November, 2021

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Unity Raycast Commands: A New Era

The GameDev Guru

Learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale

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Video Game Tuesday: A Year Later Next-Gen Consoles

Game Industry News

Hey all I’m back with a series of questions I’d love to get answered down below in the comment section for this week’s Video Game Tuesday. It’s about A Year Later Next-Gen Consoles! So first off my question is this, have you been able to acquire a next gen console despite all the craziness of the last year and a half due to COVID?

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AWS Launches First NVIDIA GPU-Accelerated Graviton-Based Instance with Amazon EC2 G5g

Nvidia

Today at AWS re:Invent 2021, AWS announced the general availability of Amazon EC2 G5g instances—bringing the first NVIDIA GPU-accelerated Arm-based instance. Today at AWS re:Invent 2021, AWS announced the general availability of Amazon EC2 G5g instances—bringing the first NVIDIA GPU-accelerated Arm-based instance to the AWS cloud. The new EC2 G5g instance features AWS Graviton2 processors, based on the 64-bit Arm Neoverse cores, and NVIDIA T4G Tensor Core GPUs, enhanced for graphics-intensive ap

Mobile 52
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Battle Gem Ponies (DevLog #3): Combat Update & Crowdfunding Surveys!

Yotes Games

The 3rd Devlog summing up October's Development progress has been up for a while now, and marks the moment of "getting the hang of this verbal video update" stuff. Check it out if you haven't yet and see how the game's coming along!

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Essential camera movements - explained

Filmustage

Most recently, we dived with you into the theory of camerawork, exploring all the basic frame sizes, what they are used for by filmmakers and what they say on a visual level. This week we continue to tell you about the main and essential camerawork techniques, without which no film can be imagined. As you understand, every scene in a film consists of several or maybe many shots, each of which is meant to move the story of the film.

Film 52
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Godot 3.4 was released earlier this month, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we usually provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our re

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Retro Game Friday: Metal Slug 2

Game Industry News

Hey all I’m back with the sequel to the game I covered last time for this week’s Retro Game Friday. It’s Metal Slug 2! Plot: The plot is pretty much a direct continuation of the nonesense that was the first game’s plot. With Rossi and Roving once again sent against a group aiming at world domination. Honestly it’s so stereotypical that it’s nothing really noteworthy.

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Web 3.0: from cynicism to evangelism

Gamesbrief

I am continuing my quest to understand this third major transition in the technology / games markets in my career (first: the Internet; second: free-to-play; now: the blockchain). I feared that I didn’t or couldn’t understand. Spending time at the Develop conference helped me a lot. I had feared I was no longer smart. I’ve realised I never was. You get smarter by spending time talking to smart, well-informed or just “in-the-market” people at conferences, meetings and events.

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MoM Dev Diary #5 November 2021

Muha Games

Q&A Time We’ve asked our community on Discord to put forward some burning questions and we’ve attempted to answer them all the best we can at this point in development. Please note I may have paraphrased some of the questions, especially when there were several that asked the same thing.… Continue reading.

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Wes Anderson: recreating theatre in cinema

Filmustage

Sometimes you feel like watching a film with a cozy atmosphere. And that's where Wes Anderson's films are ideal, because he's the only director who's been able to recreate a unique theatrical style in cinema. His worlds are both puppet-like and frighteningly realistic, which makes his work very interesting to watch and analyse. Plus, the director's new film, ''French Dispatch'' , is currently in cinemas, so there's no better time to immerse yourself in Wes Andreeson's particular directorial styl

Film 52
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Designer Notes #61: Chet Faliszek

Designer Notes

In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021.

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The "KISS" Command Pattern for Unity

The GameDev Guru

Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!

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Movie Monday: Rush Hour 2

Game Industry News

Hey all I’m back with yet another Jackie Chan film for this week’s Movie Monday. It’s Rush Hour 2! Plot: This is obviously a continuation of the previous entry. It’s not the greatest plot, but it wasn’t terrible either. Casting: The cast this time around is okay, though obvious Chris Tucker and Jackie Chan are the stars of the show still and really take most of the spotlight.

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7000 Signatures later.

Grumpy Gamer

Last month I finally got done signing over 7000 cards for the Limited Run Games physical release of Monkey Island. They asked if I would hand sign cards to go in the boxes. Sure, how many can that be? 500? 800? Nope. They had over 7000 preorders and I signed every one of those cards. If you bought one of the LRG Monkey Island boxes you won't get a Certificate of Authenticity with a crappy machine printed signature.

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Using Javascript and HTML canvas to make Animated Interactive Backgrounds

Game Development

What is a canvas? A canvas is similar to a real life physical canvas used by painters. It is basically a space that can be used to draw on. Unlike a real canvas an HTML canvas can have the image data added and removed with ease. Canvases are usually used when you want to have some form of interaction with the user or you want the users computer to do all the computation instead of the server.

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The phenomenon of VR games

Played with Fire

There was a moment of chaos. The liquid before Dan’s eyes clouded suddenly white, and formless sounds buzzed. He moved to tear the device from his head, but emerging forms in the mistiness caught his interest. Giant things were writhing there Pygmalion’s Spectacles, Stanley G. Weinbaum. Do you know the novel entitled Pygmalion’s Spectacles, written by Stanley G.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

Written by Ethan Levy , Executive producer at N3TWORK, who is building his first blockchain game. Ethan is always looking for worthy, free-to-play mobile games for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. Thoughts and opinions are his own and do not express those of his employer. This post is sponsored by Xsolla. If you’re interested in growing your business on mobile and beyond, look no further.

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Announcing the 2021 Godot games showreel!

Mircosoft Game Dev

The Godot games showreel for 2021 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not an exception, as we had had a record submission amount (over 300). This time, several core contributors had to take the work of ranking them to decide which would make up the final reel.

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TNT: Monster Tamer Volume 01 by Higure Minto

Game Industry News

Hey all I’m back with a look at the Light Novel version of a series I covered years back for this week’s Translation Necessary Thursday. It’s Monster Tamer Volume 01 by Higure Minto! Plot: The plot is still fairly dark, with the main characters witnessing some really despicable acts. That said this first entry is about the same as what I covered years back, which isn’t what I was expecting when I read this.

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Optimize Ray Tracing with NVIDIA Nsight Graphics 2021.5 Featuring Windows 11 Support

Nvidia

Today, NVIDIA announced Nsight Graphics 2021.5, the latest release, which supports Direct3D (11, 12, and DXR), Vulkan (1.2, NV Vulkan Ray Tracing Extension), Today, NVIDIA announced Nsight Graphics 2021.5, the latest release, which supports Direct3D (11, 12, and DXR), Vulkan (1.2, NV Vulkan Ray Tracing Extension), OpenGL, OpenVR, and the Oculus SDK.

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Game Design Idea, how to generate catchy level names for your game?

Jaunty Bear Games

This week I was looking for ways to describes the levels in the game, a meaningful and catchy approach, somewhat more meaty than a classic level 1, level 1-1, world 1 etc. And I ended up playing with a website providing Super Mario Maker Level Name generator on Perchance, a website dedicated to generate random text. There was a lot of fun entries and that inspired some of the level names.

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6 Years of Indie Game Development - and what I've learned from it [part 1/2]

Mnenad

watch on YouTube.   This video is a summary of the first three out of six years I've been making games as a part-time solo indie game developer. You'll see my first project ever created and little game dev success stories - as well as cringe moments and deep failures you can learn from!  Have fun! 🌟🌟🌟🌟🌟 Download Countryball Potato Mayhem for free: AppStore   Google Play.

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Tiny Player for Mac 1.6.0

Catnip Games

I’m happy to announce Tiny Player for Mac version 1.6.0. The headline feature of this release is Quick search. Here’s how it works: Open Preferences → Library and add your music folder(s). Files are not copied anywhere or modified. Press ⌘F to open the search box and start typing. Drag, drop, boom. As always, if you like the app, you can buy me a coffee.

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Godot Engine receives $100,000 donation from OP Games

Mircosoft Game Dev

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine. As mentioned in their announcement , OP Games is also similarly supporting the open source game development tools Blender and Phaser , and the source available Defold engine.

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Anime Sunday: Finest Assassin Episode 01 Impressions

Game Industry News

Hey all I’m back with a new series that premiered in this latest season of Fall 2021 for this week’s Anime Sunday. It’s my Finest Assassin Episode 01 Impressions! Plot: The plot is pretty intense, it opens with a scene of human trafficking that gets derailed as our main characters decide to derail it by killing the organizer of the event.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and. Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX).

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How the "Squid Game" showed the world the true face of capitalism

Filmustage

Yes, yes, yes we've all just started to move on from the worldwide hit the "Squid Game" , but that doesn't make the phenomenon of its popularity any less interesting. Today, we want to reflect on exactly why the "Squid Game" has become Netflix's most popular series. The "Battle Royale" phenomenon Here we want to start from afar. The director and writer of the series, Hwang Dong-hyeok , noticed 10 years ago that the concept of survival in death games was very popular among manga and anime, so he

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I'm tired of dystopia fiction

Grumpy Gamer

Yes, I'm tired of dystopia fiction. A sentiment I probably didn't need to repeat because it's in the title, but I really am. Nothing points this out more to me than Star Trek. In a Star Trek vs. Star Wars internet argument I am firmly in the Star Trek camp and this is with eight years of working at The Death Star Lucasfilm (I kid, working at Lucasfilm was magical but I'm still a Star Trek person).

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Gradients in linear space aren't better

The Astronauts

People smarter than me have already said it (Bart Wronski on twitter), but here’s my take in a blog post form too. (blog posts? is this 2005, grandpa?!) When you want “a gradient”, interpolating colors directly in sRGB space does have a lot of situations where “it looks wrong” However, interpolating them in “linear sRGB” is not necessarily better!

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Announcing GoGodotJam 2!

Mircosoft Game Dev

After five months from the first GoGodotJam , the event is back! GoGodotJam is a month-long festival ending with a game jam. During the event, you can expect tutorials and interviews with Godot creators on a daily basis. This time, the event is also organizing a fundraiser , in which 50% of the proceeds should be donated to Godot! The GoGodotJam started on the first of November and will continue through the month until December 5.

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Video Game Tuesday: Movie Adaptations

Game Industry News

Hey all I’m back with a question for you dear readers for this week’s Video Game Tuesday. It’s all about Movie Adaptations! Movie Adaptations?: Yeah, as I recently pointed out in my most recent Movie Monday column last week Movie Adaptations of games have historically been absolutely terrible. Super Mario Bros, the first movie adaptation, might have been a pioneer in terms of digital cinematography, but it failed utterly in the Box Office and has only recently become a “C

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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

We have been pursuing the creation of digital humans for years. Traditionally, digital humans have been widely used in media and entertainment, from video game. We have been pursuing the creation of digital humans for years. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies.

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ToDiGRA special issue on “Teaching Games: Pedagogical Approaches”

Jesper Juul

For your theoretical traversal: Transactions of the Digital Games Research Association (ToDiGRA) special issue on “Teaching Games: Pedagogical Approaches” Table of Contents. Introduction. Clara Fernández-Vara. PDF. Infrastructures of Play: Labor, Materiality, and Videogame Education. Jeff Watson. PDF. TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media.

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How to make your own game engine

Grumpy Gamer

At first I was going to just copy/paste his article and call it my own then I realized that is kind of a dick move. How to make your own game engine (and why) by Tyler Glaiel. Well worth a read. In my 35+ year career in games I've never used an off the shelf game engine. Starting with SCUMM I've always build my own. I love the power and the freedom.