Sat.Aug 19, 2017 - Fri.Aug 25, 2017

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The Board Game Industry: Powers That Be & The Hype Machine

Brand Game Development

This is not a post about what you need to do, think, or spend to make a game, nor is it a post about board games themselves. This is a post about the players in a much bigger game: the board game industry itself. It’s time to talk about your potential customers, the eight powerful groups in the board game industry, and The Hype Machine. Need help on your board game?

Games 130
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Godot and OpenHMD at the Kiel Open Source and Linux Days

Mircosoft Game Dev

This is mainly of interest to the German members of our community, but maybe also German-speaking users of the neighbouring countries: Godot will be present as the Kiel Open Source and Linux Days ( Kieler Open Source und Linux Tage , alias Kilux) in Kiel, Germany, on Friday 15 and Saturday 16 September 2017. Godot and OpenHMD (VR) stands. Several core Godot developers will be there (Andreas alias Hinsbart , karroffel and myself ), and we hope to see many other members of the community at our boo

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Bernie DeKoven

Game Design Advice

Last month I had the privilege of presenting Bernie DeKoven with the inaugural Lifetime of Play award at the Games for Change festival. Here’s what I said… It is my great honor today to give the very first Games for Change Lifetime of Play award to Bernie DeKoven. This award is very appropriately named, because Bernie has definitely dedicated his lifetime to playing games, making games, thinking about them, writing and teaching about them, changing them, intervening in the world to m

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5 Easy Ways to Network in the Board Game Industry (Without Being a Weirdo)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here – it will take you right to the updates at the bottom of the page. With Highways & Byways public play-testing fully underway, I’ve got the delightful advantage of having never had a “no-show event.” I had a lot of those when I was creating War Co. and trying to get people to play with me on

Dev 130
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A small defense of glTF 2.0 on its comparison against OpenGEX

Mircosoft Game Dev

What is this and why? A few weeks ago, I wrote an article about why I believe glTF 2.0 to be a great format and that we should encourage its widespread adoption. I also compared it to other formats, including Eric Lengyel's OpenGEX. As I mentioned on the original article, I think OpenGEX is a very good format. My main criticism to the format was that development is not lead in what today would be considered an open fashion.

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