Sat.Mar 10, 2018 - Fri.Mar 16, 2018

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6 Ways to Cope with Kickstarter Anxiety as a Board Game Dev

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. The Highways & Byways Kickstarter campaign is just ten days away. This project looms large in my life and though I’m normally rational, detached, and analytical, I’m struggling to remain objective.

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Dev snapshot: Godot 2.1.5 beta 2

Mircosoft Game Dev

As mentioned in a previous blog post , we plan to continue supporting the 2.1.x branch for a while - at least until 3.1 is released, bringing back support for low and mid-end mobile and low-end desktop GPUs via OpenGL ES 2.0 / OpenGL 2.1. The feedback on the previous 2.1.5 beta 1 build was relatively good, and many fixes have been done since, especially to the (still imperfect, but better) tool to convert 2.1 projects to the Godot 3 API.

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A Little Something

Grumpy Gamer

A little something I've been messing around with. Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. This is a map section ( SPOILERS ) for the main map. It started out as a cute little story about what religion means and does to us, but the narrative is taking me in odd directions and I don't know if it will end up there.

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Food on the Holodeck

Grumpy Gamer

In Star Trek, people eat food on the holodeck. Does the food disappear when they close their mouth? Why do they say it tastes good? Are they just roleplaying? Or does the holodeck special replicate the food like the replicators? If so, then why don't the crew of Voyager just eat on the holodeck, avoiding the need for replicator rations? In the first episode of Voyager, they mention the replicators and the holodeck run off different energy signatures, this why there aren't holodeck rations.

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How to Order and Test Samples of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the last of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Today I’ll be talking about how to check your work.