Sat.Feb 08, 2020 - Fri.Feb 14, 2020

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Unity Performance: CPU Slicing Secrets

The GameDev Guru

When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.

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Headsup: Vulkan merged, master branch unstable

Mircosoft Game Dev

In many Git-based development workflows, the default master branch is where most of the development happens. It can be from well-defined feature branches (or in our situation Pull Requests) that are merged into master once ready, or with development work happening directly on this branch. Whatever the workflow, the master branch will rarely be meant for use in production, and end users are only encouraged to use it if they want to help with day-to-day testing, not if they want to get some work d

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How We Fulfilled the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! The Tasty Humans Kickstarter went on to raise $20,536 and then several thousand more on BackerKit for a total of $28,000 and counting.

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Meet with the Godot Engine representatives at GDC 2020!

Mircosoft Game Dev

Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020. If you would like to meet with us, please let us know (write to contact at godotengine ยท org ) so we can reserve a slot for you for meeting, go for lunch, dinner or a coffee! It is not certain this year whether there will be official Godot activities during GDC as we did not have a lot of time to organize so, if you want to meet wit

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