Sat.Feb 10, 2018 - Fri.Feb 16, 2018

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4 Ways to Keep Promises on Really Complicated Projects

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Many have lamented that people in the modern era don’t treat their word as bond like they did “back in the day.” Maybe we’re flakier than we used to be, maybe we’re not.

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Thimbleweed Park Vinyl

Grumpy Gamer

If your parent's old turntable is gathering dust in the basement, oh boy do I have an awesome use for it! Also worth noting that vinyl will likely still be playable after the apocalypse. MP3s. Not so much. Think of it as an investment in bartering for food in the future.

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The curious case of Google removing over 77% of all our positive reviews

Greenheart Games

Welcome to the surprising second part of our Android release reports. If you missed part one, you can catch up on it here. In this report, I had expected to write about sales numbers and piracy rates but given the series of mind-boggling events this past week, this will have to wait a little. After the phenomenal reaction on our first day, things continued quite well, and by day six, we had an unbelievable rating of 5.0 from over two thousand players. 5 stars.

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Preparing for GDC 2018

Mircosoft Game Dev

Spreading the word about Godot. Me and other Godot devs will be present at GDC 2018. The plan is to push Godot more into the corporate world. For this, the idea is meeting with devs or decisionmakers within companies, so we can do a very short presentation with key points about the project, explain why Godot can be a suitable technology for their needs, and which clear advantages it has over similar, proprietary technologies.

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How to Create Specs for Your Board Game Artist

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifteenth of a 19-part suite on board game design and development. Commissioning art can be one of the most daunting parts of the game development process. I’ve written about How to Find an Artist for Your Board Game , but this time, I thought you’d like hearing from an actual artist!

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MISSING

Grumpy Gamer

Pro-tip for new indie devs: Your hardest game will be your second game.

Indy 40
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Introduction. Almost one month has passed since the last progress report and the month of January happens to be the month in which Godot 3.0 got released ! Because of the big release there have been many GDNative related tasks that needed to be addressed. Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running.

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