Sat.Jun 17, 2017 - Fri.Jun 23, 2017

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Timing is Everything in Board Game Development

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Everything snapped into focus this week. Highways & Byways now has an artist. His name is James Masino.

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Make 2d games with Godot, last day on Kickstarter

Mircosoft Game Dev

We’re in the last few hours of Make 2D Games with Godot on Kickstarter. It’s been a resounding success. It came out a lot better than our most optimistic guesses, with more than 4 times the initial goal. And it’s not done just yet! There’s a few hours left. There are 2 sides to the project: on the one hand, the backers get a premium course. On the other hand, the campaign also funds a lot of free content.

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Introducing Gem

Game Writing Blog

Introducing Gem : We’re super excited about participating in the launch of GEM, an awesome new game writing software suite powered by Celtx. Check out the video and sign up for a free webinar tomorrow here: [link] We’ll be giving away a few free copies of “Slay the Dragon! Writing Great Video Games,” so sign up today!

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How to Find an Artist for Your Board Game

Brand Game Development

It’s no secret that one of the most critical parts of making a board game that will sell is making it gorgeous. Box art alone has the ability to multiply sales of an otherwise unassuming board game. Finding an artist is something that many first-time board game designers find very difficult to do. Finding and taking care of an artist involves multiple expensive business transactions and a product whose quality can never be anything but subjective, so it’s very sensible to be worried.

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