December, 2024

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Yasuyuki Oda on why it's taken over a quarter of a century for a new Fatal Fury game

GamesIndustry.biz

The Fatal Fury fighting game series stretches all the way back to 1991, when SNK Corporation released Fatal Fury: King of Fighters for arcades. The franchise had numerous iterations in the 90s, with Garou: Mark of the Wolves (1999) being the last – at least until now. A quarter of a century after Mark of the Wolves came out, we find ourselves sitting in SNK's booth at the Tokyo Game Show, eagerly playing the upcoming Fatal Fury: City of the Wolves.

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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Created by a two-person team based in Seattle, USA, Mirthwood represents a creative and personal journey for its developers, long-time friends Brian Hecox and Daron Otis. “We’ve known each other since kindergarten, but weren’t quite ready to start a studio back then,” jokes Otis.

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461 employees at ZeniMax Online Studios have unionized

Game Developer

Another union has formed within Microsoft in a bid to 'create protections against layoffs and workplace exploitation.

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Prince of Persia’s Accessibility is Inaccessible To Some

Game Wisdom

Prince of Persia’s Accessibility is Inaccessible To Some Josh Bycer josh@game-wisdom.com At the Game Awards, it was easy to blink and miss the award for best accessibility feature in a game for 2024, with the winner going to Prince of Persia : The Lost Crown. You may be hard-pressed to … The post Prince of Persia’s Accessibility is Inaccessible To Some appeared first on Game Wisdom.

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles.

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BB Studio – GB Studio for NES

Game From Scratch

GameFromScratch.com BB Studio – GB Studio for NES There is a new fork of GB Studio, the popular Game Boy game engine, called BB Studio that can now target the Nintendo Entertainment System (NES). BB Studio is described as: “BB Studio” is a heavily-hacked version of the awesome GB Studio by Chris Maltby. It replaces the Game Boy […] The post BB Studio – GB Studio for NES appeared first on GameFromScratch.com.

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2024 was the year of Microsoft's grand pivot | Opinion

GamesIndustry.biz

At the outset of 2024, the most often expressed concern about this year in the games business was that it was going to have a very sparse and underwhelming release calendar, at least compared to the spectacular heights of 2023. This was to some extent a ripple effect from the pandemic years: a backlog of delayed software made its way onto the market during 2023, meaning that with many major studios set to be in the early stages of new projects, 2024's line-up did not look very inspiring.

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GOG expands preservation program to protect delisted games

Game Developer

The company's recent efforts to protect and update older games will now include titles that get delisted from its store.

Games 339
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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

It is real: I am thrilled to announce that my new book, Too Much Fun: The Five Lives of the Commodore 64 Computer is out todayon MIT Press. Too Much Fun is a book about two central mysteries. First, why is the best-selling Commodore 64 computer absent in many computer and video game histories, and what is the influence of its games from SimCity to IK+ to Paradroid ?

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Deploy Agents, Assistants, and Avatars on NVIDIA RTX AI PCs with New Small Language Models

Nvidia

NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their. NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their responses. This includes new large-context models that provide more relevant answers and new multi-modal models that allow images as inputs.

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A Sneak Peek At Godot 4.4

Game From Scratch

GameFromScratch.com A Sneak Peek At Godot 4.4 Back in September, shortly after the release of Godot 4.3, we took a first look at Godot 4.4. Since then there have been several new features added to the upcoming Godot release in the form of Dev3, Dev4 and Dev5 releases. In the video below we take a look at […] The post A Sneak Peek At Godot 4.4 appeared first on GameFromScratch.com.

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Should Xbox and PlayStation make a handheld console? | Opinion

GamesIndustry.biz

As the ninth generation enters mid-life, the rumour mill has started again on what new console hardware will look like. If there is one thing the video game industry does very well, that is jumping on trends, especially if plenty of money could be made. This time it’s all about gaming mobility. Reports have come out that both Microsoft and Sony are courting console handhelds as the next best thing.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

When you live in a country that houses twenty percent of the entire worlds population, yet hardly see a genuine and honest representation of that country in video games, its time to take matters into your own hands. And thats precisely what Shalin Shodhan is doing with his studio, Masala Games. In the outlandish adventure game Detective Dotson , modern-day India plays an equally significant role as the titular hero.

Pixel 104
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Hothead Games has shut down after almost 20 years

Game Developer

The Canadian studio has filed for bankruptcy after failing to secure publishing deals.

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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine? For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013.

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[From the industry] Electronic Arts Opens Up 23 More Accessibility Patents for Wider Use and Open-Sources Photosensitivity Analysis Plugin

Game Development News

This is a press release posted in addition to our usual editorial content.

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Rust Powered Bevy Game Engine Release 0.15

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include: Key Links Bevy Homepage Bevy 0.15 Release Notes GitHub Repository Bevy Discord You can learn more about the Bevy 0.15 release in […] The post Rust Powered Bevy Game Engine Release 0.15 appeared first on GameFromScratch.com.

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Climbing to the C-Suite: Insights from Mission One's Gerard Miles

Deconstructor of Fun

New year, new exciting job opportunities? Or maybe its time for a fresh perspective on your career? Also, did you know that staying in a role for 3 to 5 years can often do more for your career than hopping between shiny new opportunities every couple of years? Longevity allows you to showcase your ability to create meaningful impact, develop deep expertise, and build a legacyqualities that are highly prized in C-level executives.

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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.

Dev 104
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15 percent of Steam users played 2024's game releases

Game Developer

Most Steam players devoted their playtime to games from nearly a decade ago instead of titles released in 2024.

Games 324
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. I went to BlenderMarket to check out any car assets I could use, and I found a nice City asset. My idea is for the car to drive around the city.

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Reduced pricing in 22 AWS Regions for Amazon GameLift

AWS Games

Amazon GameLift is a fully managed game server hosting solution designed to simplify the deployment, operation, and scaling of multiplayer game servers. With Amazon GameLift, game developers can focus on creating immersive player experiences while offloading the complexity of managing infrastructure. It provides global scalability, high performance, and cost efficiency, making it an ideal choice for studios looking to deliver seamless online gaming experiences without the operational overhead.

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EA Pledges 23 Patents and Open-Source Tech

Game From Scratch

GameFromScratch.com EA Pledges 23 Patents and Open-Source Tech This week EA announced they were adding 23 patents to their accessibility patent pledge. In addition, they released a new open-source project, the IRIS Unreal Engine plugin which can be used to detect photosensitivity moments in games. This plugin is built upon the already open source IRIS library and is […] The post EA Pledges 23 Patents and Open-Source Tech appeared first on GameFromScratch.com.

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Tencent and Guillemot Brothers' Ubisoft buyout reportedly held up by dispute over control

GamesIndustry.biz

Ubisoft's two biggest shareholders continue to discuss a potential buyout that would take the Assassin's Creed publisher private, but a new report suggests there is disagreement over control of the business going forward.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Ascent of Ashes , the upcoming colony sim by Vivid Storm Interactive , has been delayed to early next year. While addressing player feedback certainly plays a role in the delay, the migration from Unity to Godot is an even more significant factor. Godot doesn’t feel quite as chaotic as Unity did at times. German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021.

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IGN, GamesIndustry.biz, and Humble losing talent to soft layoffs

Game Developer

Media conglomerate Ziff Davis has been asking employees to jump ship.

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How Games Retain Players Using Risk and Reward

Game Wisdom

How Games Retain Players Using Risk and Reward Josh Bycer josh@game-wisdom.com Gaming is all about taking calculated risks and aiming for big rewards. Whether its a dragons lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward … The post How Games Retain Players Using Risk and Reward appeared first on Game Wisdom.

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MCV/DEVELOP’s 30 Under 30 2024

Game Development News

This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer

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SDL 3 – Hits Stable ABI Release

Game From Scratch

GameFromScratch.com SDL 3 – Hits Stable ABI Release SDL, or the Simple DirectMedia Layer is one of the most popular game development frameworks, used to make hundreds of successful games (such as Angry Birds) as well as powering dozens of Valve/Source games. SDL 3 is on the horizon with a major milestone being recently hit, a stable ABI […] The post SDL 3 – Hits Stable ABI Release appeared first on GameFromScratch.com.

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Why Raphaël Colantonio's next game is and isn't like Dishonored

GamesIndustry.biz

Raphaël Colantonio and his team at Wolfeye Studios haven't revealed much about their second game. A few teaser images have been released, and the briefest glimpse of gameplay was shared on social media, but the game remains a mystery beyond that.

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Only a handful of studios in Slovakia generate the lion share of game revenues

PreMortem.Games

Top image: The House of Tesla by Blue Brain Games This year the Slovakian games industry is expected to generate an estimated €70.3 million in turnover, slightly up from €70.1 million in 2023, but a long way removed from the pandemic-induced highs of 2021 and 2022 (€80 million and €77.1 million respectively). The fact that the top 10% of companies in Slovakia are responsible for 83.5% of all revenues is a strong indication that the industry is still unbalanced.

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Future Publishing signs content partnership with OpenAI

Game Developer

The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.

Content 324
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What is the benefit of mechanics that give the winning side advantages that help them win more, such as COD poweups?

Ask a Game Dev

ALT COD's Killstreak rewards are exciting, memorable, and (generally) difficult to obtain. They're similar to, for example, randomly-determined critical hits that deal additional damage or dizzying your opponent in fighting games. Statistically speaking, the killstreak rewards are designed so they won't greatly affect overall game results, but they're really cool to activate and the players engaging with them have a lot of fun.

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Year 11 of the Cogmind

Grid Sage Games

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (large

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Godot 4.4 Gets Native Jolt Physics Support

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Native Jolt Physics Support With the just released Godot 4.4 Dev7 release, there has been a major change to the Godot physics engine. Previously implemented as a module only, integration of the Jolt Physics Engine is now directly in the game engine. Details from the Godot dev7 release: Ever since its inception in late […] The post Godot 4.4 Gets Native Jolt Physics Support appeared first on GameFromScratch.com.

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New report claims gamers spend more time watching videos about gaming than playing games

GamesIndustry.biz

Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves.

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The Art and Design of the Night is Grey

Game Wisdom

The Art and Design of the Night is Grey Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this cast, I was joined by Andre Broa and Tiago Fragoso from Whalestork Interactive to discuss the release of the Night is Grey. We talked about developing the gameplay, art, and story for the game. Steam … The post The Art and Design of the Night is Grey appeared first on Game Wisdom.

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