Unity Performance: CPU Slicing Secrets
The GameDev Guru
FEBRUARY 10, 2020
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
The GameDev Guru
FEBRUARY 10, 2020
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
Mircosoft Game Dev
FEBRUARY 11, 2020
In many Git-based development workflows, the default master branch is where most of the development happens. It can be from well-defined feature branches (or in our situation Pull Requests) that are merged into master once ready, or with development work happening directly on this branch. Whatever the workflow, the master branch will rarely be meant for use in production, and end users are only encouraged to use it if they want to help with day-to-day testing, not if they want to get some work d
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Brand Game Development
FEBRUARY 10, 2020
Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! The Tasty Humans Kickstarter went on to raise $20,536 and then several thousand more on BackerKit for a total of $28,000 and counting.
Mircosoft Game Dev
FEBRUARY 9, 2020
Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020. If you would like to meet with us, please let us know (write to contact at godotengine ยท org ) so we can reserve a slot for you for meeting, go for lunch, dinner or a coffee! It is not certain this year whether there will be official Godot activities during GDC as we did not have a lot of time to organize so, if you want to meet wit
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