August, 2023

article thumbnail

Gen Z Impact on the Workplace

Game Dev Unchained

This episode is sponsored by [link] ⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 In the ever-evolving landscape of game development, the pandemic has stirred an unexpected debate about working conditions and what the future holds for those in the industry. For many game developers, San Francisco has always been a bustling hub.

article thumbnail

From Mario to Star Wars: What's next for Ubisoft Milan

GamesIndustry.biz

The third and final DLC for Mario + Rabbids: Sparks of Hope arrives this month, and for developer Ubisoft Milan it involves the return of an old friend. The DLC is titled Rayman in the Phantom Show and, as the name suggests, sees the return of Ubisoft's limbless platforming star. And this character holds real significance for the team in Milan. "We managed in some way to go back to where we started," says producer Cristina Nava.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Saints Row developer Volition has been shut down

Game Developer

Volition, developer of the Saints Row and Red Faction franchises, is no more after its parent company Embracer chose to close the studio.

article thumbnail

Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

Operating under the name of Xenoplasis Games , solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A friend told me to give it a go again last year, so I started working on a prototype.” The result, Ontosis, is an atmospheric psychological horror game with emphasis on exploration, story and mystery.

Dev 197
Join the IGDA Community
article thumbnail

Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects. Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects are hit, new secondary rays are generated on these surfaces to continue the paths.

Shaders 123
article thumbnail

When We Made… Warhammer 40,000: Boltgun

Game Development News

Toby Draper, producer on Warhammer 40,000: Boltgun, tells Space Marine Vince Pavey about Auroch Digital’s intense retro shooter before the pair go on another perilous mission across the galaxy

Console 116

More Trending

article thumbnail

Xbox talks Starfield's "comet launch"

GamesIndustry.biz

Xbox attended Gamescom all guns blazing last week. The intent felt clear from the start: Microsoft wanted to make a statement. Following a strong showing at Gamecom Opening Night Live, the platform holder had its biggest booth ever at the event, 50,000 square feet built by 500 people over two weeks, with 30 playable games. And it was showcasing the much anticipated Starfield on the very first day, in a theatre seating 300 people, with the unexpected company of Xbox boss Phil Spencer and Bethesda

Games 136
article thumbnail

Report: Embracer has made layoffs at Gearbox Publishing

Game Developer

Embracer continues to lay off employees at its various subsidiaries, with gradual cuts at Gearbox Software's publishing arm.

Software 364
article thumbnail

Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development.

article thumbnail

Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

To end any confusion: The guy you play is called Zelda. That’s why it’s called The Legend of ZELDA. The chatty girl who destroys the world at the top of the game is called Link. I think one of the big problems with game criticism now is that it's so rushed. (Another big problem with game criticism is that, "Who cares? Don't you have real problems?

Games 104
Join the IGDA Community
article thumbnail

Five Nations Renegades expansion

Indie DB

Finally, Five Nations - Renegades, now available! 20 fresh missions, uncharted worlds to explore, a plethora of novel unit stations, weaponry, abilities, technologies, and the introduction of the Zahaks, a previously unseen playable faction.

article thumbnail

Form an insider perspective, what forms of monetization, if any, tend to be harmful for the games health, in terms of player numbers and/or amount of money spent by the players on the game?

Ask a Game Dev

In my experience, the most damaging form of monetization to a game and studio's health is actually undercharging. I've said many times before that the goal with monetization of any kind is a positive value proposition to the player - the player spending the money needs to feel like they are getting more value out of the product they purchase than the money they spent to obtain it.

Games 98
article thumbnail

Volition Games closes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Developer Volition Games has announced its complete and immediate closure. The decision to close the studio was attributed to an evaluation by Embracer Group as a part of its ongoing restructuring program.

Games 119
article thumbnail

Altagram only able to properly credit devs on 5 percent of projects, estimates CEO

Game Developer

During a recent chat at Gamescom, Altagram CEO Marie Amigues suggested miscrediting is endemic within the localization industry but believes a tipping point is approaching.

Dev 269
Join the IGDA Community
article thumbnail

Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I just assumed game development involved writing code all day.” Then he discovered the Unreal Engine and everything changed. He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

Dev 195
article thumbnail

Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. If we want to support more complex Shaders, such as Blur, Depth of Field, and other effects, we need to work with the code to build it.

Shaders 98
article thumbnail

Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

This article discusses and compares male and female stereotypes in gaming for the purpose of analyzing common societal perceptions. It is important to note that these comparisons are not intended to perpetuate stereotypes or endorse any form of discrimination. We acknowledge that individuals may not conform to traditional stereotypes. Who is your target audience?

Puzzle 98
article thumbnail

How Louisiana is training real-time 3D educators with help from Unity

Unity Blog

Unity teamed up with Louisiana Economic Development to boost the availability and quality of real-time 3D education across the state. Learn how educators are now receiving the training they need to prepare students for success in tomorrow’s economy.

article thumbnail

Is it worth taking part in Gamescom Opening Night Live?

GamesIndustry.biz

In some quarters of the industry, it's become popular to say that big game companies no longer need large events to showcase their titles. Inspired by the likes of Nintendo, which has been running its own Direct online broadcasts since 2011, many of the biggest developers and publishers in the world have started to question whether it is worth taking part in these showcases and instead would prefer to control their own narrative with trailers and marketing beats.

Games 119
article thumbnail

Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Studios 280
article thumbnail

Gamescom 2023

OPM Jobs

Gamescom is the world’s largest gaming event held annually in Cologne, Germany, where gamers, industry professionals, and companies come together to showcase and experience the latest video games, gaming technology, and innovations. So as well as being a gathering place for gamers and some amazing cosplayers and more, you’ll find a huge collective of business networking and collaboration among industry stakeholders in Cologne during Gamescom.

Games 98
article thumbnail

Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

I’m using Cocos 3.6.3. I tried another version 3.7.3 or the latest 3.8 with the same issue. I unpacked your package and pasted all of it into an empty project, is that right?

Render 98
article thumbnail

How to Build Better Mechanics for Rewarded In-Game Ads

Game Refinery

A common way to monetize freemium mobile games is through in-app advertising, where ad placements are sold to generate profit from the entire player base. Freemium games reach wider audiences, but the risk of churn is always looming. Statista’s Market Insights show that 48% of the revenue in casual games in 2022 came from in-game ads, with the share of IAA revenue increasing each year.

article thumbnail

Game Plan: Liquid Crimson at gamescom

Game Development News

Head of communications at Liquid Crimson, Lauran Carter, gives us a heads up on what the award-winning creative studio has planned for Cologne - MCV/DEVELOP

Games 98
article thumbnail

Taking a peek behind Hidden Door's AI

GamesIndustry.biz

Generative AI is the speculatively disruptive trend of the moment, inheriting the title from the metaverse and blockchain gaming before it. And while narrative gaming start-up Hidden Door just surfaced last year with a pre-seed funding round, CEO Hilary Mason had years of experience working in machine learning and AI beforehand. And while she clearly believes in the technology's potential – as evidenced by co-founding Hidden Door in the first place – she finds some of the hype around

AI 117
article thumbnail

Gamescom 2023: World's biggest games expo proves the value of physical events

Game Developer

Gamescom, the world’s biggest games event, took place in Cologne from August 23–25, 2023. Omdia’s games team were again in attendance and provide highlights from the show in this opinion.

Games 262
article thumbnail

Embracing Performance Testing with ChatGPT

Rocket Brush Studio

The blog delves into how AI revolutionizes performance testing, enhancing efficiency, accuracy, and user experiences. Discover intelligent testing, predictive analytics, real-time monitoring, and the changing role of engineers.

AI 89
article thumbnail

Desperation of Benjamin Corbit

Indie DB

Dive into The Desperation of Benjamin Corbit. Experience a heart-pounding online cooperative dungeon crawler featuring: Smash and Grab using the Starter Axe for efficient loot collection, Strategize at the Weapon Shop, wield the Revolver and Boomstick.

Feature 89
article thumbnail

Drive player engagement with blockbuster performances: Introducing Ziva Real-Time

Unity Blog

Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures trained using this RT3D tool express rich deformations and biomechanics whilst conforming to multiple memory budgets.

Rigging 88
article thumbnail

Telltale has acquired Flavourworks

Game Development News

Telltale has announced they have acquired the London-based game developer and video technology company Flavourworks for an undisclosed amount - MCV/DEVELOP

article thumbnail

Blackbird Interactive lays off 41 staff

GamesIndustry.biz

Vancouver-based studio Blackbird Interactive has laid off 41 employees. The Minecraft Legends co-developer confirmed the information in a statement to IGN , after it was announced on LinkedIn by staff. Blackbird was employing around 300 people according to its LinkedIn page, with the layoffs representing roughly 13% of its workforce.

Studios 106
article thumbnail

This RPG forces you to confront capitalism in the hardest way possible

Game Developer

I Hate You, Please Suffer twists standard turn-based RPG mechanics to tell a punk-rock, anticapitalist tale.

Mechanics 337
article thumbnail

Mighty Action Heroes bring battle royale collectibles to Web3 gaming

Game Daily

Mighty Action Heroes is a new battle royale game for mobile, offering Web3 capabilities via blockchain-tradable, collectible NFTs. Players can earn, create, own and trade characters from the game, which is inspired by “the best of Hollywood, Bollywood, Hong Kong cinema, and beyond” GameDaily spoke to Simon Davis, co-founder and CEO at Singapore-based developer Mighty Bear Games.

Games 87
article thumbnail

Apartment 1406: Horror

Indie DB

Apartment 1406 is a horror game that will provide you with an amazing experience in a dark world of horror. The game features psychological elements, such as changing environments and two alternative worlds, which make the game very interesting and mysterious.

Horror 86