June, 2021

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Start Profiting From Texture Compression in Unity

The GameDev Guru

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

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Top 5 Ray Tracing Sessions for Graphics Developers from GTC 21

Nvidia

Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering. Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering and simulation workflows in real time.

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Upcoming: Women in Games Meet the Winners Series

Game Design Aspect

Happy to be interviewed in the Women in Games Global Games Awards Meet the Winners Series, coming up tomorrow! July 1st at 1 PM EST. Find out when the stream is starting on the Women in Games Twitch channel at www.twitch.tv/wigj Last week, I spoke at the Serious Play Conference on Design Principles for Early Education Apps. In addition to new recommendations, I echoed what I've been saying in " What's Wrong with Pre-K Game Apps.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. Thanks for tuning in to another exciting issue of the Kristala dev blog! If you're just joining us, welcome! This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios.

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Shocking style of Darren Aronofsky

Filmustage

Darren Aronofsky's movies are unlikely to be popular among the masses. Even many movie lovers are critical of his works and claim that his films are hard to watch. Aronofsky is engaged in the deconstruction of personality, his images deeply sink into the subconscious and haunt the entire film. However, the inconsistency of his work suggests that it is an art that has a particular message.

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Anime Sunday: Most Anticipated Summer 2021 Anime

Game Industry News

Hey all I’m back with a look at the season ahead of us for this week’s Anime Sunday. It’s my Most Anticipated Summer 2021 Anime! Realist Hero: I rather enjoyed the original source material, which is a rather unsual take on the Isekai genre, since it focuses mostly on things most would find boring. That being said it can get a bit dark, which makes sense since the main character’s main influence on his outlook is Machiavelli.

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Game Classification: Defining AAA, AA, and III Games

Tiny Hydra

At first, games were just games. Good games, bad games; big games, little games. Then came the rise of the AAA game. Suddenly a game either was or was not AAA. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean. Along the way, we also propose some clearer and more concrete definitions for those terms than currently exist.

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Godot Web progress report #8: Progressive Web Apps

Mircosoft Game Dev

Howdy Godotters! Time for another update on the status of Godot on the web. It's been a while since the last web report as we were busy releasing Godot 3.3 and the following hotfixes, but as we move onto preparing for Godot 3.4 and the first alpha of Godot 4.0 (soon™), I'm happy to announce that starting from Godot 3.4 you will finally be able to export your HTML5 game as a Progressive Web App (PWA)!

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A Lookback: Video Game Overlays and Localization

Game Global

Long before physical instructional manuals were replaced in favor of in-game tutorials and storytelling, there was the overlay. The overlay; an almost forgotten accessory that used to be included with many games for second-generation video game consoles (1976 to 1992) like the Intellivision, Odyssey 2, Colecovision, and Vectrex. Overlays are thin, credit-card-sized plastic accessories that enhance gameplay by providing context, color, and commands by slipping over controller buttons.

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Filmustage partnership with The Golden Script Competition

Filmustage

Filmustage is an AI-based pre-production tool that helps screenwriters, filmmakers and studios save time and resources by optimizing internal processes. Today we are happy to announce the launch of Filmustage partnership with festivals and screenwriter`s contests. And the first event of our partner program is The Golden Script Competition. The Golden Script Competition is a yearly competition of short, feature and TV pilot screenplays from all around the world, founded in Glasgow, UK.

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Bookish Wednesday: Ascension by Justin Miller

Game Industry News

Hey all I’m back with the fifth entry in Dale’s story for this week’s Bookish Wednesday. It’s Ascension, Book 05 in the World Keeper series, by Justin Miller! Plot: The plot of this entry picks up immediately after the end of the last one with Dale having just finished his first defense against an invading Keeper’s forces.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Hi! If you missed our SXSW panel , you can catch it here on the SXSW 2021 YouTube channel. It's completely different from the LudoNarraCon one even though the topic is the same. There was just so much more to talk about emotional touchstones in emergent narrative! If you want to know more about touchstones (Touchstones! Touchstones! Touchstones!), this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA technologies are revolutionizing game development.

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‘We ain’t got no innocence’

The Art of the Game

So, in a vain attempt to NOT use the cliched ‘School’s Out For Summer’ lyric, I just googled the song and picked one at random. Weird how a song written for anarchy and rebellion is now a trope for shows like The Simpsons. So, yes – school is out until September- and after the year we just had, its feels like we just went back into lockdown with the wife working from home, kids bored out of their skulls and me running around dealing with 2 constantly hungry small people,

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Learn Software Entrepreneurship with Hopscotch

Hopscotch

Did you ever run a lemonade stand as a kid? For many children, this classic experience represents their first taste of the business world. To be sure, you can learn some important lessons - from finding product market fit (like targeting popular cycling routes on hot days) to pulling off premium pricing (if you’re cute enough to sell $0.30 worth of lemonade concentrate for $5 apiece, work it kiddo!).

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Filmustage Joins NVIDIA Inception Program

Filmustage

We are happy to announce that Filmustage has joined the NVIDIA Inception Program. NVIDIA Inception is an acceleration program for cutting-edge AI startups that provides critical go-to-market support, expertise, and technology. Filmustage is an innovative AI-based tool for automatic script breakdown. We are constantly working on the development and improvement of Filmustage.

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Synth Saturday: Taylor Varga Chapters 31-40 by mp?player

Game Industry News

Hey all I’m back with more lizardy shenanigans for this week’s Synth Saturday. It’s Taylor Varga Chapters 31-40 by mpπplayer! Plot: This set of chapters starts off with one of the infamous PHO interludes, which are generally hilarious or highly entertaining since they capture the general feel of the internet. Still mpπplayer does a great job of it and the rest of the chapters in this set are just as great.

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It took 1000 hours to write my book Handmade Pixels

Jesper Juul

I was waiting for the pandemic to blow over before thinking about time management again, but it looks like there will be no simple global endpoint, so here goes. I hope this is useful for other potential writers. How long does it take to write a book? I must confess I had no idea, but writing Handmade Pixels took me 1000 hours over the course of 4½ years.

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Graphics – Top Resources from GTC 21

Nvidia

Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering. Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering and simulation workflows. We showcased the latest NVIDIA-powered AI and real-time ray tracing tools that have made creativity faster and easier for artists and designers.

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Commodore Assemblers

Grumpy Gamer

This series on Commodore's Assemblers from pagetable.com is giving me flashbacks to hacking out GraphicsBASIC in my childhood bedroom. Good times.

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Part 1: How Netflix could become the 'Netflix of Gaming'

Deconstructor of Fun

Written by Ethan Levy , who is always looking for worthy, free-to-play mobile games for the N3TWORK Scale Platform. Ask him about a free, $10,000 UA test for your game. Thoughts and opinions are his own and do not express those of his employer. Details are scant but locked behind a $39/month paywall that I am definitely not subscribing to, The Information reports that Netflix is looking to hire a game industry exec to oversee a move into gaming.

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Edgar Wright: Mastery of Visual comedy

Filmustage

English cinema has a special place in the industry. Unique humor and the subtle irony is what films from the Foggy Albion are famous for. Edgar Wright is one of the most famous British directors, whose name has become synonymous with quality English comedy. It is important to note that we are not going to analyze and explain the genius of jokes. Namely, this blog aims to show that Wright has in its arsenal many more methods and techniques to tell a joke visually than his colleagues.

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Video Game Tuesday: Machinima

Game Industry News

Hey all I’m back with a rather unusual topic for this week’s Video Game Tuesday. It’s all about Machinima! Machinima?: Machinima is machine cinema incorrectly contracted, but is used to describe anything filmed using game assests. Obvious examples would be Red vs Blue, or even the South Park episode on World of Warcraft, “Make Love, Not Warcraft” There was even a CSI New York episode using Machinima, although it wasn’t as successful as the South Park Warcraft

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Godot Web progress report #9: Godot Scripts JavaScript Interface

Mircosoft Game Dev

Howdy Godotters! It hasn't been long since the last Web progress report , but it's finally time for the blog entry you have probably been waiting for. time to talk about integrating Godot with third-party JavaScript APIs on the Web. Motivation. Sometimes, when exporting Godot for the Web, it might be necessary to interface with external JavaScript code.

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Omniverse: Top Resources from GTC 21

Nvidia

At GTC 2021, we shared a glimpse of the immense power that the NVIDIA Omniverse platform can bring to the world of architecture, manufacturing, product design, At GTC 2021, we shared a glimpse of the immense power that the NVIDIA Omniverse platform can bring to the world of architecture, manufacturing, product design, robotics, gaming development, and media and entertainment.

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Guild of Dungeoneering.

Grumpy Gamer

I loved this game. all I want is for it to be on the Switch.

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A day in the life of a video game localizer

Game Global

We continue our series of articles about the different roles in the video game localization industry. Federica Lusardi , Senior Translator/Editor – Italian at Square Enix in London, walks us through her experience in one of the localization industry’s most critical subjects, translation. Why game localizer and not just “translator”? The job of a game localizer isn’t just about translating video games from one language into another, it also means adapting the text, the cultural references,

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How "The Boys" criticize modernity

Filmustage

In 2019, the Amazon Prime streaming platform premiered "The Boys" series. This is another cinematic adaptation of DC comics, which are famous for their gloom, black humor, and violence. That is why the series amazed both viewers and critics with undisguised brutality and cruelty, which is skillfully used to narrate the story and criticize modern society of consumption.

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Retro Game Friday: Toejam and Earl 2

Game Industry News

Hey all I’m back with the sequel to the game I covered last time for this week’s Retro Game Friday. It’s Toejam and Earl 2! Plot: The plot is a direct sequel to the first game, with the premise being that on the ship they repaired and used to get home to Funkotron, a bunch of Earthlings stowed away and are now causing chaos. Gameplay: In a radical departure from the previous game which emulated Rogue, this is a much more typical side scrolling platformer like Sonic or Mario.

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GDScript progress report: Feature-complete for 4.0

Mircosoft Game Dev

It has been a while since my last report. In my last post , I've mentioned GDNative, but since I've done only a bunch of "boring" stuff, I ended up not writing anything about it. Work on GDNative is not completed yet, so maybe I'll have something interesting to report later on. For now, let me show what was done on GDScript. See other articles in this Godot 4.0 GDScript series: GDScript progress report: Writing a tokenizer.

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NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Nvidia

Today, NVIDIA is releasing a SIGGRAPH 2021 technical paper, "Real-time Neural Radiance Caching for Path Tracing" that introduces another leap forward in. Today, NVIDIA is releasing a SIGGRAPH 2021 technical paper, “ Real-time Neural Radiance Caching for Path Tracing ” that introduces another leap forward in real-time global illumination: Neural Radiance Caching.

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new Quake map: Daughter Drink This Water

Radiator Blog

My fourth released Quake single player map "Daughter Drink This Water" is now out, as part of a community map jam pack called Sinister625 -- where we all made maps that used only 6 textures, included 2 "surprises" (anything more interesting than monsters spawning), and had only 5 monster types, all in celebration of Quake's 25th anniversary this June.

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Movie Monday: Tropic Thunder

Game Industry News

Hey all I’m back with another Action Comedy for this week’s Movie Monday. It’s Tropic Thunder! Plot: The plot is a parody of Hollywood action films, with the entire premise being that the actors are portraying actors in an action flick. I’m sorry if that’s confusing, but it really is the quickest way to explain the story of this movie.

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Q-Less: What Were They Thinking?

Game Industry News

HERE THERE BE SPOILERS! While DS9 ’s freshman season is generally fairly solid as far as first seasons go, “ Q-Less ” is not one of its better efforts, which is unfortunate because John de Lancie’s Q is such a great character. Much of “Q-Less” feels like a retread of previous plot points, and frankly, the other episodes did them better. Still, there’s at least one moment that makes “Q-Less” worth a watch, so there’s something.

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