Sat.Oct 29, 2016 - Fri.Nov 04, 2016

article thumbnail

Patchwork: Making a Gateway Game

Brand Game Development

For the inaugural post in my series of Game Breakdowns, I want to talk about the perineal /r/boardgames choice for “2p game to play with my girlfriend.” I’m speaking, of course, about Uwe Rosenberg’s Patchwork. It’s the perfect game to share with someone who only has a tangential interest in board games, or a “gateway gamer”. Photo by Eric Yurko of “What’s Eric Playing?

Games 130
article thumbnail

The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! What does it mean? That the Asset Lib frontend is now officially public and that the community can start using it extensively. It is still in development , but we have a pretty solid base that should allow you to create your account, submit and update your assets - as well of course as seeing the existing assets in the library.

Asset 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why do we play games?

Brand Game Development

Gaming is a mysterious hobby, isn’t it? In a world of so many opportunities (and distractions), what draws us to the gaming table week after week? To tell you the truth, I don’t really know! I have, however, gazed at my navel for long enough to come up with some fun theories. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 100
article thumbnail

Godot's new renderer, progress report #1

Mircosoft Game Dev

Introduction. As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments from potential users evaluating Godot is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. For Godot 3.0 (our upcoming release) we are working hard to change this. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader e

Render 52
Join the IGDA Community