December, 2021

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Shader Variant Stripping — Get Rid of That Performance Waste!

The GameDev Guru

Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.

Shaders 130
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Battle Gem Ponies (DevLog #4): Hotfix TARTARUS!

Yotes Games

Newest Devlog is now on YouTube! After chipping away at development tools and setup behind the scenes, the Yotes Games team is back with an (admittedly late) update on what we've been up to! In short, things like new scenery, a debugged overworld, and more videos breaking down specific mechanics can be expected as we charge full-speed ahead into the next year.

Debug 52
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The most badass Christmas movies - Filmustage edition

Filmustage

Hello, hello, there are only days left until the new year 2022, so we've put together a small list of the team's favorite and non-trivial New Year's Eve movies for you. Wrap up in a plaid, grab a cup of cocoa and get the New Year's Eve vibe going. Here we go! But before we dive into this journey, we want to remind you that the main idea of the blog is to bring love of art and try to inspire the shy guy sitting in the corner and keeping his creative ideas for himself to take a camera and impleme

Editing 52
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Network game architecture

That One Game Dev

In this post I explain a simple network architecture for a MMO game that will have a central server and room based matchmaking. The post Network game architecture appeared first on That One Game Dev.

Games 52
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Video Game Tuesday: Most Anticipated 2022 Games

Game Industry News

Hey all I’m back with a look at this upcoming year and it’s games for Video Game Tuesday. It’s my Most Anticipated 2022 Games! Hogwarts Legacy: I’ve always been a sucker for the Potter books, as I loved them as a kid and some of my fondest memories of travel was the road trips me and my dad took around the country listening to the books on tape/cd. Whether this can live up to the premise of delivering a full “Hogwarts” experience remains to be seen.

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Lego Report 7

Grumpy Gamer

Placing the last piece. And then disaster stuck while moving it. Most of the debris is still assembled large chucks, so it shouldn't take long to fix. I'm sure this happened to the real coliseum.

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Tiny Player for Mac 1.6.3

Catnip Games

Recently I had been getting reports that the playlist wasn’t saved properly but I couldn’t reproduce this error. I added tons of extra logging and asked people to send me log files. Here’s what I discovered: A database migration was failing while renaming a table column. …and it would happen only on macOS 10.14 or older. …because those systems include an older version of SQLite. …which doesn’t support renaming columns the way newer ones do. …and I

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From broken dreams - to script breakdown

Filmustage

Hi all, today we release the blog in a slightly unexpected format. This time we want to acquaint you with the backstory of how the idea of an AI-based script breakdown platform was born. Even the date is not a coincidence: on Christmas Eve we want to share with you an inspiring story that proves dreams do actually come true. Our guest today is Egor Dubrovsky, co-founder and CEO of Filmustage.com who wants to share his exciting story with the reader.

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VR on standby

Played with Fire

2022 is coming! The end of the year is usually a time for summaries and making big, exciting plans. We got a taste for it too! It’s been a good year for us, for many reasons. Did you know that our team has already increased three times since 2019? We’re constantly growing, hiring new people and developing. We look forward to more great people joining us in the coming year.

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Retro Game Friday: Soul Reaver 2

Game Industry News

Hey all I’m back with the sequel to a game I covered over three years ago for this week’s Retro Game Friday. It’s Soul Reaver 2! Plot: The plot is a direct continuation of the first Soul Reaver game, and it deals with time travel in a way that is fairly well handled. About as well as Time Travel can ever be handled at least. Frankly looking back this story was quite dark, and the fact that it ended so open-endedly may have helped shape my dislike of that particular story telling technique, altho

Fantasy 52
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Maintenance release: Godot 3.4.2

Mircosoft Game Dev

We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues that were fixed in the meantime. Godot 3.4.2 is a recommended upgrade for all Godot 3.4 and 3.4.1 users. For a detailed overview of the changes that 3.4.1 included and which are also part of this new release, please read the 3.4.1 release notes.

Pixel 52
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The living room is so beauty

SOVEREIGN MOON

Nullam imperdiet, sem at fringilla lobortis, sem nibh fringilla nibh, idae gravida mi purus sit amet erat. Ut dictum nisi massa.Maecenas id justo rhoncus, volutpat nunc sit amet, facilisiulum scelerisque dictum Maecenas id justo rhoncus, volutpat nunc sit amet, facilisis sem. Vestibulum scelerisque dictsap. I think it’s important people see themselves in film, but it’s even more important they see people they maybe don’t know as well.

Film 52
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new Quake map: "When There Were Wolves"

Radiator Blog

I made another Quake map, this time in collaboration with fellow mapper @mrtaufner for the 2021 Quake community Xmas Jam. Taufner handled the initial blockout and gameplay, while I did the art pass and tweaks. (With textures by Makkon as usual.) The collaboration here was ideal because I didn't feel like doing gameplay stuff, and Taufner didn't want to art pass, so we exchanged duties and took turns working on the level. the original blockout version of the first encounter, by MrTaufner Since 20

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Greetings, beautiful beings! Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. We're so glad you're here. If this is your first time joining us, welcome to the family! The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios.

Dev 52
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MoM Dev Diary #6 December 2021

Muha Games

Community month continued As a continuation from last week’s community led Q&A, I will talk a little about community feedback and how we try to balance it as we develop the remake. We’ll also share a few pictures of our own improvements and try to explain the process behind it… Continue reading.

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Movie Monday: I Robot

Game Industry News

Hey all I’m back with another action movie for this week’s Movie Monday. It’s I Robot! Plot: First off let me say that I really don’t like this movie, for multiple reasons. The main one is that this is clearly in the Dystopian genre and I hate that genre with a passion. But frankly the plot isn’t that great and takes the Three Rules of Robotics from Asimov and tries to make a summer blockbuster out of it.

Film 52
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Godot Engine receiving a new grant from Meta's Reality Labs

Mircosoft Game Dev

We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine. This renews Reality Labs' engagement to support the free and open source Godot game engine, after a first grant in December 2020. This grant will enable us to continue our efforts in providing a high quality, free and open source all-in-one solution for AR and VR applications.

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All you need for your work

SOVEREIGN MOON

Nullam imperdiet, sem at fringilla lobortis, sem nibh fringilla nibh, idae gravida mi purus sit amet erat. Ut dictum nisi massa.Maecenas id justo rhoncus, volutpat nunc sit amet, facilisiulum scelerisque dictum Maecenas id justo rhoncus, volutpat nunc sit amet, facilisis sem. Vestibulum scelerisque dictsap. I think it’s important people see themselves in film, but it’s even more important they see people they maybe don’t know as well.

Film 52
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Overgrowth Online Multiplayer Prototype

Wolffire Blog

Prototype. As a lot of you know, Overgrowth has been a beloved project for us at Wolfire and for the Wolfire community at large. The love for the game has never failed to humble us and we are so grateful for all the people who have played it. The continued enthusiasm for Overgrowth from the community and from us has pushed us to always try to make the game better and better wherever we can, and one thing we have wanted to implement into the game for a long time is the ability to play with friend

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

“Hell is other people.” - Jean-Paul Sartre This is the second part of my It Takes Two review. In the first part , I went on about the lack of family in video games and the danger of paying attention to critics. Now I'll talk about the actual game. TL;DR: It's really good. Play it. The Plot of It Takes Two It Takes Two tells the story of an unhappily married couple and their child who wants to keep them together.

Art 52
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Camera angles - explained

Filmustage

Hello friends. Without further ado, today we continue our series of informative blogs where we tell you about how movie is shot. If shot size and camera movement determine what we see in the frame, then perspective is how we see the object or subject in the frame. That's why it's so important to understand the means by which filmmakers achieve unique and expressive shots.

Film 52
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TNT: Amazing Village Building Volume 01 by Kuzu Shichio

Game Industry News

Hey all I’m back with another new series for this week’s Translation Necessary Thursday. It’s Amazing Village Building Volume 01 by Kuzu Shichio! Plot: Where Fushi no Kami is a heart-warming tale of a boy with memories of a past life determining to uplift society from the dark ages, Amazing Village Building is very different. The main character is a kid, who acts like one most of the time, and is gifted with the seemingly useless talent of “Village Building” instead of something spectacularly po

Build 52
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our release policy ).

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More green tree will more healthy

SOVEREIGN MOON

Nullam imperdiet, sem at fringilla lobortis, sem nibh fringilla nibh, idae gravida mi purus sit amet erat. Ut dictum nisi massa.Maecenas id justo rhoncus, volutpat nunc sit amet, facilisiulum scelerisque dictum Maecenas id justo rhoncus, volutpat nunc sit amet, facilisis sem. Vestibulum scelerisque dictsap. I think it’s important people see themselves in film, but it’s even more important they see people they maybe don’t know as well.

Film 52
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Value chains – A method for creating and balancing faucet-and-drain game economies

Lost Garden

INTRODUCTION The problem with picking up sticks Recently I was designing the harvesting and crafting system for our Animal Crossing-like game Cozy Grove when I ran into a problem: picking up a stick is not that fun. The core activities in a life sim are generally not full of mastery and depth. You chop trees. […].

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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

A really good, polished game that tries something different? Oooh! Let’s dig into this! My family just finished playing the hit co-op game It Takes Two. It's a two-player-only adventure through the mysteries of the human heart. I played it with my wife, and our teenager who was on hand to help us out when the game got too hard. It's a very fun game with very unusual writing, and it's extremely and deservedly popular.

Art 52
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Maps Between Maps, and DSFs

Grid Sage Games

I’ve described a few times (most recently when introducing Cargo Convoys ) how Cogmind’s world is divided into two primary types of maps: main areas and branches. There is technically a third category serving special purposes, one that after many years is once again growing as part of Beta 11. This other category is what I call “maps between maps,” essentially much smaller maps forming optional bridges between the regular maps.

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Anime Sunday: Banished Slow Life Episode 01 Impressions

Game Industry News

I’m back with another Fall 2021 series for this week’s Anime Sunday. It’s my Banished Slow Life Episode 01 Impressions! Plot: The plot is okay, it’s a fairly standard Fantasy story with the premise “Hero journey out and defeat the Demon King” story. What’s different about this is that it focuses on the self-exiled older brother of said Hero who after being berated by one of his annoying jerk of a party member decides to just leave and live in the boonies where he’s massively overpowered compared

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we usually provide maintenance releases for stable branches, focusing on bugfixing and preserving compatibility (see our release p

Tile 52
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Life style is your choice

SOVEREIGN MOON

Nullam imperdiet, sem at fringilla lobortis, sem nibh fringilla nibh, idae gravida mi purus sit amet erat. Ut dictum nisi massa.Maecenas id justo rhoncus, volutpat nunc sit amet, facilisiulum scelerisque dictum Maecenas id justo rhoncus, volutpat nunc sit amet, facilisis sem. Vestibulum scelerisque dictsap. I think it’s important people see themselves in film, but it’s even more important they see people they maybe don’t know as well.

Film 52
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Designer Notes #62: Josh Sawyer – Part 1

Designer Notes

In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale , Fallout: New Vegas , and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018.

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Building a hub world for your game that entertains

Jaunty Bear Games

Some parts of the game and levels may ring a bell. That’s probably because I’ve been greatly inspired by existing games in some areas. And for instance, Super Mario 3D World for which I played all the way through with my little boy. . Building a hub world. For instance the hub, the first gameplay experience. A hub gives structure. a more engaging way than a simple menu showing selectable levels.

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Battle Gem Ponies: Breakdown | Making Our Own RPG Combat Formula

Yotes Games

See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐ ( Making Our Own RPG Combat Formula ) The team has been slaving away on this one. Trying to level up the quality of our videos going forward!

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Bookish Wednesday: Jungle King Book 01 by Jack Porter

Game Industry News

Hey all I’m back with another new Survival Drama series. It’s Jungle King Book 01 by Jack Porter! Plot: This is honestly quite a bit like the Island Jumper series, and while the hints of there being something Supernatural are present like in that series, it’s much less overt and honestly could be explained as just sufficiently advanced technology or a wormhole, and I have yet to listen to the sequel just yet, though I’ve got it next up after I finish the current novel I’m listening to.