September, 2021

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. For the development of Math it Right 3D Adventure I’ve used the following Unity packages.

Asset 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Well hello there, gorgeous creature! We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! If you're new 'round these parts, let us help you get properly acquainted. This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.

Dev 52
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Release candidate: Godot 3.3.4 RC 1

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then.

Bug 52
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Database System in Unity using Resources and ScriptableObjects

The Knights of Unity

Introduction. Oftentimes, we ask ourselves the question, how do we want to store data in Unity? There is a high probability that you wanted to create a database and make it editable with ease for either a developer or a designer. There are a lot of ways of dealing with this problem, but the way we want to tackle this today is the most friendly from a Unity design perspective.

Data 52
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Movie Monday: Legally Blonde 2

Game Industry News

Hey all I’m back with the sequel to the movie I covered last time. It’s Legally Blonde 2! Plot: The plot is incredibly bad, with Elle travelling to D.C. to lobby for Dog’s Rights, because her chihuahua’s mother, Bruiser, is being experimented on. Honestly this is easily one of the worst sequels I’ve ever seen. Casting: Reese Witherspoon is once again Elle, and we see some familiar faces from the previous movie.

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Cryptocurrency, NFTs and pay-to-earn: the new world or a gigantic Ponzi scam?

Gamesbrief

Twice in my career, I have been at the forefront of massive change. In 2000 , I was an Internet analyst at Deutsche Bank advising middle-aged men (and they were all men) on how this new nerdy Internet thing was going to change the world. It was three months before the dotcom crash. Valuations were stratospheric. It was possible to believe, as I did, that the Internet was a fundamental change to how the world worked AND that the majority of stocks were overvalued.

More Trending

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Explore and Test Experimental Models for DLSS Research

Nvidia

Today, NVIDIA is enabling developers to explore and evaluate experimental AI models for Deep Learning Super Sampling (DLSS). Developers can download. Today, NVIDIA is enabling developers to explore and evaluate experimental AI models for Deep Learning Super Sampling (DLSS). Developers can download experimental Dynamic-link libraries (DLLs), test how the latest DLSS research enhances their games, and provide feedback for future improvements.

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Introducing GDNative's successor, GDExtension

Mircosoft Game Dev

In the past month, the team has been hard at work introducing the new native extensions system for Godot 4.0. GDExtension is a new implementation of the GDNative layer that allows the creation of compiled plugins for the engine. At its core, GDExtension is a C API that enables registration of classes implemented within a dynamic library. This allows dynamic libraries to be used by Godot in a way that is much better integrated than its predecessor, GDNative.

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Being Right Is Just the Beginning

Sky Betting and Gaming Technology

On the 8th September I was very grateful to have the opportunity to speak at my local security/hacker conference DC151 in Leeds. In the talk I lamented my lack of drive in pursuing purely technical content any more (there’s plenty of that in my old blog ) instead reflecting my current career arc and giving a talk on “boring management stuff”, as I prefaced.

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TNT: Master of Ragnarok Volume 01 by Takayama Seiichi

Game Industry News

Hey all I’m back with yet another Light Novel series for this week’s Translation Necessary Thursday. It’s Master of Ragnarok Volume 01 by Takayama Seiichi! Plot: The plot is an Isekai series where a student from Modern Japan gets transported into a world set in the bronze ages. He takes tactics learned from great minds of Earth and uses them to help the people who accidentally brought him into the world to live and prosper.

Fantasy 52
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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. And a good ranking in the App/Play store was considered the success of the app. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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Why you should love James Gunn

Filmustage

Let's be honest, regardless of how you feel about the Marvel Cinematic Universe, it's already an iconic pop-culture phenomenon that has brought millions of people to their screens. We believe that much of the success of this film universe has been thanks to the "Guardians of the Galaxy" dylogy and director James Gunn in particular. Plus, we've only recently seen the director's most recent film: " Suicide Squad" - and we wondered how Gunn's life and career unfolded before "Guardians of the Galaxy

Film 52
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Here's How You Capitalize From the Apple vs. Epic Court Ruling

Deconstructor of Fun

While it’s fun and entertaining to follow Epic’s crusade on Apple, I think it’s equally important to discuss how these court battles impact tens of thousands of game developers around the World. To discuss the first court rulings from the perspective of a mobile game publisher I sat down with non-other than the powerful Eric Seufert from Mobile Dev Memo and the extremely knowledgeable Chris Hewish , President of Xsolla.

Dev 52
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Multiplayer in Godot 4.0: RPC syntax, channels, ordering

Mircosoft Game Dev

Howdy Godotters! Time for another update on Godot 4.0's multiplayer networking. We have been really busy working on the foundation of the networking and multiplayer classes lately, and there are quite a few new features to talk about. In this post, we'll start by showing some of the new RPC syntax and features. See other articles in this Godot 4.0 networking series: Multiplayer in Godot 4.0: On servers, RSETs and state updates.

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Designer Notes #59: Andy Schatz – Part 1

Designer Notes

In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima ’s virtues, why no one was ever able to rip-off The Sims , and why we both hate click-the-stick. Games discussed: Ultima series, Minecraft , Halo , X-COM , Star Trek: Hidden Evil , Whacked!

Agent 52
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Anime Sunday: Most Anticipated Fall 2021 Anime

Game Industry News

Hey all I’m back with a look ahead for this week’s Anime Sunday. It’s my Most Anticipated Fall 2021 Anime! Banished Slow Life: This is an adaptation of a series I read the first Web Novel volume of years back. It was pretty fun from what I could remember and so I’m looking forward to watching this very laid back series. Shinka no Mi: This is yet another Light Novel series that was pretty fun to read as a Web Novel years ago, but I haven’t read recently because IR

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SFS2X memory settings and garbage collection (part 2)

Smart Fox Server

In our previous chapter we have talked about the JVM memory configuration: when to use the defaults and when it might be necessary to fine tune the settings. We also touched on potential side effects of manual tuning and how it can sometimes backfire, for example, forcing the Garbage Collector (GC) to work harder. In the second part of this series we are taking a look at the different Garbage Collectors available, which is the best for a specific use case, and when it’s useful to switch to

Writing 52
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Future Monetization Trends that Revolutionize the Mobile Game Apps

Big Games

Mobile gaming has come a long way and now it is one of the most profitable and popular gaming platforms. This has resulted in various transformation in the game’s monetization, therefore the mobile game developers have a range of options in monetization than ever before. . Those developers who traditionally rely on the in-app purchases have moved on to the advertisements and the app bidders are seeing an increase in the revenue by reducing their dependency on waterfall optimization.

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MoM Dev Diary #4 October 2021

Muha Games

The inhabitants of Arcanus and Myrror While the contest for the elusive Master of Magic is fought with great spells and ultimate wizard power, it is still all built on the sweat of the little folk down below, or so they tell you. You may be an ever powerful mage,… Continue reading.

Dev 52
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Patreon Update! (Kickstarter Latecomers, Welcome!)

Yotes Games

Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype ? We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. ? Join in on the journey (or maybe just grab yourself a T-Shirt on the house) on our Patreon.

Studios 52
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DEVLOG#5: Shoot 'n' Run

Mnenad

In the 5th devlog episode our mecha learns to shoot and run (animation). watch on YouTube. Watch the development of an indie game and be a part of it! In this episode our mech learns to run, aim and shoot. KABOOM! 🔫   🌟🌟🌟🌟🌟 Let's have a chat: Discord. Twitter. Instagram.   🌟🌟🌟🌟🌟 Download Countryball Potato Mayhem for free: AppStore (iOS).

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Do not make these mistakes | Game engine Development

Harold Serrano

Hey guys, I'm going to be sharing eight mistakes you should avoid during the development of your game engine. 0:00 Intro. 1:28 Do not work in isolation. 4:38 Do not try to make the perfect game engine. 7:53 Do not over-complicate your game engine architecture. 10:24 Do not code in front of your computer. 13:05 Do not compare your game engine to others. 15:38 Avoid adding fluff to your game engine. 17:49 Have a game genre in mind for your game engine. 20:38 Don't ignore documenting your game engi

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Las Vegas On the Edge of Apocalypse

The Bottom Feeder

The view from the bed in our hotel room. The magic glowy pyramid is in front. Behind that is the tacky fantasy castle. Behind that, as you would expect, is the New York City skyline. All is as it should be. To celebrate not being killed by the Plague yet, my family visited Las Vegas in June. You are now allowed to go there. Las Vegas has one awesome selling point in this age of quarantine: It is not inside your house.

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Tips that Will Guide You to Build Successful iPad Game Development

Big Games

The mobile game industry is challenging at the same time it is the most rewarding industry that has abundant opportunities for the developers. Many of the game development companies have made incredible games, however, there are few games that haven’t made it in the market. . When the opinion about the future of the game is high, few helpful tips can surely increase the success rate of the game in the App Store. .

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Secrets to Successful Cross-Promotion

Deconstructor of Fun

Cross-promotion has always been an essential part of any publisher’s marketing strategy to help grow newly launched games while maintaining users in their portfolio. But it’s really during the last year or so when cross-promotion has been elevated from an auxiliary component of your marketing mix to a vital element of a publisher’s growth strategy. The sudden rise of the weight companies put on cross-promotion is of course due to the IDFA deprecation that has to some extent further accelerated c

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Announcing Latest Nsight Graphics 2021.4 – Download Now

Nvidia

Nsight Graphics 2021.4 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup, to. Nsight Graphics 2021.4 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup, to solving nasty bugs, to providing deep insight into how applications use the GPU for better performance, Nsight Graphics is the ultimate tool.

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Retro Game Friday: RayForce

Game Industry News

Hey all I’m back with another very classic game for this week’s Retro Game Friday. It’s RayForce! Plot: This game had a plot, something that surprises me, though considering it’s a post-apocalyptic story I probably wouldn’t have remembered it even if I had learned it way back when. Since I played it in the Arcade when I was a kid I don’t remember seeing any plot screen.

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Is it a waste of time to develop a game engine?

Harold Serrano

In this live stream, I share everything I've gained from developing a game engine. For your convenience, here are the main points: Timestamp: 0:00 Intro. 2:20 I have become a better engineer. 4:20 I learned the value of perseverance. 6:00 I learned that my worst enemy is my own mind. 7:11 I was able to increase my social presence. 8:17 I was able to create create a community. 9:55 I have found inner peace.

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Terry Gilliam: how to create surrealism in cinema

Filmustage

Unfortunately, many people undeservedly forget the name of director Terry Gilliam. This is unfair, because you can't imagine the history of cinema without such classics as The "Fisher King" , "Twelve Monkeys" or "Fear and Loathing in Las Vegas". As one of the most unconventional directors, Terry Gilliam brought a bold form of surrealism to Hollywood and unconventionally raised the meaning of life.

Film 52
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A Guide to Develop Best Casino Game Apps

Big Games

With the popularity of mobile game apps, game companies and developers are looking for a niche genre that stands out in the global market. In that case, with potential growth and platform expansion, casino game apps seem to be the best option. Simply developing a game app is not important, but the app should attract the players to play the game. There is a ‘n’ number of casino game apps available in the market, so for your app to stand out from the competition is to have unique elements that di

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Battle Gem Ponies Kickstarter: COMPLETE!! ?? (138% Funded!)

Yotes Games

The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! See More ».

Games 52
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Ray Tracing Gems II Available Today in Hardcover

Nvidia

Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a. Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a physical medium, we recommend purchasing a copy for your home library, while also downloading the free PDF version for easy digital access on the go.

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I, Excretus: That’s One Way to Rig a Score

Game Industry News

HERE THERE BE SPOILERS. Nothing unifies Mariner and Captain Freeman as readily as a common enemy, and this week we certainly get that in “ I, Excretus ,” which ostensibly pits the Lower Deckers against the bridge crew to test their competence. The episode’s twist doesn’t come as much of a surprise for anyone who’s seen “ Bem ,” the TAS episode that gave us the Pandronians in 1974, but seeing Mariner and Freeman once again join forces is always satisfying.

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Five Misconceptions holding you back - Game Engine Dev

Harold Serrano

In this video, I will talk about five misconceptions that you may have and that may be holding you back from developing your own game engine. Thanks for watching.