October, 2016

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Knowing Your Audience

Brand Game Development

If there’s one piece of business advice I’d like to shout to the heavens, it would be “know your audience!” There are three parts to this: knowing your target audience, knowing your actual audience, and being able to tell where the two are different. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Indy 130
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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! What does it mean? That the Asset Lib frontend is now officially public and that the community can start using it extensively. It is still in development , but we have a pretty solid base that should allow you to create your account, submit and update your assets - as well of course as seeing the existing assets in the library.

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Is your baby ugly? We took ours out to find out.

Rindoku

Showing your game to strangers for the first time can be a little nerve wracking. After months of toiling in a secluded attic, the last weeks of which were particularly grueling, we finally took Second Hand to its first public showings: first to Dev-Play in Bucharest and shortly thereafter to Clujotronic in our very own Cluj. It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch!

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Sirlin on Game Design, Ep 17: Shipping Kickstarters On Time

Sirlin

Kickstarters projects are notoriously late. I give advice on how to ship your Kickstarter project on time. I've shipped 5 out of 5 Kickstarters on time, so it's time to share the best practices of how you can do that too. Learn about how complete your board game should be before you take it to Kickstarter, about the "magic word," and about shipping shipping shipping!

Join the IGDA Community
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Find Your Destination by Making Wrong Turns

Brand Game Development

Game development is a notoriously iterative process. Your final game will bear little resemblance to your first draft. The best way to make a good game is to play-test it to death, hammering out all the inconsistencies and problems. This is incredibly time-consuming and disheartening. Don’t let it bother you. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
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Why do we play games?

Brand Game Development

Gaming is a mysterious hobby, isn’t it? In a world of so many opportunities (and distractions), what draws us to the gaming table week after week? To tell you the truth, I don’t really know! I have, however, gazed at my navel for long enough to come up with some fun theories. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 100
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Introduction. As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments from potential users evaluating Godot is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. For Godot 3.0 (our upcoming release) we are working hard to change this. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader e

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