Sat.Aug 24, 2019 - Fri.Aug 30, 2019

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Mobile Publishing #4: Super Scale With No Strings Attached

Deconstructor of Fun

Welcome to the third episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile. In case you missed the previous episode: Mobile Publishing #1: Deconstructing Scopely's path to $1B with Scopely’s Javier Ferreira (Co-CEO) Mobile Publishing #2: Behind Tilting Point's $132M War Chest

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

Self-publishing a board game is a long, drawn-out process. Some of this goes back to the process of creating your game, getting it manufactured, and raising funds. Yet if there were a single thing that self-publishers regularly fail at, it’s marketing. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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How Archero Shot to the Top, and How You Can Do Better

Deconstructor of Fun

This post is sponsored by Lab Cave , a Mobile Growth Company that provides App Store Optimization and Mediation services for mobile Apps and Games. Part of Fibonad Group (the largest Spanish digital advertising group offering Branding, Performance and Publishing services), Lab Cave has achieved more than 200 million organic downloads without running any paid acquisitions campaign.

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