Sat.Nov 04, 2017 - Fri.Nov 10, 2017

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Hero Wanted! Help fix the remaining issues for 3.0!

Mircosoft Game Dev

Hero Wanted! Godot 3.0 is in its final march towards a stable release, hopefully before year's end. The first beta will be released shortly and then release candidates and stable. There are, however, many issues open in the tracker and the idea is to fix as many as possible before 3.0 is out. We are working hard to get everything fixed, but extra hands are always very welcome.

Beta 52
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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles.

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Godot 3's VR and AR support

Mircosoft Game Dev

With Alpha 2 now out and C# rightfully stealing the spotlight for this release, there is another long awaited new feature that has been added to Godot: VR support. We're also making good progress on the AR front, however it is unlikely for AR to be added to the official 3.0 release at this time. Time for a proper introduction into how you can get into this, what is currently finished and what is on the horizon.

Alpha 52
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Godot 3.0 switches to Bullet for physics

Mircosoft Game Dev

Update: Due to several circumstances (such as a shift of focus from upstream Bullet developers away from game development), Godot 4.0 is going back to its in-house physics engine for 3D (GodotPhysics). Bullet is no longer available in Godot 4.0, but it (or other physics engines like Jolt ) may be implemented as an add-on using GDExtension. Godot's physics engine.

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How to Design the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the first of a 19-part suite on board game design and development. I am going to teach you my own methods every week for the next four to five months. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Engine 130