September, 2018

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How to Keep up Your Board Game Kickstarter’s Timeline after the Campaign

Brand Game Development

You’ve spent months, if not years, leading up to your Kickstarter campaign. You’ve spent tons of time and effort on brainstorming, developing, testing, marketing, networking, and campaigning. When your Kickstarter successfully funded, it seemed like the apotheosis of your board game career. But with great money, comes great responsibility… Need help on your board game?

Games 130
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Telltale Games died because it stopped moving forward

Game Writing Blog

Telltale Games died because it stopped moving forward : Pour one out for Telltale. We praise their work in “Slay the Dragon,” and we hate to see a story-game-focused company fold like this, but we found Kuchera’s to be a fair assessment.

Games 52
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Godot gets a new FileSystem dock for 3.1

Mircosoft Game Dev

Before anything else, we would like to thank our long-time sponsor Gamblify for having donated this new feature to the community. Their involvement and their constant support to make this engine better are deeply appreciated. For the upcoming 3.1 release, Godot gets a brand new FileSystem dock. Files, not only folders, are now displayed directly in the tree view : This new display, which can be switched with the older one with a button on the top of the dock, avoids splitting the dock in two are

Texture 52
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Job Opening

Grumpy Gamer

I have a (paid) art job opening for my side project. I'm not going to say much about the game other than what I'm looking for in an artist. Think of it as a puzzle. I'm looking for a great 2D pixel tile artist. You need to have experience building tiles sheets for a tile-based game, I would prefer it if you've worked on a released game, but if haven't and your art is just a hobby and you're really good, that's OK.

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Heat Signature’s Space Birthday Update Is Live!

Tom Francis

Heat Signature is one Space Year old today! To celebrate, we’ve released a big free update we’ve been working on for five months, with over 20 features – including our own twist on a Daily Challenge. Click through for details on each: Character Traits. 7 New Hazards. Glory Missions & Clients. Upgraded AI & Reworked Alarms. Player Story Trading Cards.

AI 40
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How to Keep Up Your Board Game Kickstarter’s Momentum with Stretch Goals

Brand Game Development

Stretch goals! Everybody who goes to Kickstarter with hopes of publishing their board game desires to not only fund, but to achieve many stretch goals. After all, doing so means you make more money and your game ends up in more people’s hands! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130

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Fulfill Your Board Game Kickstarter: Sending Products Outside the USA

Brand Game Development

Heads up: this fulfillment article assumes you live in the USA. Even if you don’t, it’s still helpful – but it’s not as specific to your needs. Fulfillment is one of the trickiest parts of any board game Kickstarter. It requires your inventory being sent from your manufacturer via freight shipping agencies through customs agents to warehouses and finally to your customers.

Games 130
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Welcoming our new gold sponsor: ImageCampus

Mircosoft Game Dev

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus , an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and videogames. They are one of the pioneers in the region regarding videogame related careers and constantly supply a large portion of the Argentine industry (one of the largest in South America) with professionals, allowing it to keep growing at a rapid pace.

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

Make some noise for Godot 3.1! Simplex noise generation has just landed in Godot 3.1! This noise generation algorithm, originally invented by Ken Perlin, is fast and has really good results but it is still encumbered by some patents. That's why Godot will use OpenSimplex noise, a public domain and unencumbered alternative. Applications. Simplex noise, like any other type of noise, is especially useful in two areas of game development: procedural generation and visual effects.

Texture 52
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Hero wanted! (3.1 version)

Mircosoft Game Dev

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance! Like every time we release an alpha, many issues were tagged as "Hero Wanted" and include a description of how they could be fixed. You can take a stab at them and create a pull request with the fix.

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MISSING

Grumpy Gamer

This is a good video. But, for the record. I hate the term onboarding. I'm not against the concept. I just hate the word.