocos 3.7.0 I installed only the latest editor 3.8.3 Then I’ve upgraded project for 3.8.3 I’ve opened the project in 3.8.3 editor and all works fine except iOS native build says: [Assets] Please check if Xcode is installed.

Asset 40
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Issue with DEVICEMOTION

Cocos

Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.

Mobile 40