Sat.Sep 17, 2016 - Fri.Sep 23, 2016

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A change of Image

Mircosoft Game Dev

Image. Godot has many built-in types. Built-in types are used for non-pointer API arguments, where you need to pass around information fast and you don't really care much about keeping a reference. One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps).

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Second Hand will be at Dev-Play!

Rindoku

We are super excited to bring Second Hand to Dev-Play , the first Romanian conference about game development! It’s been awfully quiet around here lately but that’s not for lack of activity. We have in fact been super busy getting a playable build ready for the conference. Rikodu is one of 6 studios who will present their ideas at the Dev-Play Indie Pitch so if you’re attending I hope you drop by to see it.

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Why does Godot use Servers and RIDs?

Mircosoft Game Dev

Servers and RIDs. Architecture. If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. always ends up in a giant server class. These really large classes, which Godot calls servers , generally abstract some implementation or architecture. No real objects or classes exist but simple references to a RID type (that stands for Resource ID ), and all functions take these objects as their first argument

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