October, 2019

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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. With that in mind, we owe to ourselves to spend a little time studying its success! Everdell is a worker placement, tableau-building board game.

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Unity Addressables Migration: Music to my Ears (Part 1)

The GameDev Guru

You've seen the potential benefits of Addressables and you want to give it a shot in your game. But there're so many possibilities! Where to start with your Unity Addressables Migration? Here's an option for you: Music.

Games 100
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DTLS progress report #1

Mircosoft Game Dev

Hello Godotters, as part of my August work (sponsored, as always, by Mozilla ) I've been working on integrating DTLS in Godot. Sadly, the work is not yet finished (although usable), and since it requires some API changes in PacketPeerUDP to make it performs well (avoiding extra buffering) it will be pushed to the 4.0 release. But what is DTLS? Why is it important to have?

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Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. Meaning, we were collecting data, I just didn’t have a way to actually look at it until now, after the whole balancing process is basically complete. Relying on Experts I find it much easier to balance a competitive game by going off the opinions of experts than looking at data anyway.

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How to write Shaders in Unity using HLSL

Febucci

Shaders are used to create many effects, like “water”, “fire” and more. In order to understand them and become a wizard/witch, we have to learn a bit about meshes first. Meshes. A mesh is made (usually!) by triangles, which means that each triangle has 3 vertices. You can see the mesh as the structure of your object, built by combining its triangles together.

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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

A couple of years ago, Dinosaur Island was a massively successful game. It raised over $2 million on Kickstarter and stayed in the BoardGameGeek hotness for a really long time. Even now, two years later, the game’s name has enough cultural cachet to lead to the most popular board game giveaway Pangea has ever sponsored. Need help on your board game?

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Unity Addressables Hosting: Amazon S3 in 4 Steps

The GameDev Guru

Players want to play. They don't want to wait. Help them buying your game by reducing its download size with Unity Addressables Hosting. And a year later? You offer them a DLC based on, guess, Addressables.

Games 100
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Unity Addressables: Your Quiz Analysis

The GameDev Guru

Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?

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Dev snapshot: Godot 3.2 alpha 3

Mircosoft Game Dev

While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2. This release is built from commit 35944ae.

Alpha 52
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Dev snapshot: Godot 3.2 alpha 2

Mircosoft Game Dev

We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 release. The new official buildsystem that our contributor Hein-Pieter van Braam-Stewart ( hpvb ) set up for us is now quite efficient, so we can roll out builds fast and easily. We thus publish Godot 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. 152 commits have been merged since 3.2 alpha 1.

Alpha 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Update 2019-10-16: Here is the current schedule with time table: Link to PDF. Livesteam of the event is online on YouTube. As announced a few months back , we are organizing a Godot Conference ( GodotCon ) in Poznań, Poland next week, on 16 & 17 Oct 2019. We expect close to 90 attendees, so this should be a great event! Thanks again to the organizers of the Game Industry Conference for hosting us as a pre-GIC event, as well as hosting the Godot Sprint on 14 & 15 Oct at the same venue, wh

Demo 52
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CFP: Game Development room at FOSDEM 2020

Mircosoft Game Dev

We are happy to announce that we will be organizing a Game Development devroom at FOSDEM 2020 ! The event will take place on 1st and 2nd of February at the usual venue in Brussels, Belgium. The devroom will last for a full day (most likely Saturday, but not set in stone yet). Note: While this CFP is published on Godot's blog, we want to outline that this FOSDEM devroom will be about Free and Open Source Game Development at large, and not focused on Godot Engine.

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Dev snapshot: Godot 3.2 alpha 1

Mircosoft Game Dev

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1 , our first milestone towards the next stable installment of our free and open source game engine. This first alpha build comes relatively late in our planned release schedule, mostly because of work done on our official build infrastructure to adapt to 3.2 requirements (changes to the Android buildsystem and packaging, especially with the new C# support), as well as

Alpha 52
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Heroic Labs supports Godot development

Mircosoft Game Dev

We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they chose to support Godot and their plans to integrate Nakama with our engine. Imagine a world where all music had been written for piano. In a piano-only world, we’d never have the guitar solo from Comfortably Numb, or the drum loop from Straight Outta Compton, and the Flight of the Bumblebe

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How to Sell Your Board Game Outside of Kickstarter

Brand Game Development

It’s been over a year in the making, and we’ve finally arrived: this is the last article in the Start to Finish: Publish and Sell Your First Board Game series. You’ve learned how to design and develop a game, build an audience, and market your game. You’ve learned how to run a Kickstarter campaign, fulfill your promises, and even recover from failure.

Retail 130
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Vulkan progress report #4

Mircosoft Game Dev

Over the course of September 2019, I continued working on Vulkan all day long, and several improvements have been made. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2. Vulkan progress report #3. (you are here) Vulkan progress report #4. Vulkan progress report #5. Vulkan progress report #6. Vulkan progress report #7.

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