July, 2016

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Simple statistics for randomly spawning gameplay elements

The GameDev Guru

Lately I have been working during my free time in a rogue-like game prototype and one key aspect of such games is the procedural generation…

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Godot 2.1 RC1 is out!

Mircosoft Game Dev

Our first release candidate is out! This means, if nothing important changes, that this build will become Godot 2.1. Godot 2.1 continues to improve on the usability trend, taking care of several aspects that were left out of 2.0 due to time constraints. Grab it now while you read on the list of new features below (short version!). Same as in Beta, a quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a n

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Sirlin on Game Design, Ep 16: Overwatch

Sirlin

We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn't a "review," but rather us analyzing the design decisions involved, trying to define the secret sauce of Overwatch's success. Hosts: David Sirlin and Matt "Aphotix" DeMasi We discuss Overwatch, Blizzard's first-person shooter.

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Help us complete Godot's API reference!

Mircosoft Game Dev

A bit less than 3 months ago, we made a call for contributors to help us work on filling the class reference. We got a handful of new documentation writers who did a great job , helping document some of the most important classes for the upcoming 2.1 release. Many of those improvements were backported to the stable 2.0 branch too and are available in the freshly released 2.0.4.1 and on the online documentation already.

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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

Edit: A new beta build has been published, dated 2016-07-21. See the changelog since the 2016-07-12 build. Today, after several months of hard work, we have reached a new milestone in the development of the upcoming version 2.1! We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements.

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Maintenance release: Godot 2.0.4.1

Mircosoft Game Dev

Edit (2016-07-10 8:00 UTC): A regression was found in 2.0.4 and is being worked on, please continue using 2.0.3 until we push fixed builds. Edit (2016-07-10 16:30 UTC): A hotfix 2.0.4.1 version is now available and should fix the regression in the previous 2.0.4 binaries. You can download it as usual. Short of two months since our previous maintenance release , and as the development branch for Godot 2.1 is getting production-ready, we are glad to announce the release of a new bugfix version in

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Overwatch's Competitive Mode

Sirlin

Dear Jeff Kaplan and the Overwatch team, I think your game is great and it's not lightly that I rate it a 10 out of 10. Respectfully though, I think you're a bit lost in the woods on how the competitive mode should work. That's understandable because it's a complicated problem that's nearly unsolvable given your constraints. While this post by Kaplan is excellent about sharing thoughts from the dev perspective, I'm concerned about the specific thoughts laid out there.