October, 2022

article thumbnail

Are You Stuck Somewhere?

The GameDev Guru

Talking about the games industry.

Games 100
article thumbnail

Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . In a decade and more, the company has collaborated successfully with world-class game publishers and game studios, be it Warner Brothers, Glu, Rollic, Azerion, or Gameforge, to create top-notch games.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Master of Magic Dev Diary #13, October 2022

Muha Games

Release date announced So, here we are, the official date of release has been announced, and it is December 13th 2022! For those of you who have not yet had a chance to look, here are some links to a few press previews of the game. [link] [link] [link] Working… Continue reading.

Dev 52
article thumbnail

Creating a Blast Wave using Line Renderer in Unity

Game Development for Beginners

Blast wave is a really cool effect that you can use in your game. Using a line renderer gives a cool horizontal blast effect. In this tutorial, we will see how to create this cool looking effect and the script required to push the objects away when the blast happens. Here is how the output. Read more.

Render 52
Join the IGDA Community
article thumbnail

Play With Mathematical Sequences and Series

Jaunty Bear Games

Mathematical sequences and series are some of the most useful tools in mathematics. They can be used to solve problems in almost any field. Playing with numbers can be both fun and challenging. These sequences will help you play and learn at the same time! The concepts behind mathematical sequences and series are often presented as a story. For example, the Fibonacci sequence is often presented as the story of two medieval Italian mathematicians named Fibonacci.

article thumbnail

The BGP Development Journey So Far. (As of 2022)

Yotes Games

A Retrospective on Battle Gem Ponies Development is up on our YouTube channel now. This marks 2 years since Psyaryu joined the project as lead dev and we've been chipping away at the task list every day since. It's been a VERY long stay in development hell, but we're well on our way out. Hopefully this project will be all-wrapped up by 2024 and we'll be starting fresh on what's next!

More Trending

article thumbnail

Using AI To Generate Game Art with Grant Abbitt

DameDev.tv

Our Blender guru Grant Abbitt joins Industry veterans Rick Davidson & Tim Ruswick* to talk about generating AI Game Art, why you might want to use it and much more. Find out more about the fascinating world of AI art. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

AI 52
article thumbnail

Porting to Meta Quest

Starloop Studios

Virtual reality gaming has been growing steadily for several years. It’s now a multi-billion dollar industry in its own right, separate from the gaming industry as a whole. Bearing this in mind, developers and publishers are more than ever looking into game porting services for VR. Porting games to more traditional platforms has [.].

article thumbnail

Trihex Studios: delighting 40M players with analytics

Game Analytics

GameAnalytics gave a voice to Redcliff’s silent majority. Eric and Tae discovered early on that most developers can end up only listening to a few very vocal players. But those players often aren’t representative of the entire player base. For one, over half of Roblox’s players are under 12 years old. Not exactly the sort to engage with a developer or fill out an online survey.

Studios 52
article thumbnail

How to make a Predicted trajectory path in Unity

Game Development for Beginners

In this tutorial, we will see how to make a predicted trajectory path using initial velocity, throw angle and Line Renderer. This method will work for both 2D and 3D but for the sake of this tutorial, we will demonstrate it in 3D. Video tutorial Setting up the scene We have a ground and a. Read more.

Render 52
Join the IGDA Community
article thumbnail

A Philosophy of Violence: Park Chang-Wook

Filmustage

Today we want to talk about a bloody philosopher and ruthless humanist — a psychologist who studied not so much the causes of negative emotions as their harmful effects; a visionary who transformed acts of monstrous violence into beautiful paintings, and even in the darkest darkness, can find hope. And one of the most high-profile and, at the same time, unpopular Korean directors of our time.

Film 52
article thumbnail

Video Game Thoughts Bonus Bag #2

The Bottom Feeder

Eighteen full-length games now complete. This may have been too many. Time for a quick survey of neat stuff that caught my eye the last few months! 1. Crass Self-Promotion! Our newest indie adventure, Queen's Wish 2: The Tormentor, is out for iPhone and iPad ! Our innovative Empire-maintainance RPG will be playable on the subway. If you want to be notified when we release things or have a Kickstarter, join our mailing list.

Co-op 52
article thumbnail

BGP is Coming to MAGFest 2023!!

Yotes Games

We're In!! ?? Battle Gem Ponies will be at MAGFEST in January! ??? Looking forward to constructing our biggest, best booth yet and putting BGP in front of more eyes than ever before. Hopefully we'll see a few of YOU guys there as well with our brand new demo on display!

Demo 52
article thumbnail

Manage Manual and Automated Testing in a Single Tool

Perforce

The latest Helix ALM release delivers enhanced automated test management capabilities and enables teams to manage both manual and automated testing in a single tool for improved control.

52
Join the IGDA Community
article thumbnail

Write your first GPU Kernel using Metal

Harold Serrano

Hey guys, I want to share how you can write your first GPU Kernel using Metal. So, without further ado, let's do this. Our example will be straightforward but will lay the foundation needed. All our code will do is write data from one buffer onto another. These are the steps we will take: Setup Xcode project for Compute kernels. Initialize our Device, Library and Command Queue.

Writing 52
article thumbnail

Games That Play Themselves

DameDev.tv

Join Industry veterans Rick Davidson & Tim Ruswick* in a conversation about games that play themselves! Find out what that actually means, watch them play Despot’s Game and learn new game dev tips as they answer questions from the community. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

Games 52
article thumbnail

The Key Differences between a Remake, Remaster, and Game Porting

Starloop Studios

It’s important to understand what you need best for your gaming projects. If you’re working on a new title, a remake or a remaster can often prove highly effective at drawing in new audiences. A game port is just as effective with a recent title, allowing new players to dive into your game by [.].

Games 52
article thumbnail

The Art of Avatar The Way of Water

Concept Art World

Concept Art World. The Art of Avatar The Way of Water. Take an exclusive, behind-the-scenes look at the creative process of James Cameron’s Avatar: The Way of Water. Packed with hundreds of stunning images and written in collaboration with the filmmakers themselves, uncover the incredible creative and technical skill that went into the making of Avatar: The Way of Water.

Art 52
article thumbnail

Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick.

Fantasy 52
article thumbnail

Understanding the RP4K Elite Program

Real Programming

It can be hard to answer what sounds like a straightforward question: how good are you at coding? In sports, athletes play at a certain level and move up or down as they win or lose. Chess players get an official rating that rises and falls depending on their tournament play. In coding, programmers advance through RP4K classes until there’s nowhere higher to go.

Code 52
article thumbnail

The Frightening Chameleon or How to Get to Know Lars von Trier

Filmustage

There is much hatred for this director for his contrived and excessive frankness. Others find him on the verge of political correctness and sincerity. We don't want to take sides, but we take this challenge. What kind of director is Lars von Trier, and how to approach his movies? Today we want to dedicate our blog to the most controversial filmmaker of our time.

Film 52
article thumbnail

Top 10 Hyper-casual Game Ad Networks in 2022 (Q3)

Game Analytics

Editor’s note: This article was written and published by Tenjin. You can find their original version here. . We have released our “Hyper-Casual Benchmark Report” for Q3 2022. In this report, you’ll gain exclusive insights on ad spend and CPI on a country and platform level. Additionally, we have partnered with GameAnalytics to bring you a Day 1 and Day 7 retention benchmark.

Data 52
article thumbnail

Creating an FPS controller using New Input System in Unity

Game Development for Beginners

There are tons of tutorial on creating an FPS controller using the old input system but very few when it comes to the new input system. So, in this tutorial, we will see how to use the Unity’s new input system to create an FPS controller for your game. Video Tutorial Add the player to. Read more.

FPS 52
article thumbnail

Cristina Bencina

Concept Art World

Concept Art World. Cristina Bencina. Cristina Bencina is an artist & illustrator living in sunny Aurora, Colorado. Born on Long Island, New York, she studied illustration and received her BFA at the School of Visual Arts in New York City. She creates work with digital, mixed media, and traditional linocut printmaking techniques. Link: Website | Facebook | Twitter | Instagram.

article thumbnail

Creating Hair using Power Strokes Inkscape

2d Game Art Guru

Using Power Strokes to create Hair in Inkscape. Inkscape Video tutorial. In this video, I will show you how to quickly and easily create hair using power strokes in Inkscape. I was playing around with power stroke for a video on more complex plants [to add to the current version ] in Inkscape, when I came across a post on social media with a little hairy monster.

Media 52
article thumbnail

Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, When developing on NVIDIA platforms, the hardware should be transparent to you. GPUs can feel like magic, but in the interest of optimized and performant games, it’s best to have an understanding of low-level processes behind the curtain.

Debug 52
article thumbnail

Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. So I still kinda spoil the player progression / interactive arc. Sorry. What are people playing and talking about these days? Well, I don't know anything about that. But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his stud

Indy 52
article thumbnail

Improving funnels processing from ~20 mins to seconds

Game Analytics

Editor’s note: we recently shared details of a major GameAnalytics update which includes a substantial overhaul to our product and infrastructure. Check it out for more context. At GameAnalytics we have been using Apache Druid and Imply (Imply.io) for over four years to power our analytical backend, allowing us to achieve a responsive frontend experience for our users.

Feature 52
article thumbnail

Maintaining Atmosphere while Game Porting

Starloop Studios

Game porting is a time-intensive task. While it’s often said it might not be a very complicated one, it certainly has its own challenges. These challenges are often worth it, however, in delivering your game to new audiences and platforms! Porting can sometimes be a one-to-one exchange but in many cases, it presents a [.].

Games 52
article thumbnail

Introducing: Yomi 2

Sirlin

For the last four and a half years, I've been working on a sequel to Yomi. Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. I've also been working on a high production values, rules enforced digital version of Yomi 2. It's very expensive to develop, and I've really gone far beyond my ability to fund it already.

article thumbnail

Unity car controller using wheel collider physics

Game Development for Beginners

Creating a Car controller in Unity is different than regular character controllers. While moving a character we try to move the whole body and add animations to the character to make it look like its moving. But in case of a car, we use wheel collider physics to move the car and update the wheel. Read more.

article thumbnail

What You Need to Know About Online Gambling in Great Britain

Big Games

What You Need to Know About Online Gambling in Great Britain. If you’re looking to play games online in Great Britain, there are several things you need to know. The first thing is the currency you can use. The only currency that is legally accepted for funding gambling in the UK is Bitcoin. If you’re using another currency, one of the best options is Paysafecard, a prepaid card that you can use on any internet site.

Mobile 52
article thumbnail

Filmustage news: updated film scheduling and reports

Filmustage

Hi there, autumn is the time when we all get into a working rhythm after summer, so the Filmustage team has prepared a new software update! Now you can work even more productively and conveniently. Meet new features in the Scheduling and Reports sections! The changes start with the use of an interface. Finally, we've moved the Scheduling page from the Pop-up screen to the Layout.

Film 52
article thumbnail

Mental Health Resources for the Games Industry

OPM Jobs

95th October 2022 Every year, millions of people around the world observe May as Mental Health Awareness Month. During this time, people help to combat stigma associated with mental illnesses, educate the public, and advocate for changes pertaining to various mental health illnesses. Mental health is an issue that runs very close to our hearts at OPM, so we’ve decided to compile a list of helpful online resources for those needing support or information on the subject.

Games 52