Sat.Aug 13, 2016 - Fri.Aug 19, 2016

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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. Although we're not ready to show the game publicly yet, we give our $25+ patrons new builds every month, the latest one is here. We rely on your support, and we'll need even more of it to finish the game. If a really accessible, easy-to-play fighting game that's still tournament-quality appeals to you, please support us.

Fantasy 52
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Godot's new high level networking preview is up!

Mircosoft Game Dev

High level please! Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols: TCP ensures packets will always arrive, but latency is generally high due to error correction.