Unity Memory Profiler: Where Are You Wasting Your Game’s Memory? (Part 2)
The GameDev Guru
JUNE 23, 2020
Discover this neat memory map visualization mode to understand the memory layout of your game
The GameDev Guru
JUNE 23, 2020
Discover this neat memory map visualization mode to understand the memory layout of your game
Mircosoft Game Dev
JUNE 26, 2020
Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot's Devblog for a preview of some things to come). But Godot 4.0 is still a long way off, and in the meantime we want to provide the best support possible to all Godot users, so the 3.2 branch is worked on in parallel and receives minor updates to fix bugs, improve usability a
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Jon Shafer
JUNE 25, 2020
Hey all! v1.4 is now live on Humble and the main Steam branch. As promised in my previous update there have been some big changes to diplomacy, described in detail in my previous update and summarized below in the patch notes. The new goodies are still a bit rough and no doubt there are some … Continue reading At the Gates – v1.4.
Grumpy Gamer
JUNE 21, 2020
Does anyone know a good tool that can convert a dynamic website into a static website? The Thimbleweed Park blog was built using PHP and a MongoDB database and it's quite complex. The website won't ever change and I like to turn it into a static site so I can host the files somewhere else and can shut down the server. Ideally it would be a tool that you just point at the url and it scrapes the site, producing a bunch of.html files.
Brand Game Development
JUNE 22, 2020
A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” I got a lot of responses, and one of them was about how to find an audience for a board game. That’s what I’ll be talking about in this post. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Mircosoft Game Dev
JUNE 25, 2020
Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. I won't list all the changes in 3.2.2 again, so please refer to the 3.2.2 RC 3 blog post for details. Here's the list of changes between RC 3 and RC 4 (26 commits). Notably, here are some new fixes that need some validation testing to ensure that they don't introduce regressions: GLES2 batching: Fix texture wrapping state bug ( GH-39774 ). iOS: E
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