November, 2017

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

Godot 3.0's development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. Don't worry though, Godot 3.1 will arrive soon after the 3.0 release to bring all the nice features that contributors are already working on.

Beta 52
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Heat Signature’s Fair Points Update: Reacting To Good Reviews

Tom Francis

I was too nervous to read Heat Signature reviews for two weeks after launch. I was relieved to see the scores were great, and after 3.5 years of work, that was all I wanted to hear: I didn’t want to know what their caveats were. Once I calmed down and read them, though, I was delighted: they were not only very positive, but they told entertaining stories and made intelligent points.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Mechanics 130
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Introducing onion skinning for the Godot game engine

Mircosoft Game Dev

Right on time before Beta Freeze, our superstar contributor Pedro Estebanez completed Onion Skinning support! This implementation is really good, and allows visualizing future and past frames. This helps animators have a much greater deal of control on repositioning objects on every frame. More can be read about this work in Pedro's Blog.

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Enjin Coin supports Godot and announces upcoming module

Mircosoft Game Dev

Right after our announcement that we want to hire a second contributor part-time, our Patreon campaign got a huge boost beyond that goal and towards the next. It was in fact due to arrival of our first Platinum sponsor, Enjin Coin , bringing us an additional USD 1,500 of funding every month! On top of this sponsorship, they announced their support of our project and intent to develop a Godot module to make their open source framework available for Godot developers.

Engine 52
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Help complete translations for Godot 3.0!

Mircosoft Game Dev

Since Godot 2.1 , we have support for translating the Godot editor, and recent stable releases have almost complete translations in Spanish, German, French, Russian, Chinese Simplified, Korean and many others! As we are nearing the 3.0 release, it's the right time to contribute to the localisation effort and make sure that your native language has an accurate and complete translation upon release.

Beta 52

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Godot 3 at the Capitole du Libre 2017

Mircosoft Game Dev

We will be at the Capitole du Libre this week-end with Julian Murgia and Gilles Roudière. It's one of the largest French events dedicated to Free Software, and it's taking place in Toulouse. We will have a stand during the two days where you can chat with us about Godot, play games and buy gorgeous Godot T-Shirts. We will host a Godot 3 game creation workshop on Sunday 19/11 starting at 10:30, based on KidsCanCode's intro to Godot tutorial.

Media 52
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Hero Wanted! Help fix the remaining issues for 3.0!

Mircosoft Game Dev

Hero Wanted! Godot 3.0 is in its final march towards a stable release, hopefully before year's end. The first beta will be released shortly and then release candidates and stable. There are, however, many issues open in the tracker and the idea is to fix as many as possible before 3.0 is out. We are working hard to get everything fixed, but extra hands are always very welcome.

Beta 52
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Godot 3's VR and AR support

Mircosoft Game Dev

With Alpha 2 now out and C# rightfully stealing the spotlight for this release, there is another long awaited new feature that has been added to Godot: VR support. We're also making good progress on the AR front, however it is unlikely for AR to be added to the official 3.0 release at this time. Time for a proper introduction into how you can get into this, what is currently finished and what is on the horizon.

Alpha 52
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Godot 3.0 switches to Bullet for physics

Mircosoft Game Dev

Update: Due to several circumstances (such as a shift of focus from upstream Bullet developers away from game development), Godot 4.0 is going back to its in-house physics engine for 3D (GodotPhysics). Bullet is no longer available in Godot 4.0, but it (or other physics engines like Jolt ) may be implemented as an add-on using GDExtension. Godot's physics engine.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles.

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How to Design the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the first of a 19-part suite on board game design and development. I am going to teach you my own methods every week for the next four to five months. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Engine 130
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The Agony of the Almost Finished Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. Fast forward to the future, though, and let’s say your game has been working for a while.

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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I talked about How to Play-Test the Core Engine of Your Board Game. This is the process by which you confirm that the game you ultimately want to make is possible.

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How to Play-Test the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the second of a 19-part suite on board game design and development. I am going to teach you my own methods every week for the next four to five months. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Engine 130
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How to Play-Test the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fourth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Mechanics 130
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16 Mistakes I Made on My First Game & How You Can Avoid Them

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, in the spirit of Halloween, I wrote Performing a Board Game Autopsy: Learning from Your Mistakes. The analogy is morbid, but the concept is simple. If you spend time analyzing your failures, you can pick out specific things that you can do better next time.