August, 2022

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"Pipeliness" Studios

The GameDev Guru

I still see this happen. "Pipeliness" studios many times I do consulting. In spite of having no pipelines of any kind, they still produce great games, engaging experiences, profitable apps. Only that they ship projects at a much higher cost than they could.

Studios 100
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The problem with making games for Mobiles.

Half Geek

Star Nomad 2 was released in 2016 on Google Play & iOS. It was updated often during the first year, fixing bugs, adding features players requested. I’ve changed the UI, the flight systems, the AI, etc, to improve it based on feedback where possible. The last major update was in 2019. Google Android 9 & 10 in particular, broke code back compatibility, the game would crash, a pretty major flaw.

Mobile 100
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Trending Sources

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Optimizing price and performance: How Dream11 gained up to 92% benefits using Amazon EBS gp3

AWS Games

With over 130 million users, Dream11 is the world’s largest fantasy sports platform offering fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, futsal, American football & baseball on it. Dream11 is the flagship brand of Dream Sports, India’s leading Sports Technology company, and has partnerships with several national and international sports bodies and cricketers.

Data 70
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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine.

Join the IGDA Community
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MCV / Develop’s 30 Under 30 2022

OPM Jobs

We’re proud to be partnering with MCV/Develop to bring you the 2022 30 Under 30 – this time with a live ceremony! Anyone working in the UK video game industry who remains under the age of 30 by December 31st 2022 is eligible for nomination, including developers, publishers, platform holders, retailers, distributors, media, and supporting jobs.

Retail 52
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The 2022 Everfree Demo has Arrived!!

Yotes Games

Come see the demo we spent the past year building from the ground up! ? The New Kickstarter Anniversary Demo is finally available on Itch.io! ? This here is the demo we just debuted at Everfree Northwest showing the brand new overworld and improved battle mechanics for the first time. Download the Demo!

Demo 52

More Trending

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Top Sessions for Game Developers at GTC 2022

Nvidia

Learn about the latest RTX and neural rendering technologies and how they are accelerating game development. Learn about the latest RTX and neural rendering technologies and how they are accelerating game development.

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The Advantages of PC Game Development

Starloop Studios

The gaming industry continues to grow year after year and proves to be one of the most popular forms of entertainment out there. It’s never been easier to find games to play due to their accessibility on consoles, mobile devices, and PC. Each platform has its own set of advantages and disadvantages, but PC [.].

PC 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience.

Shaders 53
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Music enthusiast and cinephile: Jim Jarmusch

Filmustage

Get your coffee and cigarettes ready, because we continue to delve into the world of auteur cinema. Today's piece is filled with music and boundless love of free art, which means we'll be talking about Jim Jarmusch. Say no more and let’s dive into the incredible world of his filmmaking. Disclaimer: our blog has no academic purpose behind it, because we are viewers just like you.

Film 52
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Is Microsoft buying Activision market share?

Gamesbrief

I’m spending some time getting back up to speed on the major players in the games sector as part of my increased involvement in Hiro Capital, and this chart in the Activision Blizzard annual report leaped out at me: Microsoft was less than 10% of Activision Blizzard’s revenue. Sony was more, and the two main mobile platforms were about 1/3 of the total.

Console 52
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Performance Taskforce Getting Yet Another Game Developer Hired

The GameDev Guru

I just got this inspiring email from Performance Taskforce member Sourav.

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Working with Lines and Patterns Brush Effects in Inkscape

2d Game Art Guru

Working with the Lines and Patterns Brush Effects in Inkscape. Inkscape Video tutorial. After creating a set of simple lines and pattern brushes for Affinity Designer, I decided to take them into Inkscape. It’s a great way to add additional details to your illustrations. The set of 20 brush patterns is available on my gumroad page and is FREE to use for your personal and commercial projects.

Editing 52
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D2 log 070 – Attack tokens

Catnip Games

It looks ridiculous when all enemies attack the player at once. And it’s frustrating. We need to globally throttle the attack rate. Inspired by this fascinating Doom talk , I implemented a token system. Before each attack, enemies must acquire a token for it. After the attack and some cooldown period, the token goes back into the “free” pool.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 15 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: C#: Merged.NET 6 support ( GH-64089 ).

Alpha 52
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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald.

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On the border between film and music: Damien Chazelle

Filmustage

Have you ever drawn an analogy between film and music? The question may seem silly, especially since cinema is a visual art, but we have a lot to share in this regard. Perhaps you should take a look at the work of Damien Chazelle because there is no more musical director who is so precisely and sensitively able to synchronize melody and image. And we're not talking about the simple juxtaposition of music that is in every film - we're talking about something more sensual and aesthetic.

Film 52
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Sci-fi 3D art for games: 4 main mistakes you should avoid

Moonmana

Creating a video game is not a simple task, it is a time and effort-consuming, and challenging process. It takes a team of developers, designers, 2D 3D artists, project managers, and producers to work hard to deliver a high-quality and lucrative game that will reach the top. As long as the gaming industry keeps expanding at high speed, the market gets highly competitive.

Art 52
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Designer Notes #69: Chris DeLay – Part 2

Designer Notes

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink , Darwinia , Defcon , and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.

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[FREE] Three sets of Vector Brushes for Affinity Designer

2d Game Art Guru

Free Vector Brush sets for Affinity Designer. Vector Brush sets for Affinity Designer [FREE Download]. I created a bunch of vector brush sets for Affinity Designer. These are Textured Intesity Brushes to be used in the Vector Persona of Affinity Designer. I wrote a tutorial on the creation of these a while back. They are easy to handle and in conjunction with the pressure curve rather versatile.

Texture 52
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No one Talks about the Stamina Bar in Farming Games?

Yobob Games

No one Talks about the Stamina Bar in Farming Games. What the Stamina Bar Does. The Stamina bar is often a secondary thing in gamers minds. It’s like, Oh, so my energy goes down if I use this. And they continue on with the game. So if you’re mining, you just have that stamina bar in the back of your mind as you carefully whack away the stones and your stamina drops down little by little.

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New paper applies predictive processing to “what is fun?”

Raph Koster

T his paper on “Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play” is very worth a read if you are interested in the frontiers of figuring out what “fun” is. Luckily for me, it doesn’t say I’ve been on the wrong track for decades. It does raise interesting questions given its framework — I’d love to see slot machines explained — though there is some stuff on affect that likely ties in.

AI 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: Add turbulence/noise for ParticlesMaterial ( GH-55387 ).

Alpha 52
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CHIEF PERKS OF CHOOSING 2D ART OUTSOURCING SERVICES

Moonmana

What does it take a game to become popular and therefore profitable? The market today is full of various options. Once users open the store, they get dazzled by such a wide range of offers. That is why it is crucial to make sure the game you are going to launch is bug-free as well as visually attractive. . Visual matters indeed! It is fair to say that any video game is a work of art.

Art 52
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What does inflation mean for the games industry?

Gamesbrief

I’ve recently been asked to think about what rising inflation ( 8.2% in the UK in June; 9.1% over the last 12 months in the US) means for the video game industry. There are three areas to think about: the impact on prices the impact on costs the effect of the wider political and economic situation. My current TL/DR is that prices for consumers will go up, but not enough to offset the increase in development costs (salaries, energy, and to a lesser extent physical distribution).

Games 52
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Lines and Patterns Vector Brush in Affinity Designer [FREE]

2d Game Art Guru

Working with the Lines and Patterns Vector Brush Set in Affinity Designer. Affinity Video tutorial. Here is another brush set with ‘simple’ lines and patterns to use as additional details on illustrations. The set of 20 brushes is available on my gumroad page and is FREE to use for your personal and commercial projects. In this video, I will show you how I use them in an illustration.

Texture 52
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My Game is made in RPG Maker MV?

Yobob Games

My Game is made in RPG Maker MV. RPG Maker & It's bad History. RPG Maker has a very bad history of making bad games. And it’s mostly because it’s such a low entry into game development. There’s no programming involved and all the art needed is given to you to make games quickly. That’s why I regret making my game in RPG Maker MV.

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Recall your childhood with online version of classic Ludo game

Logic Simplified

Complete Project Details. Game Genre. Board Game. App Platform. iOS and Android. Time Duration of Project. 9 Months. Our Team on Project. Project Manager - 1. Testing Engineer - 1. 2D Artist - 2. UI, UX Artist - 2. Front-end Developer - 2. Back-end Developer - 1. About Ultimate Ludo. Ultimate Ludo is the online version of the traditional ludo board game.

UX 52
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Maintenance release: Godot 3.4.5

Mircosoft Game Dev

It's been a while since our last stable release ! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch. But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate ), and 4.0 beta is not far off either.

Render 52
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Who are The 10 Best Animators of All Time?

Game Designing

In this article, we are going to look at ten of the greatest animators in history and explore what makes them great as well as their impacts on the industry. What Makes a Great Animator? Though every animated film relies on a team of talented artists and technicians, few people have as much influence over the final project as a film’s director.

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Four Awesomely Wise Tips To Make Your Game End Well

The Bottom Feeder

If the end of your game is wordless and full of weird imagery, please take it slow! We need a minute to figure out what we’re looking at! I have finished a lot of games lately, and I’ve experienced a lot of badly done endings. When you write a story, the ending is important. Writing the end should be really fun and satisfying. No more exposition!

Writing 52
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Free PDF – (somewhat) Helpful Hints for Affinity Designer

2d Game Art Guru

A collection of short and ‘somewhat Helpful Hints’ for Affinity Designer is online now. After a lot of editing [and I am sure there are a whole bunch of things that could/ should be fixed – let me know, please] I finally uploaded the “(Somewhat) Helpful Hints” to gumroad: [link]. Note: It’s NOT a beginners guide or workbook [but I am working on one at the moment].

Media 52
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Why Harvest Island is Different from the many Farming Genres

Yobob Games

Why Harvest Island is Different from other Farming Sim Genre. Harvest Island is a Story Driven Game. There aren’t a lot of story driven games in the farming genre. In fact, there’s one game that comes close to it and it’s rune factory, but that’s a flip of a coin because the main goal of rune factory is to farm and get marry just like the other farming simulator.

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My Game Engine got me a new Job!!!!

Harold Serrano

Hey guys, Wanted to share with you my story on how my engine got me a new job as a Renderer Developer. I hope you enjoy the video: Thanks for watching.

Engine 52