Sat.Jan 09, 2021 - Fri.Jan 15, 2021

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Achieve Your New Year’s Resolutions by Removing Small Obstacles

Brand Game Development

We all have a tendency to make mountains out of molehills sometimes. The biggest killers of productivity are, at their core, really simple, such as noise, interruptions, and temptations of the Internet. After all, what destroys perfectly good new year’s resolutions are usually flashy events or crises. It’s tempting to ask “how to I become more motivated” or “why am I so lazy?

Build 130
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Compilation Visualizer

The GameDev Guru

Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.

Games 100
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Mitchell Mohrhauser

Concept Art World

Concept Art World. Mitchell Mohrhauser. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. He is currently working as a Senior Concept Artist at Sucker Punch Productions and freelancing as an illustrator.

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How XSplit Delivers Rich Content for Live Streaming with NVIDIA Broadcast

Nvidia

In this interview, Miguel Molina, Director of Developer Relations at SplitmediaLabs, the makers of XSplit, discussed how they were able to easily integrate. In this interview, Miguel Molina, Director of Developer Relations at SplitmediaLabs, the makers of XSplit, discussed how they were able to easily integrate NVIDIA Broadcast into their vastly popular streaming service.

Content 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Hello, loyal Kristalans and faithful fantasy fanatics! Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. It's been a hard year for all of us, especially for independent creators.

Dev 52
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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. Visit Facebook Gaming where you’ll find an incredible amount of insightful, actionable, and relevant information along with tips, tools, and solutions to help you grow your business.

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Hopscotch Top Creators: SilverSong

Hopscotch

Please meet this week’s Hopscotch top creator — SilverSong. Current Hopscotch forum curator, awesome digital artist, and one of the kindest Hopscotch community advocates, they help with creating official projects-challenges and judge Hopscotch coding competitions. Here are some of their projects: Let’s see what they have to say about their experience with Hopscotch: Hopscotch: Can you tell us about your first experience with Hopscotch?

Pixel 52
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Tiny Player 1.4

Catnip Games

Tiny Player version 1.4 is out now. This update brings the following changes: Dark mode support New icon set Optimizations & bug fixes This version of Tiny Player requires iOS 13.0 or newer. I know this leaves some users behind. Sorry. I need to modernize the code to keep adding new features.

Bug 52
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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow and monetize their games. This is done through in-depth research, insights and case studies as well as innovative marketing solutions and education materials. Visit Facebook Gaming where you’ll find an incredible amount of insightful, actionable and relevant information along with tips, tools and solutions to help you grow your business.

Puzzle 52
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What it takes to make a movie: pre-production

Filmustage

Sometimes, when you watch your favorite movie, you probably try to guess how much work lies behind what you see on the screen. Everybody has in mind some image of the famous “Lights, camera, action!” – but there is so much to do before the director says the words. Filmmaking consists of 5 essential stages: Development, starting from the mere idea of the film and ending with the project financing and finalizing the script.

Film 52
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New Video: Light Resampling In Practice with RTXDI

Nvidia

In this video, NVIDIA’s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. He also discusses roadmap plans. In this video, NVIDIA’s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. He also discusses roadmap plans for the recently announced RTXDI SDK , which allows easy experimentation and integration of direct illumination.

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What is the key to success in moviemaking?

Filmustage

What do you think what lies beyond these well-known words "Camera, Action!"? Most people can hardly imagine what it is. How is it possible? Such a great number of professionals work together in a team/crew, seem to be one organism, understand each other perfectly clear in their movie-language and even capable of ending each other's thoughts. Everyone who has ever tried to build a team knows how hard it is to make team members work together harmoniously.

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Script breakdown: the most critical step of pre-production

Filmustage

Have you ever thought about how a film script usually looks? How many details do the screenwriters provide in the text? Do they report every single element you see in the scene? Not really. Sometimes the scene can be described only briefly, with some phrases as simple as "Jane is at the party” – but after the filmmaking crew has worked on the script during pre-production, the full set dressing comes out.