Sat.Jul 04, 2020 - Fri.Jul 10, 2020

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How to Manage Your Board Game Kickstarter Community

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” I got a lot of responses, and one of them was about how to manage a Kickstarter community. That’s what I’ll be talking about in this post. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Profiling Can Now Be As Smooth As Silk

The GameDev Guru

How to profile and work on the editor at the same time without affecting your results with the Unity Standalone Profiler

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Help us reach the next funding goal to ensure continued C# support

Mircosoft Game Dev

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.

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Game Idea Lists

Game Design Aspect

In this article, game designer Sande Chen discusses the practice of generating game ideas on a daily or weekly basis. In writing classes, students sometimes are asked to journal or write daily. Similarly, game design students may be asked to generate lists of game ideas or mechanics. The idea is to promote accountability and consistency with a daily assignment.

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Little Racer – General and Development

The Knights of Unity

Prologue. It all started when we were just kids playing slot cars toys, do you know those? Toys for which you had to build a track yourself and then simply put them on it, and race with your friends just by pressing a button! That’s what Little Racer is all about, to bring joy from our childhood times for everyone! We decided to release our game on Nintendo Switch, as joy-cons and console itself suit the game perfectly.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Hey there, sweet beans! Welcome back to the Kristala dev blog! We're happy you're here. The last time we met, we shared some pretty exciting updates from the world of Kristala, and this issue will be no different. But before we dive into today's super thicc, super juicy issue, we have to get something off our chest. We know we've promised you bi-weekly dev blogs, but in truth, there's been a lot happening lately here at ACS headquarters.

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GDScript progress report: Type checking is back

Mircosoft Game Dev

After completing the new tokenizer and parser as mentioned in the previous reports, I started working on the code analyzer, which is responsible for type checking and also for used for other features like warnings and some optimizations. This was done before as a second pass inside the parser but it was now moved to another class to make it clear that it doesn't happen at the same pass thus avoiding issues with functions being called out of order (which happened by a few contributions that misse